// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/window_event_dispatcher.h" #include #include "base/bind.h" #include "base/run_loop.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/aura/client/capture_client.h" #include "ui/aura/client/event_client.h" #include "ui/aura/client/focus_client.h" #include "ui/aura/env.h" #include "ui/aura/test/aura_test_base.h" #include "ui/aura/test/env_test_helper.h" #include "ui/aura/test/test_cursor_client.h" #include "ui/aura/test/test_screen.h" #include "ui/aura/test/test_window_delegate.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/window.h" #include "ui/aura/window_tracker.h" #include "ui/base/hit_test.h" #include "ui/events/event.h" #include "ui/events/event_handler.h" #include "ui/events/event_utils.h" #include "ui/events/gesture_detection/gesture_configuration.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/events/test/event_generator.h" #include "ui/events/test/test_event_handler.h" #include "ui/gfx/point.h" #include "ui/gfx/rect.h" #include "ui/gfx/screen.h" #include "ui/gfx/transform.h" namespace aura { namespace { // A delegate that always returns a non-client component for hit tests. class NonClientDelegate : public test::TestWindowDelegate { public: NonClientDelegate() : non_client_count_(0), mouse_event_count_(0), mouse_event_flags_(0x0) { } ~NonClientDelegate() override {} int non_client_count() const { return non_client_count_; } gfx::Point non_client_location() const { return non_client_location_; } int mouse_event_count() const { return mouse_event_count_; } gfx::Point mouse_event_location() const { return mouse_event_location_; } int mouse_event_flags() const { return mouse_event_flags_; } int GetNonClientComponent(const gfx::Point& location) const override { NonClientDelegate* self = const_cast(this); self->non_client_count_++; self->non_client_location_ = location; return HTTOPLEFT; } void OnMouseEvent(ui::MouseEvent* event) override { mouse_event_count_++; mouse_event_location_ = event->location(); mouse_event_flags_ = event->flags(); event->SetHandled(); } private: int non_client_count_; gfx::Point non_client_location_; int mouse_event_count_; gfx::Point mouse_event_location_; int mouse_event_flags_; DISALLOW_COPY_AND_ASSIGN(NonClientDelegate); }; // A simple event handler that consumes key events. class ConsumeKeyHandler : public ui::test::TestEventHandler { public: ConsumeKeyHandler() {} ~ConsumeKeyHandler() override {} // Overridden from ui::EventHandler: void OnKeyEvent(ui::KeyEvent* event) override { ui::test::TestEventHandler::OnKeyEvent(event); event->StopPropagation(); } private: DISALLOW_COPY_AND_ASSIGN(ConsumeKeyHandler); }; bool IsFocusedWindow(aura::Window* window) { return client::GetFocusClient(window)->GetFocusedWindow() == window; } } // namespace typedef test::AuraTestBase WindowEventDispatcherTest; TEST_F(WindowEventDispatcherTest, OnHostMouseEvent) { // Create two non-overlapping windows so we don't have to worry about which // is on top. scoped_ptr delegate1(new NonClientDelegate()); scoped_ptr delegate2(new NonClientDelegate()); const int kWindowWidth = 123; const int kWindowHeight = 45; gfx::Rect bounds1(100, 200, kWindowWidth, kWindowHeight); gfx::Rect bounds2(300, 400, kWindowWidth, kWindowHeight); scoped_ptr window1(CreateTestWindowWithDelegate( delegate1.get(), -1234, bounds1, root_window())); scoped_ptr window2(CreateTestWindowWithDelegate( delegate2.get(), -5678, bounds2, root_window())); // Send a mouse event to window1. gfx::Point point(101, 201); ui::MouseEvent event1( ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); DispatchEventUsingWindowDispatcher(&event1); // Event was tested for non-client area for the target window. EXPECT_EQ(1, delegate1->non_client_count()); EXPECT_EQ(0, delegate2->non_client_count()); // The non-client component test was in local coordinates. EXPECT_EQ(gfx::Point(1, 1), delegate1->non_client_location()); // Mouse event was received by target window. EXPECT_EQ(1, delegate1->mouse_event_count()); EXPECT_EQ(0, delegate2->mouse_event_count()); // Event was in local coordinates. EXPECT_EQ(gfx::Point(1, 1), delegate1->mouse_event_location()); // Non-client flag was set. EXPECT_TRUE(delegate1->mouse_event_flags() & ui::EF_IS_NON_CLIENT); } TEST_F(WindowEventDispatcherTest, RepostEvent) { // Test RepostEvent in RootWindow. It only works for Mouse Press. EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown()); gfx::Point point(10, 10); ui::MouseEvent event( ui::ET_MOUSE_PRESSED, point, point, ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); host()->dispatcher()->RepostEvent(event); RunAllPendingInMessageLoop(); EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown()); } // Check that we correctly track the state of the mouse buttons in response to // button press and release events. TEST_F(WindowEventDispatcherTest, MouseButtonState) { EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown()); gfx::Point location; scoped_ptr event; // Press the left button. event.reset(new ui::MouseEvent( ui::ET_MOUSE_PRESSED, location, location, ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON)); DispatchEventUsingWindowDispatcher(event.get()); EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown()); // Additionally press the right. event.reset(new ui::MouseEvent( ui::ET_MOUSE_PRESSED, location, location, ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON, ui::EF_RIGHT_MOUSE_BUTTON)); DispatchEventUsingWindowDispatcher(event.get()); EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown()); // Release the left button. event.reset(new ui::MouseEvent( ui::ET_MOUSE_RELEASED, location, location, ui::EF_RIGHT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON)); DispatchEventUsingWindowDispatcher(event.get()); EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown()); // Release the right button. We should ignore the Shift-is-down flag. event.reset(new ui::MouseEvent( ui::ET_MOUSE_RELEASED, location, location, ui::EF_SHIFT_DOWN, ui::EF_RIGHT_MOUSE_BUTTON)); DispatchEventUsingWindowDispatcher(event.get()); EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown()); // Press the middle button. event.reset(new ui::MouseEvent( ui::ET_MOUSE_PRESSED, location, location, ui::EF_MIDDLE_MOUSE_BUTTON, ui::EF_MIDDLE_MOUSE_BUTTON)); DispatchEventUsingWindowDispatcher(event.get()); EXPECT_TRUE(Env::GetInstance()->IsMouseButtonDown()); } TEST_F(WindowEventDispatcherTest, TranslatedEvent) { scoped_ptr w1(test::CreateTestWindowWithDelegate(NULL, 1, gfx::Rect(50, 50, 100, 100), root_window())); gfx::Point origin(100, 100); ui::MouseEvent root(ui::ET_MOUSE_PRESSED, origin, origin, 0, 0); EXPECT_EQ("100,100", root.location().ToString()); EXPECT_EQ("100,100", root.root_location().ToString()); ui::MouseEvent translated_event( root, static_cast(root_window()), w1.get(), ui::ET_MOUSE_ENTERED, root.flags()); EXPECT_EQ("50,50", translated_event.location().ToString()); EXPECT_EQ("100,100", translated_event.root_location().ToString()); } namespace { class TestEventClient : public client::EventClient { public: static const int kNonLockWindowId = 100; static const int kLockWindowId = 200; explicit TestEventClient(Window* root_window) : root_window_(root_window), lock_(false) { client::SetEventClient(root_window_, this); Window* lock_window = test::CreateTestWindowWithBounds(root_window_->bounds(), root_window_); lock_window->set_id(kLockWindowId); Window* non_lock_window = test::CreateTestWindowWithBounds(root_window_->bounds(), root_window_); non_lock_window->set_id(kNonLockWindowId); } ~TestEventClient() override { client::SetEventClient(root_window_, NULL); } // Starts/stops locking. Locking prevents windows other than those inside // the lock container from receiving events, getting focus etc. void Lock() { lock_ = true; } void Unlock() { lock_ = false; } Window* GetLockWindow() { return const_cast( static_cast(this)->GetLockWindow()); } const Window* GetLockWindow() const { return root_window_->GetChildById(kLockWindowId); } Window* GetNonLockWindow() { return root_window_->GetChildById(kNonLockWindowId); } private: // Overridden from client::EventClient: bool CanProcessEventsWithinSubtree(const Window* window) const override { return lock_ ? window->Contains(GetLockWindow()) || GetLockWindow()->Contains(window) : true; } ui::EventTarget* GetToplevelEventTarget() override { return NULL; } Window* root_window_; bool lock_; DISALLOW_COPY_AND_ASSIGN(TestEventClient); }; } // namespace TEST_F(WindowEventDispatcherTest, CanProcessEventsWithinSubtree) { TestEventClient client(root_window()); test::TestWindowDelegate d; ui::test::TestEventHandler nonlock_ef; ui::test::TestEventHandler lock_ef; client.GetNonLockWindow()->AddPreTargetHandler(&nonlock_ef); client.GetLockWindow()->AddPreTargetHandler(&lock_ef); Window* w1 = test::CreateTestWindowWithBounds(gfx::Rect(10, 10, 20, 20), client.GetNonLockWindow()); w1->set_id(1); Window* w2 = test::CreateTestWindowWithBounds(gfx::Rect(30, 30, 20, 20), client.GetNonLockWindow()); w2->set_id(2); scoped_ptr w3( test::CreateTestWindowWithDelegate(&d, 3, gfx::Rect(30, 30, 20, 20), client.GetLockWindow())); w1->Focus(); EXPECT_TRUE(IsFocusedWindow(w1)); client.Lock(); // Since we're locked, the attempt to focus w2 will be ignored. w2->Focus(); EXPECT_TRUE(IsFocusedWindow(w1)); EXPECT_FALSE(IsFocusedWindow(w2)); { // Attempting to send a key event to w1 (not in the lock container) should // cause focus to be reset. ui::test::EventGenerator generator(root_window()); generator.PressKey(ui::VKEY_SPACE, 