// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_PROPERTY_H_ #define UI_AURA_WINDOW_PROPERTY_H_ #pragma once #include "ui/aura/aura_export.h" #include "ui/aura/window.h" // This header should be included by code that defines WindowProperties. It // should not be included by code that only gets and sets WindowProperties. // // To define a new WindowProperty: // // #include "foo/foo_export.h" // #include "ui/aura/window_property.h" // // DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType); // namespace foo { // // Use this to define an exported property that is premitive, // // or a pointer you don't want automatically deleted. // DEFINE_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); // // // Use this to define an exported property whose value is a heap // // allocated object, and has to be owned and freed by the window. // DEFINE_OWNED_WINDOW_PROPERTY_KEY(gfx::Rect, kRestoreBoundsKey, NULL); // // // Use this to define a non exported property that is primitive, // // or a pointer you don't want to automatically deleted, and is used // // only in a specific file. This will define the property in anonymous // // namespace which cannot be accessed from another file. // DEFINE_LOCAL_WINDOW_PROPERTY_KEY(MyType, kMyKey, MyDefault); // // } // foo namespace // // To define a new type used for WindowProperty. // // // outside all namespaces: // DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(FOO_EXPORT, MyType) // // If a property type is not exported, use DECLARE_WINDOW_PROPERTY_TYPE(MyType) // which is a shorthand for DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, MyType). namespace aura { namespace { // No single new-style cast works for every conversion to/from intptr_t, so we // need this helper class. A third specialization is needed for bool because // MSVC warning C4800 (forcing value to bool) is not suppressed by an explicit // cast (!). template class WindowPropertyCaster { public: static intptr_t ToIntptrT(T x) { return static_cast(x); } static T FromIntptrT(intptr_t x) { return static_cast(x); } }; template class WindowPropertyCaster { public: static intptr_t ToIntptrT(T* x) { return reinterpret_cast(x); } static T* FromIntptrT(intptr_t x) { return reinterpret_cast(x); } }; template<> class WindowPropertyCaster { public: static intptr_t ToIntptrT(bool x) { return static_cast(x); } static bool FromIntptrT(intptr_t x) { return x != 0; } }; } // namespace template struct WindowProperty { T default_value; const char* name; Window::PropertyDeallocator deallocator; }; template void Window::SetProperty(const WindowProperty* property, T value) { intptr_t old = SetPropertyInternal( property, property->name, value == property->default_value ? NULL : property->deallocator, WindowPropertyCaster::ToIntptrT(value), WindowPropertyCaster::ToIntptrT(property->default_value)); if (property->deallocator && old != WindowPropertyCaster::ToIntptrT(property->default_value)) { (*property->deallocator)(old); } } template T Window::GetProperty(const WindowProperty* property) const { return WindowPropertyCaster::FromIntptrT(GetPropertyInternal( property, WindowPropertyCaster::ToIntptrT(property->default_value))); } template void Window::ClearProperty(const WindowProperty* property) { SetProperty(property, property->default_value); } } // namespace aura // Macros to instantiate the property getter/setter template functions. #define DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(EXPORT, T) \ template EXPORT void aura::Window::SetProperty( \ const aura::WindowProperty*, T); \ template EXPORT T aura::Window::GetProperty( \ const aura::WindowProperty*) const; \ template EXPORT void aura::Window::ClearProperty( \ const aura::WindowProperty*); #define DECLARE_WINDOW_PROPERTY_TYPE(T) \ DECLARE_EXPORTED_WINDOW_PROPERTY_TYPE(, T) #define DEFINE_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ namespace { \ const aura::WindowProperty NAME ## _Value = {DEFAULT, #NAME, NULL}; \ } \ const aura::WindowProperty* const NAME = & NAME ## _Value; #define DEFINE_LOCAL_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ namespace { \ const aura::WindowProperty NAME ## _Value = {DEFAULT, #NAME, NULL}; \ const aura::WindowProperty* const NAME = & NAME ## _Value; \ } #define DEFINE_OWNED_WINDOW_PROPERTY_KEY(TYPE, NAME, DEFAULT) \ namespace { \ enum { type_must_be_complete = sizeof(TYPE) }; \ void Deallocator(intptr_t p) { \ delete WindowPropertyCaster::FromIntptrT(p); \ } \ const aura::WindowProperty NAME ## _Value = \ {DEFAULT,#NAME,&Deallocator}; \ } \ const aura::WindowProperty* const NAME = & NAME ## _Value; #endif // UI_AURA_WINDOW_PROPERTY_H_