// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_TARGETER_H_ #define UI_AURA_WINDOW_TARGETER_H_ #include "base/macros.h" #include "ui/aura/aura_export.h" #include "ui/events/event_targeter.h" namespace ui { class KeyEvent; class LocatedEvent; } // namespace ui namespace aura { class Window; class AURA_EXPORT WindowTargeter : public ui::EventTargeter { public: WindowTargeter(); ~WindowTargeter() override; // Returns true if |window| or one of its descendants can be a target of // |event|. This requires that |window| and its descendants are not // prohibited from accepting the event, and that the event is within an // actionable region of the target's bounds. Note that the location etc. of // |event| is in |window|'s parent's coordinate system. virtual bool SubtreeShouldBeExploredForEvent(Window* window, const ui::LocatedEvent& event); protected: // Same as FindTargetForEvent(), but used for positional events. The location // etc. of |event| are in |root|'s coordinate system. When finding the target // for the event, the targeter can mutate the |event| (e.g. change the // coordinate to be in the returned target's coordinate system) so that it can // be dispatched to the target without any further modification. virtual Window* FindTargetForLocatedEvent(Window* window, ui::LocatedEvent* event); // Returns false if neither |window| nor any of its descendants are allowed // to accept |event| for reasons unrelated to the event's location or the // target's bounds. For example, overrides of this function may consider // attributes such as the visibility or enabledness of |window|. Note that // the location etc. of |event| is in |window|'s parent's coordinate system. virtual bool SubtreeCanAcceptEvent(Window* window, const ui::LocatedEvent& event) const; // Returns whether the location of the event is in an actionable region of the // target. Note that the location etc. of |event| is in the |window|'s // parent's coordinate system. virtual bool EventLocationInsideBounds(Window* target, const ui::LocatedEvent& event) const; // ui::EventTargeter: ui::EventTarget* FindTargetForEvent(ui::EventTarget* root, ui::Event* event) override; ui::EventTarget* FindNextBestTarget(ui::EventTarget* previous_target, ui::Event* event) override; private: Window* FindTargetForKeyEvent(Window* root_window, const ui::KeyEvent& event); Window* FindTargetForNonKeyEvent(Window* root_window, ui::Event* event); Window* FindTargetInRootWindow(Window* root_window, const ui::LocatedEvent& event); Window* FindTargetForLocatedEventRecursively(Window* root_window, ui::LocatedEvent* event); DISALLOW_COPY_AND_ASSIGN(WindowTargeter); }; } // namespace aura #endif // UI_AURA_WINDOW_TARGETER_H_