0); EXPECT_EQ(NULL, client::GetFocusClient(w1)->GetFocusedWindow()); EXPECT_FALSE(IsFocusedWindow(w1)); } { // Events sent to a window not in the lock container will not be processed. // i.e. never sent to the non-lock container's event filter. ui::test::EventGenerator generator(root_window(), w1); generator.ClickLeftButton(); EXPECT_EQ(0, nonlock_ef.num_mouse_events()); // Events sent to a window in the lock container will be processed. ui::test::EventGenerator generator3(root_window(), w3.get()); generator3.PressLeftButton(); EXPECT_EQ(1, lock_ef.num_mouse_events()); } // Prevent w3 from being deleted by the hierarchy since its delegate is owned // by this scope. w3->parent()->RemoveChild(w3.get()); } TEST_F(WindowEventDispatcherTest, DontIgnoreUnknownKeys) { ConsumeKeyHandler handler; root_window()->AddPreTargetHandler(&handler); ui::KeyEvent unknown_event(ui::ET_KEY_PRESSED, ui::VKEY_UNKNOWN, ui::EF_NONE); DispatchEventUsingWindowDispatcher(&unknown_event); EXPECT_TRUE(unknown_event.handled()); EXPECT_EQ(1, handler.num_key_events()); handler.Reset(); ui::KeyEvent known_event(ui::ET_KEY_PRESSED, ui::VKEY_A, ui::EF_NONE); DispatchEventUsingWindowDispatcher(&known_event); EXPECT_TRUE(known_event.handled()); EXPECT_EQ(1, handler.num_key_events()); handler.Reset(); ui::KeyEvent ime_event(ui::ET_KEY_PRESSED, ui::VKEY_UNKNOWN, ui::EF_IME_FABRICATED_KEY); DispatchEventUsingWindowDispatcher(&ime_event); EXPECT_TRUE(ime_event.handled()); EXPECT_EQ(1, handler.num_key_events()); handler.Reset(); ui::KeyEvent unknown_key_with_char_event(ui::ET_KEY_PRESSED, ui::VKEY_UNKNOWN, ui::EF_NONE); unknown_key_with_char_event.set_character(0x00e4 /* "รค" */); DispatchEventUsingWindowDispatcher(&unknown_key_with_char_event); EXPECT_TRUE(unknown_key_with_char_event.handled()); EXPECT_EQ(1, handler.num_key_events()); } TEST_F(WindowEventDispatcherTest, NoDelegateWindowReceivesKeyEvents) { scoped_ptr w1(CreateNormalWindow(1, root_window(), NULL)); w1->Show(); w1->Focus(); ui::test::TestEventHandler handler; w1->AddPreTargetHandler(&handler); ui::KeyEvent key_press(ui::ET_KEY_PRESSED, ui::VKEY_A, ui::EF_NONE); DispatchEventUsingWindowDispatcher(&key_press); EXPECT_TRUE(key_press.handled()); EXPECT_EQ(1, handler.num_key_events()); w1->RemovePreTargetHandler(&handler); } // Tests that touch-events that are beyond the bounds of the root-window do get // propagated to the event filters correctly with the root as the target. TEST_F(WindowEventDispatcherTest, TouchEventsOutsideBounds) { ui::test::TestEventHandler handler; root_window()->AddPreTargetHandler(&handler); gfx::Point position = root_window()->bounds().origin(); position.Offset(-10, -10); ui::TouchEvent press( ui::ET_TOUCH_PRESSED, position, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&press); EXPECT_EQ(1, handler.num_touch_events()); position = root_window()->bounds().origin(); position.Offset(root_window()->bounds().width() + 10, root_window()->bounds().height() + 10); ui::TouchEvent release( ui::ET_TOUCH_RELEASED, position, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&release); EXPECT_EQ(2, handler.num_touch_events()); } // Tests that scroll events are dispatched correctly. TEST_F(WindowEventDispatcherTest, ScrollEventDispatch) { base::TimeDelta now = ui::EventTimeForNow(); ui::test::TestEventHandler handler; root_window()->AddPreTargetHandler(&handler); test::TestWindowDelegate delegate; scoped_ptr w1(CreateNormalWindow(1, root_window(), &delegate)); w1->SetBounds(gfx::Rect(20, 20, 40, 40)); // A scroll event on the root-window itself is dispatched. ui::ScrollEvent scroll1(ui::ET_SCROLL, gfx::Point(10, 10), now, 0, 0, -10, 0, -10, 2); DispatchEventUsingWindowDispatcher(&scroll1); EXPECT_EQ(1, handler.num_scroll_events()); // Scroll event on a window should be dispatched properly. ui::ScrollEvent scroll2(ui::ET_SCROLL, gfx::Point(25, 30), now, 0, -10, 0, -10, 0, 2); DispatchEventUsingWindowDispatcher(&scroll2); EXPECT_EQ(2, handler.num_scroll_events()); root_window()->RemovePreTargetHandler(&handler); } namespace { // FilterFilter that tracks the types of events it's seen. class EventFilterRecorder : public ui::EventHandler { public: typedef std::vector Events; typedef std::vector EventLocations; typedef std::vector EventFlags; EventFilterRecorder() : wait_until_event_(ui::ET_UNKNOWN) { } const Events& events() const { return events_; } const EventLocations& mouse_locations() const { return mouse_locations_; } gfx::Point mouse_location(int i) const { return mouse_locations_[i]; } const EventLocations& touch_locations() const { return touch_locations_; } const EventLocations& gesture_locations() const { return gesture_locations_; } const EventFlags& mouse_event_flags() const { return mouse_event_flags_; } void WaitUntilReceivedEvent(ui::EventType type) { wait_until_event_ = type; run_loop_.reset(new base::RunLoop()); run_loop_->Run(); } Events GetAndResetEvents() { Events events = events_; Reset(); return events; } void Reset() { events_.clear(); mouse_locations_.clear(); touch_locations_.clear(); gesture_locations_.clear(); mouse_event_flags_.clear(); } // ui::EventHandler overrides: void OnEvent(ui::Event* event) override { ui::EventHandler::OnEvent(event); events_.push_back(event->type()); if (wait_until_event_ == event->type() && run_loop_) { run_loop_->Quit(); wait_until_event_ = ui::ET_UNKNOWN; } } void OnMouseEvent(ui::MouseEvent* event) override { mouse_locations_.push_back(event->location()); mouse_event_flags_.push_back(event->flags()); } void OnTouchEvent(ui::TouchEvent* event) override { touch_locations_.push_back(event->location()); } void OnGestureEvent(ui::GestureEvent* event) override { gesture_locations_.push_back(event->location()); } bool HasReceivedEvent(ui::EventType type) { return std::find(events_.begin(), events_.end(), type) != events_.end(); } private: scoped_ptr run_loop_; ui::EventType wait_until_event_; Events events_; EventLocations mouse_locations_; EventLocations touch_locations_; EventLocations gesture_locations_; EventFlags mouse_event_flags_; DISALLOW_COPY_AND_ASSIGN(EventFilterRecorder); }; // Converts an EventType to a string. std::string EventTypeToString(ui::EventType type) { switch (type) { case ui::ET_TOUCH_RELEASED: return "TOUCH_RELEASED"; case ui::ET_TOUCH_CANCELLED: return "TOUCH_CANCELLED"; case ui::ET_TOUCH_PRESSED: return "TOUCH_PRESSED"; case ui::ET_TOUCH_MOVED: return "TOUCH_MOVED"; case ui::ET_MOUSE_PRESSED: return "MOUSE_PRESSED"; case ui::ET_MOUSE_DRAGGED: return "MOUSE_DRAGGED"; case ui::ET_MOUSE_RELEASED: return "MOUSE_RELEASED"; case ui::ET_MOUSE_MOVED: return "MOUSE_MOVED"; case ui::ET_MOUSE_ENTERED: return "MOUSE_ENTERED"; case ui::ET_MOUSE_EXITED: return "MOUSE_EXITED"; case ui::ET_GESTURE_SCROLL_BEGIN: return "GESTURE_SCROLL_BEGIN"; case ui::ET_GESTURE_SCROLL_END: return "GESTURE_SCROLL_END"; case ui::ET_GESTURE_SCROLL_UPDATE: return "GESTURE_SCROLL_UPDATE"; case ui::ET_GESTURE_PINCH_BEGIN: return "GESTURE_PINCH_BEGIN"; case ui::ET_GESTURE_PINCH_END: return "GESTURE_PINCH_END"; case ui::ET_GESTURE_PINCH_UPDATE: return "GESTURE_PINCH_UPDATE"; case ui::ET_GESTURE_TAP: return "GESTURE_TAP"; case ui::ET_GESTURE_TAP_DOWN: return "GESTURE_TAP_DOWN"; case ui::ET_GESTURE_TAP_CANCEL: return "GESTURE_TAP_CANCEL"; case ui::ET_GESTURE_SHOW_PRESS: return "GESTURE_SHOW_PRESS"; case ui::ET_GESTURE_BEGIN: return "GESTURE_BEGIN"; case ui::ET_GESTURE_END: return "GESTURE_END"; default: // We should explicitly require each event type. NOTREACHED() << "Received unexpected event: " << type; break; } return ""; } std::string EventTypesToString(const EventFilterRecorder::Events& events) { std::string result; for (size_t i = 0; i < events.size(); ++i) { if (i != 0) result += " "; result += EventTypeToString(events[i]); } return result; } } // namespace #if defined(OS_WIN) && defined(ARCH_CPU_X86) #define MAYBE(x) DISABLED_##x #else #define MAYBE(x) x #endif // Verifies a repost mouse event targets the window with capture (if there is // one). // Flaky on 32-bit Windows bots. http://crbug.com/388290 TEST_F(WindowEventDispatcherTest, MAYBE(RepostTargetsCaptureWindow)) { // Set capture on |window| generate a mouse event (that is reposted) and not // over |window| and verify |window| gets it (|window| gets it because it has // capture). EXPECT_FALSE(Env::GetInstance()->IsMouseButtonDown()); EventFilterRecorder recorder; scoped_ptr window(CreateNormalWindow(1, root_window(), NULL)); window->SetBounds(gfx::Rect(20, 20, 40, 30)); window->AddPreTargetHandler(&recorder); window->SetCapture(); const ui::MouseEvent press_event( ui::ET_MOUSE_PRESSED, gfx::Point(), gfx::Point(), ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); host()->dispatcher()->RepostEvent(press_event); RunAllPendingInMessageLoop(); // Necessitated by RepostEvent(). // Mouse moves/enters may be generated. We only care about a pressed. EXPECT_TRUE(EventTypesToString(recorder.events()).find("MOUSE_PRESSED") != std::string::npos) << EventTypesToString(recorder.events()); } TEST_F(WindowEventDispatcherTest, MouseMovesHeld) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); ui::MouseEvent mouse_move_event(ui::ET_MOUSE_MOVED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_move_event); // Discard MOUSE_ENTER. recorder.Reset(); host()->dispatcher()->HoldPointerMoves(); // Check that we don't immediately dispatch the MOUSE_DRAGGED event. ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_dragged_event); EXPECT_TRUE(recorder.events().empty()); // Check that we do dispatch the held MOUSE_DRAGGED event before another type // of event. ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_pressed_event); EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED", EventTypesToString(recorder.events())); recorder.Reset(); // Check that we coalesce held MOUSE_DRAGGED events. Note that here (and // elsewhere in this test) we re-define each event prior to dispatch so that // it has the correct state (phase, handled, target, etc.). mouse_dragged_event = ui::MouseEvent( ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); ui::MouseEvent mouse_dragged_event2(ui::ET_MOUSE_DRAGGED, gfx::Point(10, 10), gfx::Point(10, 10), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_dragged_event); DispatchEventUsingWindowDispatcher(&mouse_dragged_event2); EXPECT_TRUE(recorder.events().empty()); mouse_pressed_event = ui::MouseEvent( ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_pressed_event); EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED", EventTypesToString(recorder.events())); recorder.Reset(); // Check that on ReleasePointerMoves, held events are not dispatched // immediately, but posted instead. mouse_dragged_event = ui::MouseEvent( ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_dragged_event); host()->dispatcher()->ReleasePointerMoves(); EXPECT_TRUE(recorder.events().empty()); RunAllPendingInMessageLoop(); EXPECT_EQ("MOUSE_DRAGGED", EventTypesToString(recorder.events())); recorder.Reset(); // However if another message comes in before the dispatch of the posted // event, check that the posted event is dispatched before this new event. host()->dispatcher()->HoldPointerMoves(); mouse_dragged_event = ui::MouseEvent( ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_dragged_event); host()->dispatcher()->ReleasePointerMoves(); mouse_pressed_event = ui::MouseEvent( ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_pressed_event); EXPECT_EQ("MOUSE_DRAGGED MOUSE_PRESSED", EventTypesToString(recorder.events())); recorder.Reset(); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.events().empty()); // Check that if the other message is another MOUSE_DRAGGED, we still coalesce // them. host()->dispatcher()->HoldPointerMoves(); mouse_dragged_event = ui::MouseEvent( ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_dragged_event); host()->dispatcher()->ReleasePointerMoves(); mouse_dragged_event2 = ui::MouseEvent( ui::ET_MOUSE_DRAGGED, gfx::Point(10, 10), gfx::Point(10, 10), 0, 0); DispatchEventUsingWindowDispatcher(&mouse_dragged_event2); EXPECT_EQ("MOUSE_DRAGGED", EventTypesToString(recorder.events())); recorder.Reset(); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.events().empty()); // Check that synthetic mouse move event has a right location when issued // while holding pointer moves. mouse_dragged_event = ui::MouseEvent( ui::ET_MOUSE_DRAGGED, gfx::Point(0, 0), gfx::Point(0, 0), 0, 0); mouse_dragged_event2 = ui::MouseEvent( ui::ET_MOUSE_DRAGGED, gfx::Point(10, 10), gfx::Point(10, 10), 0, 0); ui::MouseEvent mouse_dragged_event3(ui::ET_MOUSE_DRAGGED, gfx::Point(28, 28), gfx::Point(28, 28), 0, 0); host()->dispatcher()->HoldPointerMoves(); DispatchEventUsingWindowDispatcher(&mouse_dragged_event); DispatchEventUsingWindowDispatcher(&mouse_dragged_event2); window->SetBounds(gfx::Rect(15, 15, 80, 80)); DispatchEventUsingWindowDispatcher(&mouse_dragged_event3); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.events().empty()); host()->dispatcher()->ReleasePointerMoves(); RunAllPendingInMessageLoop(); EXPECT_EQ("MOUSE_MOVED", EventTypesToString(recorder.events())); EXPECT_EQ(gfx::Point(13, 13), recorder.mouse_location(0)); recorder.Reset(); root_window()->RemovePreTargetHandler(&recorder); } TEST_F(WindowEventDispatcherTest, TouchMovesHeld) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window())); // Starting the touch and throwing out the first few events, since the system // is going to generate synthetic mouse events that are not relevant to the // test. ui::TouchEvent touch_pressed_event( ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&touch_pressed_event); recorder.WaitUntilReceivedEvent(ui::ET_GESTURE_SHOW_PRESS); recorder.Reset(); host()->dispatcher()->HoldPointerMoves(); // Check that we don't immediately dispatch the TOUCH_MOVED event. ui::TouchEvent touch_moved_event( ui::ET_TOUCH_MOVED, gfx::Point(10, 10), 0, ui::EventTimeForNow()); ui::TouchEvent touch_moved_event2( ui::ET_TOUCH_MOVED, gfx::Point(11, 10), 0, ui::EventTimeForNow()); ui::TouchEvent touch_moved_event3( ui::ET_TOUCH_MOVED, gfx::Point(12, 10), 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&touch_moved_event); EXPECT_TRUE(recorder.events().empty()); // Check that on ReleasePointerMoves, held events are not dispatched // immediately, but posted instead. DispatchEventUsingWindowDispatcher(&touch_moved_event2); host()->dispatcher()->ReleasePointerMoves(); EXPECT_TRUE(recorder.events().empty()); RunAllPendingInMessageLoop(); EXPECT_EQ("TOUCH_MOVED", EventTypesToString(recorder.events())); recorder.Reset(); // If another touch event occurs then the held touch should be dispatched // immediately before it. ui::TouchEvent touch_released_event( ui::ET_TOUCH_RELEASED, gfx::Point(10, 10), 0, ui::EventTimeForNow()); recorder.Reset(); host()->dispatcher()->HoldPointerMoves(); DispatchEventUsingWindowDispatcher(&touch_moved_event3); DispatchEventUsingWindowDispatcher(&touch_released_event); EXPECT_EQ("TOUCH_MOVED TOUCH_RELEASED GESTURE_TAP GESTURE_END", EventTypesToString(recorder.events())); recorder.Reset(); host()->dispatcher()->ReleasePointerMoves(); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.events().empty()); } // Verifies that a direct call to ProcessedTouchEvent() with a // TOUCH_PRESSED event does not cause a crash. TEST_F(WindowEventDispatcherTest, CallToProcessedTouchEvent) { test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window())); ui::TouchEvent touch( ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1, ui::EventTimeForNow()); host()->dispatcher()->ProcessedTouchEvent( &touch, window.get(), ui::ER_UNHANDLED); } // This event handler requests the dispatcher to start holding pointer-move // events when it receives the first scroll-update gesture. class HoldPointerOnScrollHandler : public ui::test::TestEventHandler { public: HoldPointerOnScrollHandler(WindowEventDispatcher* dispatcher, EventFilterRecorder* filter) : dispatcher_(dispatcher), filter_(filter), holding_moves_(false) {} ~HoldPointerOnScrollHandler() override {} private: // ui::test::TestEventHandler: void OnGestureEvent(ui::GestureEvent* gesture) override { if (!holding_moves_ && gesture->type() == ui::ET_GESTURE_SCROLL_UPDATE) { holding_moves_ = true; dispatcher_->HoldPointerMoves(); filter_->Reset(); } else if (gesture->type() == ui::ET_GESTURE_SCROLL_END) { dispatcher_->ReleasePointerMoves(); holding_moves_ = false; } } WindowEventDispatcher* dispatcher_; EventFilterRecorder* filter_; bool holding_moves_; DISALLOW_COPY_AND_ASSIGN(HoldPointerOnScrollHandler); }; // Tests that touch-move events don't contribute to an in-progress scroll // gesture if touch-move events are being held by the dispatcher. TEST_F(WindowEventDispatcherTest, TouchMovesHeldOnScroll) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; HoldPointerOnScrollHandler handler(host()->dispatcher(), &recorder); scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window())); window->AddPreTargetHandler(&handler); ui::test::EventGenerator generator(root_window()); generator.GestureScrollSequence( gfx::Point(60, 60), gfx::Point(10, 60), base::TimeDelta::FromMilliseconds(100), 25); // |handler| will have reset |filter| and started holding the touch-move // events when scrolling started. At the end of the scroll (i.e. upon // touch-release), the held touch-move event will have been dispatched first, // along with the subsequent events (i.e. touch-release, scroll-end, and // gesture-end). const EventFilterRecorder::Events& events = recorder.events(); EXPECT_EQ( "TOUCH_MOVED GESTURE_SCROLL_UPDATE TOUCH_RELEASED " "GESTURE_SCROLL_END GESTURE_END", EventTypesToString(events)); ASSERT_EQ(2u, recorder.touch_locations().size()); EXPECT_EQ(gfx::Point(-40, 10).ToString(), recorder.touch_locations()[0].ToString()); EXPECT_EQ(gfx::Point(-40, 10).ToString(), recorder.touch_locations()[1].ToString()); } // Tests that a 'held' touch-event does contribute to gesture event when it is // dispatched. TEST_F(WindowEventDispatcherTest, HeldTouchMoveContributesToGesture) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); const gfx::Point location(20, 20); ui::TouchEvent press( ui::ET_TOUCH_PRESSED, location, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&press); EXPECT_TRUE(recorder.HasReceivedEvent(ui::ET_TOUCH_PRESSED)); recorder.Reset(); host()->dispatcher()->HoldPointerMoves(); ui::TouchEvent move(ui::ET_TOUCH_MOVED, location + gfx::Vector2d(100, 100), 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&move); EXPECT_FALSE(recorder.HasReceivedEvent(ui::ET_TOUCH_MOVED)); EXPECT_FALSE(recorder.HasReceivedEvent(ui::ET_GESTURE_SCROLL_BEGIN)); recorder.Reset(); host()->dispatcher()->ReleasePointerMoves(); EXPECT_FALSE(recorder.HasReceivedEvent(ui::ET_TOUCH_MOVED)); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.HasReceivedEvent(ui::ET_TOUCH_MOVED)); EXPECT_TRUE(recorder.HasReceivedEvent(ui::ET_GESTURE_SCROLL_BEGIN)); EXPECT_TRUE(recorder.HasReceivedEvent(ui::ET_GESTURE_SCROLL_UPDATE)); root_window()->RemovePreTargetHandler(&recorder); } // Tests that synthetic mouse events are ignored when mouse // events are disabled. TEST_F(WindowEventDispatcherTest, DispatchSyntheticMouseEvents) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1234, gfx::Rect(5, 5, 100, 100), root_window())); window->Show(); window->SetCapture(); test::TestCursorClient cursor_client(root_window()); // Dispatch a non-synthetic mouse event when mouse events are enabled. ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), 0, 0); DispatchEventUsingWindowDispatcher(&mouse1); EXPECT_FALSE(recorder.events().empty()); recorder.Reset(); // Dispatch a synthetic mouse event when mouse events are enabled. ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), ui::EF_IS_SYNTHESIZED, 0); DispatchEventUsingWindowDispatcher(&mouse2); EXPECT_FALSE(recorder.events().empty()); recorder.Reset(); // Dispatch a synthetic mouse event when mouse events are disabled. cursor_client.DisableMouseEvents(); DispatchEventUsingWindowDispatcher(&mouse2); EXPECT_TRUE(recorder.events().empty()); root_window()->RemovePreTargetHandler(&recorder); } // Tests that a mouse-move event is not synthesized when a mouse-button is down. TEST_F(WindowEventDispatcherTest, DoNotSynthesizeWhileButtonDown) { EventFilterRecorder recorder; test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1234, gfx::Rect(5, 5, 100, 100), root_window())); window->Show(); window->AddPreTargetHandler(&recorder); // Dispatch a non-synthetic mouse event when mouse events are enabled. ui::MouseEvent mouse1(ui::ET_MOUSE_PRESSED, gfx::Point(10, 10), gfx::Point(10, 10), ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); DispatchEventUsingWindowDispatcher(&mouse1); ASSERT_EQ(1u, recorder.events().size()); EXPECT_EQ(ui::ET_MOUSE_PRESSED, recorder.events()[0]); window->RemovePreTargetHandler(&recorder); recorder.Reset(); // Move |window| away from underneath the cursor. root_window()->AddPreTargetHandler(&recorder); window->SetBounds(gfx::Rect(30, 30, 100, 100)); EXPECT_TRUE(recorder.events().empty()); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.events().empty()); root_window()->RemovePreTargetHandler(&recorder); } #if defined(OS_WIN) && defined(ARCH_CPU_X86) #define MAYBE(x) DISABLED_##x #else #define MAYBE(x) x #endif // Tests synthetic mouse events generated when window bounds changes such that // the cursor previously outside the window becomes inside, or vice versa. // Do not synthesize events if the window ignores events or is invisible. // Flaky on 32-bit Windows bots. http://crbug.com/388272 TEST_F(WindowEventDispatcherTest, MAYBE(SynthesizeMouseEventsOnWindowBoundsChanged)) { test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1234, gfx::Rect(5, 5, 100, 100), root_window())); window->Show(); window->SetCapture(); EventFilterRecorder recorder; window->AddPreTargetHandler(&recorder); // Dispatch a non-synthetic mouse event to place cursor inside window bounds. ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, gfx::Point(10, 10), gfx::Point(10, 10), 0, 0); DispatchEventUsingWindowDispatcher(&mouse); EXPECT_FALSE(recorder.events().empty()); recorder.Reset(); // Update the window bounds so that cursor is now outside the window. // This should trigger a synthetic MOVED event. gfx::Rect bounds1(20, 20, 100, 100); window->SetBounds(bounds1); RunAllPendingInMessageLoop(); ASSERT_FALSE(recorder.events().empty()); ASSERT_FALSE(recorder.mouse_event_flags().empty()); EXPECT_EQ(ui::ET_MOUSE_MOVED, recorder.events().back()); EXPECT_EQ(ui::EF_IS_SYNTHESIZED, recorder.mouse_event_flags().back()); recorder.Reset(); // Set window to ignore events. window->set_ignore_events(true); // Update the window bounds so that cursor is back inside the window. // This should not trigger a synthetic event. gfx::Rect bounds2(5, 5, 100, 100); window->SetBounds(bounds2); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.events().empty()); recorder.Reset(); // Set window to accept events but invisible. window->set_ignore_events(false); window->Hide(); recorder.Reset(); // Update the window bounds so that cursor is outside the window. // This should not trigger a synthetic event. window->SetBounds(bounds1); RunAllPendingInMessageLoop(); EXPECT_TRUE(recorder.events().empty()); } // Tests that a mouse exit is dispatched to the last known cursor location // when the cursor becomes invisible. TEST_F(WindowEventDispatcherTest, DispatchMouseExitWhenCursorHidden) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; gfx::Point window_origin(7, 18); scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1234, gfx::Rect(window_origin, gfx::Size(100, 100)), root_window())); window->Show(); // Dispatch a mouse move event into the window. gfx::Point mouse_location(gfx::Point(15, 25)); ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, mouse_location, mouse_location, 0, 0); EXPECT_TRUE(recorder.events().empty()); DispatchEventUsingWindowDispatcher(&mouse1); EXPECT_FALSE(recorder.events().empty()); recorder.Reset(); // Hide the cursor and verify a mouse exit was dispatched. host()->OnCursorVisibilityChanged(false); EXPECT_FALSE(recorder.events().empty()); EXPECT_EQ("MOUSE_EXITED", EventTypesToString(recorder.events())); // Verify the mouse exit was dispatched at the correct location // (in the correct coordinate space). int translated_x = mouse_location.x() - window_origin.x(); int translated_y = mouse_location.y() - window_origin.y(); gfx::Point translated_point(translated_x, translated_y); EXPECT_EQ(recorder.mouse_location(0).ToString(), translated_point.ToString()); root_window()->RemovePreTargetHandler(&recorder); } // Tests that a synthetic mouse exit is dispatched to the last known cursor // location after mouse events are disabled on the cursor client. TEST_F(WindowEventDispatcherTest, DispatchSyntheticMouseExitAfterMouseEventsDisabled) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; gfx::Point window_origin(7, 18); scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1234, gfx::Rect(window_origin, gfx::Size(100, 100)), root_window())); window->Show(); // Dispatch a mouse move event into the window. gfx::Point mouse_location(gfx::Point(15, 25)); ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, mouse_location, mouse_location, 0, 0); EXPECT_TRUE(recorder.events().empty()); DispatchEventUsingWindowDispatcher(&mouse1); EXPECT_FALSE(recorder.events().empty()); recorder.Reset(); test::TestCursorClient cursor_client(root_window()); cursor_client.DisableMouseEvents(); gfx::Point mouse_exit_location(gfx::Point(150, 150)); ui::MouseEvent mouse2(ui::ET_MOUSE_EXITED, gfx::Point(150, 150), gfx::Point(150, 150), ui::EF_IS_SYNTHESIZED, 0); DispatchEventUsingWindowDispatcher(&mouse2); EXPECT_FALSE(recorder.events().empty()); // We get the mouse exited event twice in our filter. Once during the // predispatch phase and during the actual dispatch. EXPECT_EQ("MOUSE_EXITED MOUSE_EXITED", EventTypesToString(recorder.events())); // Verify the mouse exit was dispatched at the correct location // (in the correct coordinate space). int translated_x = mouse_exit_location.x() - window_origin.x(); int translated_y = mouse_exit_location.y() - window_origin.y(); gfx::Point translated_point(translated_x, translated_y); EXPECT_EQ(recorder.mouse_location(0).ToString(), translated_point.ToString()); root_window()->RemovePreTargetHandler(&recorder); } class DeletingEventFilter : public ui::EventHandler { public: DeletingEventFilter() : delete_during_pre_handle_(false) {} ~DeletingEventFilter() override {} void Reset(bool delete_during_pre_handle) { delete_during_pre_handle_ = delete_during_pre_handle; } private: // Overridden from ui::EventHandler: void OnKeyEvent(ui::KeyEvent* event) override { if (delete_during_pre_handle_) delete event->target(); } void OnMouseEvent(ui::MouseEvent* event) override { if (delete_during_pre_handle_) delete event->target(); } bool delete_during_pre_handle_; DISALLOW_COPY_AND_ASSIGN(DeletingEventFilter); }; class DeletingWindowDelegate : public test::TestWindowDelegate { public: DeletingWindowDelegate() : window_(NULL), delete_during_handle_(false), got_event_(false) {} ~DeletingWindowDelegate() override {} void Reset(Window* window, bool delete_during_handle) { window_ = window; delete_during_handle_ = delete_during_handle; got_event_ = false; } bool got_event() const { return got_event_; } private: // Overridden from WindowDelegate: void OnKeyEvent(ui::KeyEvent* event) override { if (delete_during_handle_) delete window_; got_event_ = true; } void OnMouseEvent(ui::MouseEvent* event) override { if (delete_during_handle_) delete window_; got_event_ = true; } Window* window_; bool delete_during_handle_; bool got_event_; DISALLOW_COPY_AND_ASSIGN(DeletingWindowDelegate); }; TEST_F(WindowEventDispatcherTest, DeleteWindowDuringDispatch) { // Verifies that we can delete a window during each phase of event handling. // Deleting the window should not cause a crash, only prevent further // processing from occurring. scoped_ptr w1(CreateNormalWindow(1, root_window(), NULL)); DeletingWindowDelegate d11; Window* w11 = CreateNormalWindow(11, w1.get(), &d11); WindowTracker tracker; DeletingEventFilter w1_filter; w1->AddPreTargetHandler(&w1_filter); client::GetFocusClient(w1.get())->FocusWindow(w11); ui::test::EventGenerator generator(root_window(), w11); // First up, no one deletes anything. tracker.Add(w11); d11.Reset(w11, false); generator.PressLeftButton(); EXPECT_TRUE(tracker.Contains(w11)); EXPECT_TRUE(d11.got_event()); generator.ReleaseLeftButton(); // Delegate deletes w11. This will prevent the post-handle step from applying. w1_filter.Reset(false); d11.Reset(w11, true); generator.PressKey(ui::VKEY_A, 