// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/aura/window_tree_host.h" #include "base/thread_task_runner_handle.h" #include "base/trace_event/trace_event.h" #include "ui/aura/client/capture_client.h" #include "ui/aura/client/cursor_client.h" #include "ui/aura/env.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/aura/window_targeter.h" #include "ui/aura/window_tree_host_observer.h" #include "ui/base/ime/input_method.h" #include "ui/base/ime/input_method_factory.h" #include "ui/base/view_prop.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer.h" #include "ui/gfx/display.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/size_conversions.h" #include "ui/gfx/screen.h" namespace aura { const char kWindowTreeHostForAcceleratedWidget[] = "__AURA_WINDOW_TREE_HOST_ACCELERATED_WIDGET__"; float GetDeviceScaleFactorFromDisplay(Window* window) { gfx::Display display = gfx::Screen::GetScreenFor(window)-> GetDisplayNearestWindow(window); DCHECK(display.is_valid()); return display.device_scale_factor(); } //////////////////////////////////////////////////////////////////////////////// // WindowTreeHost, public: WindowTreeHost::~WindowTreeHost() { DCHECK(!compositor_) << "compositor must be destroyed before root window"; if (owned_input_method_) { delete input_method_; input_method_ = nullptr; } } // static WindowTreeHost* WindowTreeHost::GetForAcceleratedWidget( gfx::AcceleratedWidget widget) { return reinterpret_cast( ui::ViewProp::GetValue(widget, kWindowTreeHostForAcceleratedWidget)); } void WindowTreeHost::InitHost() { InitCompositor(); UpdateRootWindowSize(GetBounds().size()); Env::GetInstance()->NotifyHostInitialized(this); window()->Show(); } void WindowTreeHost::InitCompositor() { compositor_->SetScaleAndSize(GetDeviceScaleFactorFromDisplay(window()), GetBounds().size()); compositor_->SetRootLayer(window()->layer()); } void WindowTreeHost::AddObserver(WindowTreeHostObserver* observer) { observers_.AddObserver(observer); } void WindowTreeHost::RemoveObserver(WindowTreeHostObserver* observer) { observers_.RemoveObserver(observer); } ui::EventProcessor* WindowTreeHost::event_processor() { return dispatcher(); } gfx::Transform WindowTreeHost::GetRootTransform() const { float scale = ui::GetDeviceScaleFactor(window()->layer()); gfx::Transform transform; transform.Scale(scale, scale); transform *= window()->layer()->transform(); return transform; } void WindowTreeHost::SetRootTransform(const gfx::Transform& transform) { window()->SetTransform(transform); UpdateRootWindowSize(GetBounds().size()); } gfx::Transform WindowTreeHost::GetInverseRootTransform() const { gfx::Transform invert; gfx::Transform transform = GetRootTransform(); if (!transform.GetInverse(&invert)) return transform; return invert; } void WindowTreeHost::SetOutputSurfacePadding(const gfx::Insets& padding) { if (output_surface_padding_ == padding) return; output_surface_padding_ = padding; OnHostResized(GetBounds().size()); } void WindowTreeHost::UpdateRootWindowSize(const gfx::Size& host_size) { gfx::Rect bounds(output_surface_padding_.left(), output_surface_padding_.top(), host_size.width(), host_size.height()); gfx::RectF new_bounds(ui::ConvertRectToDIP(window()->layer(), bounds)); window()->layer()->transform().TransformRect(&new_bounds); window()->SetBounds(gfx::Rect(gfx::ToFlooredPoint(new_bounds.origin()), gfx::ToFlooredSize(new_bounds.size()))); } void WindowTreeHost::ConvertPointToNativeScreen(gfx::Point* point) const { ConvertPointToHost(point); gfx::Point location = GetLocationOnNativeScreen(); point->Offset(location.x(), location.y()); } void WindowTreeHost::ConvertPointFromNativeScreen(gfx::Point* point) const { gfx::Point location = GetLocationOnNativeScreen(); point->Offset(-location.x(), -location.y()); ConvertPointFromHost(point); } void WindowTreeHost::ConvertPointToHost(gfx::Point* point) const { auto point_3f = gfx::Point3F(gfx::PointF(*point)); GetRootTransform().TransformPoint(&point_3f); *point = gfx::ToFlooredPoint(point_3f.AsPointF()); } void WindowTreeHost::ConvertPointFromHost(gfx::Point* point) const { auto point_3f = gfx::Point3F(gfx::PointF(*point)); GetInverseRootTransform().TransformPoint(&point_3f); *point = gfx::ToFlooredPoint(point_3f.AsPointF()); } void WindowTreeHost::SetCursor(gfx::NativeCursor cursor) { last_cursor_ = cursor; // A lot of code seems to depend on NULL cursors actually showing an arrow, // so just pass everything along to the host. SetCursorNative(cursor); } void WindowTreeHost::OnCursorVisibilityChanged(bool show) { // Clear any existing mouse hover effects when the cursor becomes invisible. // Note we do not need to dispatch a mouse enter when the cursor becomes // visible because that can only happen in response to a mouse event, which // will trigger its own mouse enter. if (!show) { ui::EventDispatchDetails details = dispatcher()->DispatchMouseExitAtPoint( nullptr, dispatcher()->GetLastMouseLocationInRoot()); if (details.dispatcher_destroyed) return; } OnCursorVisibilityChangedNative(show); } void WindowTreeHost::MoveCursorTo(const gfx::Point& location_in_dip) { gfx::Point host_location(location_in_dip); ConvertPointToHost(&host_location); MoveCursorToInternal(location_in_dip, host_location); } void WindowTreeHost::MoveCursorToHostLocation(const gfx::Point& host_location) { gfx::Point root_location(host_location); ConvertPointFromHost(&root_location); MoveCursorToInternal(root_location, host_location); } ui::InputMethod* WindowTreeHost::GetInputMethod() { if (!input_method_) { input_method_ = ui::CreateInputMethod(this, GetAcceleratedWidget()).release(); owned_input_method_ = true; } return input_method_; } void WindowTreeHost::SetSharedInputMethod(ui::InputMethod* input_method) { DCHECK(!input_method_); input_method_ = input_method; owned_input_method_ = false; } ui::EventDispatchDetails WindowTreeHost::DispatchKeyEventPostIME( ui::KeyEvent* event) { return SendEventToProcessor(event); } void WindowTreeHost::Show() { if (compositor()) compositor()->SetVisible(true); ShowImpl(); } void WindowTreeHost::Hide() { HideImpl(); if (compositor()) compositor()->SetVisible(false); } //////////////////////////////////////////////////////////////////////////////// // WindowTreeHost, protected: WindowTreeHost::WindowTreeHost() : window_(new Window(nullptr)), last_cursor_(ui::kCursorNull), input_method_(nullptr), owned_input_method_(false) { } void WindowTreeHost::DestroyCompositor() { compositor_.reset(); } void WindowTreeHost::DestroyDispatcher() { delete window_; window_ = nullptr; dispatcher_.reset(); // TODO(beng): this comment is no longer quite valid since this function // isn't called from WED, and WED isn't a subclass of Window. So it seems // like we could just rely on ~Window now. // Destroy child windows while we're still valid. This is also done by // ~Window, but by that time any calls to virtual methods overriden here (such // as GetRootWindow()) result in Window's implementation. By destroying here // we ensure GetRootWindow() still returns this. //window()->RemoveOrDestroyChildren(); } void WindowTreeHost::CreateCompositor() { DCHECK(Env::GetInstance()); ui::ContextFactory* context_factory = Env::GetInstance()->context_factory(); DCHECK(context_factory); compositor_.reset( new ui::Compositor(context_factory, base::ThreadTaskRunnerHandle::Get())); if (!dispatcher()) { window()->Init(ui::LAYER_NOT_DRAWN); window()->set_host(this); window()->SetName("RootWindow"); window()->SetEventTargeter( scoped_ptr(new WindowTargeter())); dispatcher_.reset(new WindowEventDispatcher(this)); } } void WindowTreeHost::OnAcceleratedWidgetAvailable() { compositor_->SetAcceleratedWidget(GetAcceleratedWidget()); prop_.reset(new ui::ViewProp(GetAcceleratedWidget(), kWindowTreeHostForAcceleratedWidget, this)); } void WindowTreeHost::OnHostMoved(const gfx::Point& new_location) { TRACE_EVENT1("ui", "WindowTreeHost::OnHostMoved", "origin", new_location.ToString()); FOR_EACH_OBSERVER(WindowTreeHostObserver, observers_, OnHostMoved(this, new_location)); } void WindowTreeHost::OnHostResized(const gfx::Size& new_size) { gfx::Size adjusted_size(new_size); adjusted_size.Enlarge(output_surface_padding_.width(), output_surface_padding_.height()); // The compositor should have the same size as the native root window host. // Get the latest scale from display because it might have been changed. compositor_->SetScaleAndSize(GetDeviceScaleFactorFromDisplay(window()), adjusted_size); gfx::Size layer_size = GetBounds().size(); // The layer, and the observers should be notified of the // transformed size of the root window. UpdateRootWindowSize(layer_size); FOR_EACH_OBSERVER(WindowTreeHostObserver, observers_, OnHostResized(this)); } void WindowTreeHost::OnHostCloseRequested() { FOR_EACH_OBSERVER(WindowTreeHostObserver, observers_, OnHostCloseRequested(this)); } void WindowTreeHost::OnHostActivated() { Env::GetInstance()->NotifyHostActivated(this); } void WindowTreeHost::OnHostLostWindowCapture() { Window* capture_window = client::GetCaptureWindow(window()); if (capture_window && capture_window->GetRootWindow() == window()) capture_window->ReleaseCapture(); } ui::EventProcessor* WindowTreeHost::GetEventProcessor() { return event_processor(); } //////////////////////////////////////////////////////////////////////////////// // WindowTreeHost, private: void WindowTreeHost::MoveCursorToInternal(const gfx::Point& root_location, const gfx::Point& host_location) { last_cursor_request_position_in_host_ = host_location; MoveCursorToNative(host_location); client::CursorClient* cursor_client = client::GetCursorClient(window()); if (cursor_client) { const gfx::Display& display = gfx::Screen::GetScreenFor(window())->GetDisplayNearestWindow(window()); cursor_client->SetDisplay(display); } dispatcher()->OnCursorMovedToRootLocation(root_location); } } // namespace aura