0); EXPECT_FALSE(tracker.Contains(w11)); EXPECT_TRUE(d11.got_event()); // Pre-handle step deletes w11. This will prevent the delegate and the post- // handle steps from applying. w11 = CreateNormalWindow(11, w1.get(), &d11); w1_filter.Reset(true); d11.Reset(w11, false); generator.PressLeftButton(); EXPECT_FALSE(tracker.Contains(w11)); EXPECT_FALSE(d11.got_event()); } namespace { // A window delegate that detaches the parent of the target's parent window when // it receives a tap event. class DetachesParentOnTapDelegate : public test::TestWindowDelegate { public: DetachesParentOnTapDelegate() {} ~DetachesParentOnTapDelegate() override {} private: void OnGestureEvent(ui::GestureEvent* event) override { if (event->type() == ui::ET_GESTURE_TAP_DOWN) { event->SetHandled(); return; } if (event->type() == ui::ET_GESTURE_TAP) { Window* parent = static_cast(event->target())->parent(); parent->parent()->RemoveChild(parent); event->SetHandled(); } } DISALLOW_COPY_AND_ASSIGN(DetachesParentOnTapDelegate); }; } // namespace // Tests that the gesture recognizer is reset for all child windows when a // window hides. No expectations, just checks that the test does not crash. TEST_F(WindowEventDispatcherTest, GestureRecognizerResetsTargetWhenParentHides) { scoped_ptr w1(CreateNormalWindow(1, root_window(), NULL)); DetachesParentOnTapDelegate delegate; scoped_ptr parent(CreateNormalWindow(22, w1.get(), NULL)); Window* child = CreateNormalWindow(11, parent.get(), &delegate); ui::test::EventGenerator generator(root_window(), child); generator.GestureTapAt(gfx::Point(40, 40)); } namespace { // A window delegate that processes nested gestures on tap. class NestedGestureDelegate : public test::TestWindowDelegate { public: NestedGestureDelegate(ui::test::EventGenerator* generator, const gfx::Point tap_location) : generator_(generator), tap_location_(tap_location), gesture_end_count_(0) {} ~NestedGestureDelegate() override {} int gesture_end_count() const { return gesture_end_count_; } private: void OnGestureEvent(ui::GestureEvent* event) override { switch (event->type()) { case ui::ET_GESTURE_TAP_DOWN: event->SetHandled(); break; case ui::ET_GESTURE_TAP: if (generator_) generator_->GestureTapAt(tap_location_); event->SetHandled(); break; case ui::ET_GESTURE_END: ++gesture_end_count_; break; default: break; } } ui::test::EventGenerator* generator_; const gfx::Point tap_location_; int gesture_end_count_; DISALLOW_COPY_AND_ASSIGN(NestedGestureDelegate); }; } // namespace // Tests that gesture end is delivered after nested gesture processing. TEST_F(WindowEventDispatcherTest, GestureEndDeliveredAfterNestedGestures) { NestedGestureDelegate d1(NULL, gfx::Point()); scoped_ptr w1(CreateNormalWindow(1, root_window(), &d1)); w1->SetBounds(gfx::Rect(0, 0, 100, 100)); ui::test::EventGenerator nested_generator(root_window(), w1.get()); NestedGestureDelegate d2(&nested_generator, w1->bounds().CenterPoint()); scoped_ptr w2(CreateNormalWindow(1, root_window(), &d2)); w2->SetBounds(gfx::Rect(100, 0, 100, 100)); // Tap on w2 which triggers nested gestures for w1. ui::test::EventGenerator generator(root_window(), w2.get()); generator.GestureTapAt(w2->bounds().CenterPoint()); // Both windows should get their gesture end events. EXPECT_EQ(1, d1.gesture_end_count()); EXPECT_EQ(1, d2.gesture_end_count()); } // Tests whether we can repost the Tap down gesture event. TEST_F(WindowEventDispatcherTest, RepostTapdownGestureTest) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); ui::GestureEventDetails details(ui::ET_GESTURE_TAP_DOWN); gfx::Point point(10, 10); ui::GestureEvent event(point.x(), point.y(), 0, ui::EventTimeForNow(), details); host()->dispatcher()->RepostEvent(event); RunAllPendingInMessageLoop(); // TODO(rbyers): Currently disabled - crbug.com/170987 EXPECT_FALSE(EventTypesToString(recorder.events()).find("GESTURE_TAP_DOWN") != std::string::npos); recorder.Reset(); root_window()->RemovePreTargetHandler(&recorder); } // This class inherits from the EventFilterRecorder class which provides a // facility to record events. This class additionally provides a facility to // repost the ET_GESTURE_TAP_DOWN gesture to the target window and records // events after that. class RepostGestureEventRecorder : public EventFilterRecorder { public: RepostGestureEventRecorder(aura::Window* repost_source, aura::Window* repost_target) : repost_source_(repost_source), repost_target_(repost_target), reposted_(false), done_cleanup_(false) {} ~RepostGestureEventRecorder() override {} void OnTouchEvent(ui::TouchEvent* event) override { if (reposted_ && event->type() == ui::ET_TOUCH_PRESSED) { done_cleanup_ = true; Reset(); } EventFilterRecorder::OnTouchEvent(event); } void OnGestureEvent(ui::GestureEvent* event) override { EXPECT_EQ(done_cleanup_ ? repost_target_ : repost_source_, event->target()); if (event->type() == ui::ET_GESTURE_TAP_DOWN) { if (!reposted_) { EXPECT_NE(repost_target_, event->target()); reposted_ = true; repost_target_->GetHost()->dispatcher()->RepostEvent(*event); // Ensure that the reposted gesture event above goes to the // repost_target_; repost_source_->GetRootWindow()->RemoveChild(repost_source_); return; } } EventFilterRecorder::OnGestureEvent(event); } // Ignore mouse events as they don't fire at all times. This causes // the GestureRepostEventOrder test to fail randomly. void OnMouseEvent(ui::MouseEvent* event) override {} private: aura::Window* repost_source_; aura::Window* repost_target_; // set to true if we reposted the ET_GESTURE_TAP_DOWN event. bool reposted_; // set true if we're done cleaning up after hiding repost_source_; bool done_cleanup_; DISALLOW_COPY_AND_ASSIGN(RepostGestureEventRecorder); }; // Tests whether events which are generated after the reposted gesture event // are received after that. In this case the scroll sequence events should // be received after the reposted gesture event. TEST_F(WindowEventDispatcherTest, GestureRepostEventOrder) { // Expected events at the end for the repost_target window defined below. const char kExpectedTargetEvents[] = // TODO)(rbyers): Gesture event reposting is disabled - crbug.com/279039. // "GESTURE_BEGIN GESTURE_TAP_DOWN " "TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED " "GESTURE_TAP_CANCEL GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE TOUCH_MOVED " "GESTURE_SCROLL_UPDATE TOUCH_MOVED GESTURE_SCROLL_UPDATE TOUCH_RELEASED " "GESTURE_SCROLL_END GESTURE_END"; // We create two windows. // The first window (repost_source) is the one to which the initial tap // gesture is sent. It reposts this event to the second window // (repost_target). // We then generate the scroll sequence for repost_target and look for two // ET_GESTURE_TAP_DOWN events in the event list at the end. test::TestWindowDelegate delegate; scoped_ptr repost_target(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); scoped_ptr repost_source(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 50, 50), root_window())); RepostGestureEventRecorder repost_event_recorder(repost_source.get(), repost_target.get()); root_window()->AddPreTargetHandler(&repost_event_recorder); // Generate a tap down gesture for the repost_source. This will be reposted // to repost_target. ui::test::EventGenerator repost_generator(root_window(), repost_source.get()); repost_generator.GestureTapAt(gfx::Point(40, 40)); RunAllPendingInMessageLoop(); ui::test::EventGenerator scroll_generator(root_window(), repost_target.get()); scroll_generator.GestureScrollSequence( gfx::Point(80, 80), gfx::Point(100, 100), base::TimeDelta::FromMilliseconds(100), 3); RunAllPendingInMessageLoop(); int tap_down_count = 0; for (size_t i = 0; i < repost_event_recorder.events().size(); ++i) { if (repost_event_recorder.events()[i] == ui::ET_GESTURE_TAP_DOWN) ++tap_down_count; } // We expect two tap down events. One from the repost and the other one from // the scroll sequence posted above. // TODO(rbyers): Currently disabled - crbug.com/170987 EXPECT_EQ(1, tap_down_count); EXPECT_EQ(kExpectedTargetEvents, EventTypesToString(repost_event_recorder.events())); root_window()->RemovePreTargetHandler(&repost_event_recorder); } class OnMouseExitDeletingEventFilter : public EventFilterRecorder { public: OnMouseExitDeletingEventFilter() : window_to_delete_(NULL) {} ~OnMouseExitDeletingEventFilter() override {} void set_window_to_delete(Window* window_to_delete) { window_to_delete_ = window_to_delete; } private: // Overridden from ui::EventHandler: void OnMouseEvent(ui::MouseEvent* event) override { EventFilterRecorder::OnMouseEvent(event); if (window_to_delete_) { delete window_to_delete_; window_to_delete_ = NULL; } } Window* window_to_delete_; DISALLOW_COPY_AND_ASSIGN(OnMouseExitDeletingEventFilter); }; // Tests that RootWindow drops mouse-moved event that is supposed to be sent to // a child, but the child is destroyed because of the synthesized mouse-exit // event generated on the previous mouse_moved_handler_. TEST_F(WindowEventDispatcherTest, DeleteWindowDuringMouseMovedDispatch) { // Create window 1 and set its event filter. Window 1 will take ownership of // the event filter. scoped_ptr w1(CreateNormalWindow(1, root_window(), NULL)); OnMouseExitDeletingEventFilter w1_filter; w1->AddPreTargetHandler(&w1_filter); w1->SetBounds(gfx::Rect(20, 20, 60, 60)); EXPECT_EQ(NULL, host()->dispatcher()->mouse_moved_handler()); ui::test::EventGenerator generator(root_window(), w1.get()); // Move mouse over window 1 to set it as the |mouse_moved_handler_| for the // root window. generator.MoveMouseTo(51, 51); EXPECT_EQ(w1.get(), host()->dispatcher()->mouse_moved_handler()); // Create window 2 under the mouse cursor and stack it above window 1. Window* w2 = CreateNormalWindow(2, root_window(), NULL); w2->SetBounds(gfx::Rect(30, 30, 40, 40)); root_window()->StackChildAbove(w2, w1.get()); // Set window 2 as the window that is to be deleted when a mouse-exited event // happens on window 1. w1_filter.set_window_to_delete(w2); // Move mosue over window 2. This should generate a mouse-exited event for // window 1 resulting in deletion of window 2. The original mouse-moved event // that was targeted to window 2 should be dropped since window 2 is // destroyed. This test passes if no crash happens. generator.MoveMouseTo(52, 52); EXPECT_EQ(NULL, host()->dispatcher()->mouse_moved_handler()); // Check events received by window 1. EXPECT_EQ("MOUSE_ENTERED MOUSE_MOVED MOUSE_EXITED", EventTypesToString(w1_filter.events())); } namespace { // Used to track if OnWindowDestroying() is invoked and if there is a valid // RootWindow at such time. class ValidRootDuringDestructionWindowObserver : public aura::WindowObserver { public: ValidRootDuringDestructionWindowObserver(bool* got_destroying, bool* has_valid_root) : got_destroying_(got_destroying), has_valid_root_(has_valid_root) { } // WindowObserver: void OnWindowDestroying(aura::Window* window) override { *got_destroying_ = true; *has_valid_root_ = (window->GetRootWindow() != NULL); } private: bool* got_destroying_; bool* has_valid_root_; DISALLOW_COPY_AND_ASSIGN(ValidRootDuringDestructionWindowObserver); }; } // namespace // Verifies GetRootWindow() from ~Window returns a valid root. TEST_F(WindowEventDispatcherTest, ValidRootDuringDestruction) { bool got_destroying = false; bool has_valid_root = false; ValidRootDuringDestructionWindowObserver observer(&got_destroying, &has_valid_root); { scoped_ptr host( WindowTreeHost::Create(gfx::Rect(0, 0, 100, 100))); host->InitHost(); // Owned by WindowEventDispatcher. Window* w1 = CreateNormalWindow(1, host->window(), NULL); w1->AddObserver(&observer); } EXPECT_TRUE(got_destroying); EXPECT_TRUE(has_valid_root); } namespace { // See description above DontResetHeldEvent for details. class DontResetHeldEventWindowDelegate : public test::TestWindowDelegate { public: explicit DontResetHeldEventWindowDelegate(aura::Window* root) : root_(root), mouse_event_count_(0) {} ~DontResetHeldEventWindowDelegate() override {} int mouse_event_count() const { return mouse_event_count_; } // TestWindowDelegate: void OnMouseEvent(ui::MouseEvent* event) override { if ((event->flags() & ui::EF_SHIFT_DOWN) != 0 && mouse_event_count_++ == 0) { ui::MouseEvent mouse_event(ui::ET_MOUSE_PRESSED, gfx::Point(10, 10), gfx::Point(10, 10), ui::EF_SHIFT_DOWN, 0); root_->GetHost()->dispatcher()->RepostEvent(mouse_event); } } private: Window* root_; int mouse_event_count_; DISALLOW_COPY_AND_ASSIGN(DontResetHeldEventWindowDelegate); }; } // namespace // Verifies RootWindow doesn't reset |RootWindow::held_repostable_event_| after // dispatching. This is done by using DontResetHeldEventWindowDelegate, which // tracks the number of events with ui::EF_SHIFT_DOWN set (all reposted events // have EF_SHIFT_DOWN). When the first event is seen RepostEvent() is used to // schedule another reposted event. TEST_F(WindowEventDispatcherTest, DontResetHeldEvent) { DontResetHeldEventWindowDelegate delegate(root_window()); scoped_ptr w1(CreateNormalWindow(1, root_window(), &delegate)); w1->SetBounds(gfx::Rect(0, 0, 40, 40)); ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED, gfx::Point(10, 10), gfx::Point(10, 10), ui::EF_SHIFT_DOWN, 0); root_window()->GetHost()->dispatcher()->RepostEvent(pressed); ui::MouseEvent pressed2(ui::ET_MOUSE_PRESSED, gfx::Point(10, 10), gfx::Point(10, 10), 0, 0); // Dispatch an event to flush event scheduled by way of RepostEvent(). DispatchEventUsingWindowDispatcher(&pressed2); // Delegate should have seen reposted event (identified by way of // EF_SHIFT_DOWN). Dispatch another event to flush the second // RepostedEvent(). EXPECT_EQ(1, delegate.mouse_event_count()); DispatchEventUsingWindowDispatcher(&pressed2); EXPECT_EQ(2, delegate.mouse_event_count()); } namespace { // See description above DeleteHostFromHeldMouseEvent for details. class DeleteHostFromHeldMouseEventDelegate : public test::TestWindowDelegate { public: explicit DeleteHostFromHeldMouseEventDelegate(WindowTreeHost* host) : host_(host), got_mouse_event_(false), got_destroy_(false) { } ~DeleteHostFromHeldMouseEventDelegate() override {} bool got_mouse_event() const { return got_mouse_event_; } bool got_destroy() const { return got_destroy_; } // TestWindowDelegate: void OnMouseEvent(ui::MouseEvent* event) override { if ((event->flags() & ui::EF_SHIFT_DOWN) != 0) { got_mouse_event_ = true; delete host_; } } void OnWindowDestroyed(Window* window) override { got_destroy_ = true; } private: WindowTreeHost* host_; bool got_mouse_event_; bool got_destroy_; DISALLOW_COPY_AND_ASSIGN(DeleteHostFromHeldMouseEventDelegate); }; } // namespace // Verifies if a WindowTreeHost is deleted from dispatching a held mouse event // we don't crash. TEST_F(WindowEventDispatcherTest, DeleteHostFromHeldMouseEvent) { // Should be deleted by |delegate|. WindowTreeHost* h2 = WindowTreeHost::Create(gfx::Rect(0, 0, 100, 100)); h2->InitHost(); DeleteHostFromHeldMouseEventDelegate delegate(h2); // Owned by |h2|. Window* w1 = CreateNormalWindow(1, h2->window(), &delegate); w1->SetBounds(gfx::Rect(0, 0, 40, 40)); ui::MouseEvent pressed(ui::ET_MOUSE_PRESSED, gfx::Point(10, 10), gfx::Point(10, 10), ui::EF_SHIFT_DOWN, 0); h2->dispatcher()->RepostEvent(pressed); // RunAllPendingInMessageLoop() to make sure the |pressed| is run. RunAllPendingInMessageLoop(); EXPECT_TRUE(delegate.got_mouse_event()); EXPECT_TRUE(delegate.got_destroy()); } TEST_F(WindowEventDispatcherTest, WindowHideCancelsActiveTouches) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); gfx::Point position1 = root_window()->bounds().origin(); ui::TouchEvent press( ui::ET_TOUCH_PRESSED, position1, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&press); EXPECT_EQ("TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN", EventTypesToString(recorder.GetAndResetEvents())); window->Hide(); EXPECT_EQ(ui::ET_TOUCH_CANCELLED, recorder.events()[0]); EXPECT_TRUE(recorder.HasReceivedEvent(ui::ET_GESTURE_TAP_CANCEL)); EXPECT_TRUE(recorder.HasReceivedEvent(ui::ET_GESTURE_END)); EXPECT_EQ(3U, recorder.events().size()); root_window()->RemovePreTargetHandler(&recorder); } TEST_F(WindowEventDispatcherTest, WindowHideCancelsActiveGestures) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(0, 0, 100, 100), root_window())); gfx::Point position1 = root_window()->bounds().origin(); gfx::Point position2 = root_window()->bounds().CenterPoint(); ui::TouchEvent press( ui::ET_TOUCH_PRESSED, position1, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&press); ui::TouchEvent move( ui::ET_TOUCH_MOVED, position2, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&move); ui::TouchEvent press2( ui::ET_TOUCH_PRESSED, position1, 1, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&press2); // TODO(tdresser): once the unified Gesture Recognizer has stuck, remove the // special casing here. See crbug.com/332418 for details. std::string expected = "TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED " "GESTURE_TAP_CANCEL GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE " "TOUCH_PRESSED GESTURE_BEGIN GESTURE_PINCH_BEGIN"; std::string expected_ugr = "TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED " "GESTURE_TAP_CANCEL GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE " "TOUCH_PRESSED GESTURE_BEGIN"; std::string events_string = EventTypesToString(recorder.GetAndResetEvents()); EXPECT_TRUE((expected == events_string) || (expected_ugr == events_string)); window->Hide(); expected = "TOUCH_CANCELLED GESTURE_PINCH_END GESTURE_END TOUCH_CANCELLED " "GESTURE_SCROLL_END GESTURE_END"; expected_ugr = "TOUCH_CANCELLED GESTURE_SCROLL_END GESTURE_END TOUCH_CANCELLED " "GESTURE_END"; events_string = EventTypesToString(recorder.GetAndResetEvents()); EXPECT_TRUE((expected == events_string) || (expected_ugr == events_string)); root_window()->RemovePreTargetHandler(&recorder); } // Places two windows side by side. Presses down on one window, and starts a // scroll. Sets capture on the other window and ensures that the "ending" events // aren't sent to the window which gained capture. TEST_F(WindowEventDispatcherTest, EndingEventDoesntRetarget) { EventFilterRecorder recorder1; EventFilterRecorder recorder2; scoped_ptr window1(CreateNormalWindow(1, root_window(), NULL)); window1->SetBounds(gfx::Rect(0, 0, 40, 40)); scoped_ptr window2(CreateNormalWindow(2, root_window(), NULL)); window2->SetBounds(gfx::Rect(40, 0, 40, 40)); window1->AddPreTargetHandler(&recorder1); window2->AddPreTargetHandler(&recorder2); gfx::Point position = window1->bounds().origin(); ui::TouchEvent press( ui::ET_TOUCH_PRESSED, position, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&press); gfx::Point position2 = window1->bounds().CenterPoint(); ui::TouchEvent move( ui::ET_TOUCH_MOVED, position2, 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&move); window2->SetCapture(); EXPECT_EQ("TOUCH_PRESSED GESTURE_BEGIN GESTURE_TAP_DOWN TOUCH_MOVED " "GESTURE_TAP_CANCEL GESTURE_SCROLL_BEGIN GESTURE_SCROLL_UPDATE " "TOUCH_CANCELLED GESTURE_SCROLL_END GESTURE_END", EventTypesToString(recorder1.events())); EXPECT_TRUE(recorder2.events().empty()); } namespace { // This class creates and manages a window which is destroyed as soon as // capture is lost. This is the case for the drag and drop capture window. class CaptureWindowTracker : public test::TestWindowDelegate { public: CaptureWindowTracker() {} ~CaptureWindowTracker() override {} void CreateCaptureWindow(aura::Window* root_window) { capture_window_.reset(test::CreateTestWindowWithDelegate( this, -1234, gfx::Rect(20, 20, 20, 20), root_window)); capture_window_->SetCapture(); } void reset() { capture_window_.reset(); } void OnCaptureLost() override { capture_window_.reset(); } void OnWindowDestroyed(Window* window) override { TestWindowDelegate::OnWindowDestroyed(window); capture_window_.reset(); } aura::Window* capture_window() { return capture_window_.get(); } private: scoped_ptr capture_window_; DISALLOW_COPY_AND_ASSIGN(CaptureWindowTracker); }; } // Verifies handling loss of capture by the capture window being hidden. TEST_F(WindowEventDispatcherTest, CaptureWindowHidden) { CaptureWindowTracker capture_window_tracker; capture_window_tracker.CreateCaptureWindow(root_window()); capture_window_tracker.capture_window()->Hide(); EXPECT_EQ(NULL, capture_window_tracker.capture_window()); } // Verifies handling loss of capture by the capture window being destroyed. TEST_F(WindowEventDispatcherTest, CaptureWindowDestroyed) { CaptureWindowTracker capture_window_tracker; capture_window_tracker.CreateCaptureWindow(root_window()); capture_window_tracker.reset(); EXPECT_EQ(NULL, capture_window_tracker.capture_window()); } class ExitMessageLoopOnMousePress : public ui::test::TestEventHandler { public: ExitMessageLoopOnMousePress() {} ~ExitMessageLoopOnMousePress() override {} protected: void OnMouseEvent(ui::MouseEvent* event) override { ui::test::TestEventHandler::OnMouseEvent(event); if (event->type() == ui::ET_MOUSE_PRESSED) base::MessageLoopForUI::current()->Quit(); } private: DISALLOW_COPY_AND_ASSIGN(ExitMessageLoopOnMousePress); }; class WindowEventDispatcherTestWithMessageLoop : public WindowEventDispatcherTest { public: WindowEventDispatcherTestWithMessageLoop() {} ~WindowEventDispatcherTestWithMessageLoop() override {} void RunTest() { // Reset any event the window may have received when bringing up the window // (e.g. mouse-move events if the mouse cursor is over the window). handler_.Reset(); // Start a nested message-loop, post an event to be dispatched, and then // terminate the message-loop. When the message-loop unwinds and gets back, // the reposted event should not have fired. scoped_ptr mouse(new ui::MouseEvent(ui::ET_MOUSE_PRESSED, gfx::Point(10, 10), gfx::Point(10, 10), ui::EF_NONE, ui::EF_NONE)); message_loop()->PostTask( FROM_HERE, base::Bind(&WindowEventDispatcherTestWithMessageLoop::RepostEventHelper, host()->dispatcher(), base::Passed(&mouse))); message_loop()->PostTask(FROM_HERE, message_loop()->QuitClosure()); base::MessageLoop::ScopedNestableTaskAllower allow(message_loop()); base::RunLoop loop; loop.Run(); EXPECT_EQ(0, handler_.num_mouse_events()); // Let the current message-loop run. The event-handler will terminate the // message-loop when it receives the reposted event. } base::MessageLoop* message_loop() { return base::MessageLoopForUI::current(); } protected: void SetUp() override { WindowEventDispatcherTest::SetUp(); window_.reset(CreateNormalWindow(1, root_window(), NULL)); window_->AddPreTargetHandler(&handler_); } void TearDown() override { window_.reset(); WindowEventDispatcherTest::TearDown(); } private: // Used to avoid a copying |event| when binding to a closure. static void RepostEventHelper(WindowEventDispatcher* dispatcher, scoped_ptr event) { dispatcher->RepostEvent(*event); } scoped_ptr window_; ExitMessageLoopOnMousePress handler_; DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcherTestWithMessageLoop); }; TEST_F(WindowEventDispatcherTestWithMessageLoop, EventRepostedInNonNestedLoop) { CHECK(!message_loop()->is_running()); // Perform the test in a callback, so that it runs after the message-loop // starts. message_loop()->PostTask( FROM_HERE, base::Bind( &WindowEventDispatcherTestWithMessageLoop::RunTest, base::Unretained(this))); message_loop()->Run(); } class WindowEventDispatcherTestInHighDPI : public WindowEventDispatcherTest { public: WindowEventDispatcherTestInHighDPI() {} ~WindowEventDispatcherTestInHighDPI() override {} protected: void SetUp() override { WindowEventDispatcherTest::SetUp(); test_screen()->SetDeviceScaleFactor(2.f); } }; TEST_F(WindowEventDispatcherTestInHighDPI, EventLocationTransform) { test::TestWindowDelegate delegate; scoped_ptr child(test::CreateTestWindowWithDelegate(&delegate, 1234, gfx::Rect(20, 20, 100, 100), root_window())); child->Show(); ui::test::TestEventHandler handler_child; ui::test::TestEventHandler handler_root; root_window()->AddPreTargetHandler(&handler_root); child->AddPreTargetHandler(&handler_child); { ui::MouseEvent move(ui::ET_MOUSE_MOVED, gfx::Point(30, 30), gfx::Point(30, 30), ui::EF_NONE, ui::EF_NONE); DispatchEventUsingWindowDispatcher(&move); EXPECT_EQ(0, handler_child.num_mouse_events()); EXPECT_EQ(1, handler_root.num_mouse_events()); } { ui::MouseEvent move(ui::ET_MOUSE_MOVED, gfx::Point(50, 50), gfx::Point(50, 50), ui::EF_NONE, ui::EF_NONE); DispatchEventUsingWindowDispatcher(&move); // The child receives an ENTER, and a MOVED event. EXPECT_EQ(2, handler_child.num_mouse_events()); // The root receives both the ENTER and the MOVED events dispatched to // |child|, as well as an EXIT event. EXPECT_EQ(3, handler_root.num_mouse_events()); } child->RemovePreTargetHandler(&handler_child); root_window()->RemovePreTargetHandler(&handler_root); } TEST_F(WindowEventDispatcherTestInHighDPI, TouchMovesHeldOnScroll) { EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); test::TestWindowDelegate delegate; HoldPointerOnScrollHandler handler(host()->dispatcher(), &recorder); scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window())); window->AddPreTargetHandler(&handler); ui::test::EventGenerator generator(root_window()); generator.GestureScrollSequence( gfx::Point(120, 120), gfx::Point(20, 120), base::TimeDelta::FromMilliseconds(100), 25); // |handler| will have reset |filter| and started holding the touch-move // events when scrolling started. At the end of the scroll (i.e. upon // touch-release), the held touch-move event will have been dispatched first, // along with the subsequent events (i.e. touch-release, scroll-end, and // gesture-end). const EventFilterRecorder::Events& events = recorder.events(); EXPECT_EQ( "TOUCH_MOVED GESTURE_SCROLL_UPDATE TOUCH_RELEASED " "GESTURE_SCROLL_END GESTURE_END", EventTypesToString(events)); ASSERT_EQ(2u, recorder.touch_locations().size()); EXPECT_EQ(gfx::Point(-40, 10).ToString(), recorder.touch_locations()[0].ToString()); EXPECT_EQ(gfx::Point(-40, 10).ToString(), recorder.touch_locations()[1].ToString()); } class SelfDestructDelegate : public test::TestWindowDelegate { public: SelfDestructDelegate() {} ~SelfDestructDelegate() override {} void OnMouseEvent(ui::MouseEvent* event) override { window_.reset(); } void set_window(scoped_ptr window) { window_ = window.Pass(); } bool has_window() const { return !!window_.get(); } private: scoped_ptr window_; DISALLOW_COPY_AND_ASSIGN(SelfDestructDelegate); }; TEST_F(WindowEventDispatcherTest, SynthesizedLocatedEvent) { ui::test::EventGenerator generator(root_window()); generator.MoveMouseTo(10, 10); EXPECT_EQ("10,10", Env::GetInstance()->last_mouse_location().ToString()); // Synthesized event should not update the mouse location. ui::MouseEvent mouseev(ui::ET_MOUSE_MOVED, gfx::Point(), gfx::Point(), ui::EF_IS_SYNTHESIZED, 0); generator.Dispatch(&mouseev); EXPECT_EQ("10,10", Env::GetInstance()->last_mouse_location().ToString()); generator.MoveMouseTo(0, 0); EXPECT_EQ("0,0", Env::GetInstance()->last_mouse_location().ToString()); // Make sure the location gets updated when a syntheiszed enter // event destroyed the window. SelfDestructDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(50, 50, 100, 100), root_window())); delegate.set_window(window.Pass()); EXPECT_TRUE(delegate.has_window()); generator.MoveMouseTo(100, 100); EXPECT_FALSE(delegate.has_window()); EXPECT_EQ("100,100", Env::GetInstance()->last_mouse_location().ToString()); } // Tests that the window which has capture can get destroyed as a result of // ui::ET_MOUSE_CAPTURE_CHANGED event dispatched in // WindowEventDispatcher::UpdateCapture without causing a "use after free". TEST_F(WindowEventDispatcherTest, DestroyWindowOnCaptureChanged) { SelfDestructDelegate delegate; scoped_ptr window_first(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(20, 10, 10, 20), root_window())); Window* window_first_raw = window_first.get(); window_first->Show(); window_first->SetCapture(); delegate.set_window(window_first.Pass()); EXPECT_TRUE(delegate.has_window()); scoped_ptr window_second( test::CreateTestWindowWithId(2, root_window())); window_second->Show(); client::CaptureDelegate* capture_delegate = host()->dispatcher(); capture_delegate->UpdateCapture(window_first_raw, window_second.get()); EXPECT_FALSE(delegate.has_window()); } class StaticFocusClient : public client::FocusClient { public: explicit StaticFocusClient(Window* focused) : focused_(focused) {} ~StaticFocusClient() override {} private: // client::FocusClient: void AddObserver(client::FocusChangeObserver* observer) override {} void RemoveObserver(client::FocusChangeObserver* observer) override {} void FocusWindow(Window* window) override {} void ResetFocusWithinActiveWindow(Window* window) override {} Window* GetFocusedWindow() override { return focused_; } Window* focused_; DISALLOW_COPY_AND_ASSIGN(StaticFocusClient); }; // Tests that host-cancel-mode event can be dispatched to a dispatcher safely // when the focused window does not live in the dispatcher's tree. TEST_F(WindowEventDispatcherTest, HostCancelModeWithFocusedWindowOutside) { test::TestWindowDelegate delegate; scoped_ptr focused(CreateTestWindowWithDelegate(&delegate, 123, gfx::Rect(20, 30, 100, 50), NULL)); StaticFocusClient focus_client(focused.get()); client::SetFocusClient(root_window(), &focus_client); EXPECT_FALSE(root_window()->Contains(focused.get())); EXPECT_EQ(focused.get(), client::GetFocusClient(root_window())->GetFocusedWindow()); host()->dispatcher()->DispatchCancelModeEvent(); EXPECT_EQ(focused.get(), client::GetFocusClient(root_window())->GetFocusedWindow()); } // Dispatches a mouse-move event to |target| when it receives a mouse-move // event. class DispatchEventHandler : public ui::EventHandler { public: explicit DispatchEventHandler(Window* target) : target_(target), dispatched_(false) {} ~DispatchEventHandler() override {} bool dispatched() const { return dispatched_; } private: // ui::EventHandler: void OnMouseEvent(ui::MouseEvent* mouse) override { if (mouse->type() == ui::ET_MOUSE_MOVED) { ui::MouseEvent move(ui::ET_MOUSE_MOVED, target_->bounds().CenterPoint(), target_->bounds().CenterPoint(), ui::EF_NONE, ui::EF_NONE); ui::EventDispatchDetails details = target_->GetHost()->dispatcher()->OnEventFromSource(&move); ASSERT_FALSE(details.dispatcher_destroyed); EXPECT_FALSE(details.target_destroyed); EXPECT_EQ(target_, move.target()); dispatched_ = true; } ui::EventHandler::OnMouseEvent(mouse); } Window* target_; bool dispatched_; DISALLOW_COPY_AND_ASSIGN(DispatchEventHandler); }; // Moves |window| to |root_window| when it receives a mouse-move event. class MoveWindowHandler : public ui::EventHandler { public: MoveWindowHandler(Window* window, Window* root_window) : window_to_move_(window), root_window_to_move_to_(root_window) {} ~MoveWindowHandler() override {} private: // ui::EventHandler: void OnMouseEvent(ui::MouseEvent* mouse) override { if (mouse->type() == ui::ET_MOUSE_MOVED) { root_window_to_move_to_->AddChild(window_to_move_); } ui::EventHandler::OnMouseEvent(mouse); } Window* window_to_move_; Window* root_window_to_move_to_; DISALLOW_COPY_AND_ASSIGN(MoveWindowHandler); }; // Tests that nested event dispatch works correctly if the target of the older // event being dispatched is moved to a different dispatcher in response to an // event in the inner loop. TEST_F(WindowEventDispatcherTest, NestedEventDispatchTargetMoved) { scoped_ptr second_host( WindowTreeHost::Create(gfx::Rect(20, 30, 100, 50))); second_host->InitHost(); Window* second_root = second_host->window(); // Create two windows parented to |root_window()|. test::TestWindowDelegate delegate; scoped_ptr first(CreateTestWindowWithDelegate(&delegate, 123, gfx::Rect(20, 10, 10, 20), root_window())); scoped_ptr second(CreateTestWindowWithDelegate(&delegate, 234, gfx::Rect(40, 10, 50, 20), root_window())); // Setup a handler on |first| so that it dispatches an event to |second| when // |first| receives an event. DispatchEventHandler dispatch_event(second.get()); first->AddPreTargetHandler(&dispatch_event); // Setup a handler on |second| so that it moves |first| into |second_root| // when |second| receives an event. MoveWindowHandler move_window(first.get(), second_root); second->AddPreTargetHandler(&move_window); // Some sanity checks: |first| is inside |root_window()|'s tree. EXPECT_EQ(root_window(), first->GetRootWindow()); // The two root windows are different. EXPECT_NE(root_window(), second_root); // Dispatch an event to |first|. ui::MouseEvent move(ui::ET_MOUSE_MOVED, first->bounds().CenterPoint(), first->bounds().CenterPoint(), ui::EF_NONE, ui::EF_NONE); ui::EventDispatchDetails details = host()->dispatcher()->OnEventFromSource(&move); ASSERT_FALSE(details.dispatcher_destroyed); EXPECT_TRUE(details.target_destroyed); EXPECT_EQ(first.get(), move.target()); EXPECT_TRUE(dispatch_event.dispatched()); EXPECT_EQ(second_root, first->GetRootWindow()); first->RemovePreTargetHandler(&dispatch_event); second->RemovePreTargetHandler(&move_window); } class AlwaysMouseDownInputStateLookup : public InputStateLookup { public: AlwaysMouseDownInputStateLookup() {} ~AlwaysMouseDownInputStateLookup() override {} private: // InputStateLookup: bool IsMouseButtonDown() const override { return true; } DISALLOW_COPY_AND_ASSIGN(AlwaysMouseDownInputStateLookup); }; TEST_F(WindowEventDispatcherTest, CursorVisibilityChangedWhileCaptureWindowInAnotherDispatcher) { test::EventCountDelegate delegate; scoped_ptr window(CreateTestWindowWithDelegate(&delegate, 123, gfx::Rect(20, 10, 10, 20), root_window())); window->Show(); scoped_ptr second_host( WindowTreeHost::Create(gfx::Rect(20, 30, 100, 50))); second_host->InitHost(); WindowEventDispatcher* second_dispatcher = second_host->dispatcher(); // Install an InputStateLookup on the Env that always claims that a // mouse-button is down. test::EnvTestHelper(Env::GetInstance()).SetInputStateLookup( scoped_ptr(new AlwaysMouseDownInputStateLookup())); window->SetCapture(); // Because the mouse button is down, setting the capture on |window| will set // it as the mouse-move handler for |root_window()|. EXPECT_EQ(window.get(), host()->dispatcher()->mouse_moved_handler()); // This does not set |window| as the mouse-move handler for the second // dispatcher. EXPECT_EQ(NULL, second_dispatcher->mouse_moved_handler()); // However, some capture-client updates the capture in each root-window on a // capture. Emulate that here. Because of this, the second dispatcher also has // |window| as the mouse-move handler. client::CaptureDelegate* second_capture_delegate = second_dispatcher; second_capture_delegate->UpdateCapture(NULL, window.get()); EXPECT_EQ(window.get(), second_dispatcher->mouse_moved_handler()); // Reset the mouse-event counts for |window|. delegate.GetMouseMotionCountsAndReset(); // Notify both hosts that the cursor is now hidden. This should send a single // mouse-exit event to |window|. host()->OnCursorVisibilityChanged(false); second_host->OnCursorVisibilityChanged(false); EXPECT_EQ("0 0 1", delegate.GetMouseMotionCountsAndReset()); } TEST_F(WindowEventDispatcherTest, RedirectedEventToDifferentDispatcherLocation) { scoped_ptr second_host( WindowTreeHost::Create(gfx::Rect(20, 30, 100, 50))); second_host->InitHost(); client::SetCaptureClient(second_host->window(), client::GetCaptureClient(root_window())); test::EventCountDelegate delegate; scoped_ptr window_first(CreateTestWindowWithDelegate(&delegate, 123, gfx::Rect(20, 10, 10, 20), root_window())); window_first->Show(); scoped_ptr window_second(CreateTestWindowWithDelegate(&delegate, 12, gfx::Rect(10, 10, 20, 30), second_host->window())); window_second->Show(); window_second->SetCapture(); EXPECT_EQ(window_second.get(), client::GetCaptureWindow(root_window())); // Send an event to the first host. Make sure it goes to |window_second| in // |second_host| instead (since it has capture). EventFilterRecorder recorder_first; window_first->AddPreTargetHandler(&recorder_first); EventFilterRecorder recorder_second; window_second->AddPreTargetHandler(&recorder_second); const gfx::Point event_location(25, 15); ui::MouseEvent mouse(ui::ET_MOUSE_PRESSED, event_location, event_location, ui::EF_LEFT_MOUSE_BUTTON, ui::EF_LEFT_MOUSE_BUTTON); DispatchEventUsingWindowDispatcher(&mouse); EXPECT_TRUE(recorder_first.events().empty()); ASSERT_EQ(1u, recorder_second.events().size()); EXPECT_EQ(ui::ET_MOUSE_PRESSED, recorder_second.events()[0]); EXPECT_EQ(event_location.ToString(), recorder_second.mouse_locations()[0].ToString()); } class AsyncWindowDelegate : public test::TestWindowDelegate { public: AsyncWindowDelegate(WindowEventDispatcher* dispatcher) : dispatcher_(dispatcher) {} void set_window(Window* window) { window_ = window; } private: void OnTouchEvent(ui::TouchEvent* event) override { // Convert touch event back to root window coordinates. event->ConvertLocationToTarget(window_, window_->GetRootWindow()); dispatcher_->ProcessedTouchEvent(event, window_, ui::ER_UNHANDLED); event->StopPropagation(); } WindowEventDispatcher* dispatcher_; Window* window_; DISALLOW_COPY_AND_ASSIGN(AsyncWindowDelegate); }; // Tests that gesture events dispatched through the asynchronous flow have // co-ordinates in the right co-ordinate space. TEST_F(WindowEventDispatcherTest, GestureEventCoordinates) { const float kX = 67.3f; const float kY = 97.8f; const int kWindowOffset = 50; EventFilterRecorder recorder; root_window()->AddPreTargetHandler(&recorder); AsyncWindowDelegate delegate(host()->dispatcher()); HoldPointerOnScrollHandler handler(host()->dispatcher(), &recorder); scoped_ptr window(CreateTestWindowWithDelegate( &delegate, 1, gfx::Rect(kWindowOffset, kWindowOffset, 100, 100), root_window())); window->AddPreTargetHandler(&handler); delegate.set_window(window.get()); ui::TouchEvent touch_pressed_event( ui::ET_TOUCH_PRESSED, gfx::PointF(kX, kY), 0, ui::EventTimeForNow()); DispatchEventUsingWindowDispatcher(&touch_pressed_event); ASSERT_EQ(1u, recorder.touch_locations().size()); EXPECT_EQ(gfx::Point(kX - kWindowOffset, kY - kWindowOffset).ToString(), recorder.touch_locations()[0].ToString()); ASSERT_EQ(2u, recorder.gesture_locations().size()); EXPECT_EQ(gfx::Point(kX - kWindowOffset, kY - kWindowOffset).ToString(), recorder.gesture_locations()[0].ToString()); } } // namespace aura