// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_WINDOW_TREE_HOST_H_ #define UI_AURA_WINDOW_TREE_HOST_H_ #include #include "base/event_types.h" #include "base/message_loop/message_loop.h" #include "ui/aura/aura_export.h" #include "ui/base/cursor/cursor.h" #include "ui/base/ime/input_method_delegate.h" #include "ui/events/event_source.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Insets; class Point; class Rect; class Size; class Transform; } namespace ui { class Compositor; class EventProcessor; class InputMethod; class ViewProp; } namespace aura { namespace test { class WindowTreeHostTestApi; } class WindowEventDispatcher; class WindowTreeHostObserver; // WindowTreeHost bridges between a native window and the embedded RootWindow. // It provides the accelerated widget and maps events from the native os to // aura. class AURA_EXPORT WindowTreeHost : public ui::internal::InputMethodDelegate, public ui::EventSource { public: ~WindowTreeHost() override; // Creates a new WindowTreeHost. The caller owns the returned value. static WindowTreeHost* Create(const gfx::Rect& bounds); // Returns the WindowTreeHost for the specified accelerated widget, or NULL // if there is none associated. static WindowTreeHost* GetForAcceleratedWidget(gfx::AcceleratedWidget widget); void InitHost(); void InitCompositor(); void AddObserver(WindowTreeHostObserver* observer); void RemoveObserver(WindowTreeHostObserver* observer); Window* window() { return window_; } const Window* window() const { return window_; } ui::EventProcessor* event_processor(); WindowEventDispatcher* dispatcher() { return const_cast( const_cast(this)->dispatcher()); } const WindowEventDispatcher* dispatcher() const { return dispatcher_.get(); } ui::Compositor* compositor() { return compositor_.get(); } // Gets/Sets the root window's transform. virtual gfx::Transform GetRootTransform() const; virtual void SetRootTransform(const gfx::Transform& transform); virtual gfx::Transform GetInverseRootTransform() const; // Sets padding applied to the output surface. The output surface is sized to // to the size of the host plus output surface padding. |window()| is offset // by |padding|, that is, |window|'s origin is set to padding.left(), // padding.top(). // This does not impact the bounds as returned from GetBounds(), only the // output surface size and location of window(). Additionally window() is // sized to the size set by bounds (more specifically the size passed to // OnHostResized()), but the location of window() is set to that of // |padding|. void SetOutputSurfacePadding(const gfx::Insets& padding); // Updates the root window's size using |host_size|, current // transform and outsets. virtual void UpdateRootWindowSize(const gfx::Size& host_size); // Converts |point| from the root window's coordinate system to native // screen's. void ConvertPointToNativeScreen(gfx::Point* point) const; // Converts |point| from native screen coordinate system to the root window's. void ConvertPointFromNativeScreen(gfx::Point* point) const; // Converts |point| from the root window's coordinate system to the // host window's. void ConvertPointToHost(gfx::Point* point) const; // Converts |point| from the host window's coordinate system to the // root window's. void ConvertPointFromHost(gfx::Point* point) const; // Cursor. // Sets the currently-displayed cursor. If the cursor was previously hidden // via ShowCursor(false), it will remain hidden until ShowCursor(true) is // called, at which point the cursor that was last set via SetCursor() will be // used. void SetCursor(gfx::NativeCursor cursor); // Invoked when the cursor's visibility has changed. void OnCursorVisibilityChanged(bool visible); // Moves the cursor to the specified location relative to the root window. void MoveCursorTo(const gfx::Point& location); // Moves the cursor to the |host_location| given in host coordinates. void MoveCursorToHostLocation(const gfx::Point& host_location); gfx::NativeCursor last_cursor() const { return last_cursor_; } // Gets the InputMethod instance, if NULL, creates & owns it. ui::InputMethod* GetInputMethod(); // Sets a shared unowned InputMethod. This is used when there is a singleton // InputMethod shared between multiple WindowTreeHost instances. // // This is used for Ash only. There are 2 reasons: // 1) ChromeOS virtual keyboard needs to receive ShowImeIfNeeded notification // from InputMethod. Multiple InputMethod instances makes it hard to // register/unregister the observer for that notification. // 2) For Ozone, there is no native focus state for the root window and // WindowTreeHost. See DrmWindowHost::CanDispatchEvent, the key events always // goes to the primary WindowTreeHost. And after InputMethod processed the key // event and continue dispatching it, WindowTargeter::FindTargetForEvent may // re-dispatch it to a different WindowTreeHost. So the singleton InputMethod // can make sure the correct InputMethod instance processes the key event no // matter which WindowTreeHost is the target for event. Please refer to the // test: ExtendedDesktopTest.KeyEventsOnLockScreen. // // TODO(shuchen): remove this method after above reasons become invalid. // A possible solution is to make sure DrmWindowHost can find the correct // WindowTreeHost to dispatch events. void SetSharedInputMethod(ui::InputMethod* input_method); // Overridden from ui::internal::InputMethodDelegate: ui::EventDispatchDetails DispatchKeyEventPostIME( ui::KeyEvent* event) override; // Returns the EventSource responsible for dispatching events to the window // tree. virtual ui::EventSource* GetEventSource() = 0; // Returns the accelerated widget. virtual gfx::AcceleratedWidget GetAcceleratedWidget() = 0; // Shows the WindowTreeHost. void Show(); // Hides the WindowTreeHost. void Hide(); // Gets/Sets the size of the WindowTreeHost (in pixels). virtual gfx::Rect GetBounds() const = 0; virtual void SetBounds(const gfx::Rect& bounds_in_pixels) = 0; // Sets the OS capture to the root window. virtual void SetCapture() = 0; // Releases OS capture of the root window. virtual void ReleaseCapture() = 0; protected: friend class TestScreen; // TODO(beng): see if we can remove/consolidate. WindowTreeHost(); void DestroyCompositor(); void DestroyDispatcher(); void CreateCompositor(); void OnAcceleratedWidgetAvailable(); // Returns the location of the RootWindow on native screen. virtual gfx::Point GetLocationOnNativeScreen() const = 0; void OnHostMoved(const gfx::Point& new_location); void OnHostResized(const gfx::Size& new_size); void OnHostCloseRequested(); void OnHostActivated(); void OnHostLostWindowCapture(); // Sets the currently displayed cursor. virtual void SetCursorNative(gfx::NativeCursor cursor) = 0; // Moves the cursor to the specified location relative to the root window. virtual void MoveCursorToNative(const gfx::Point& location) = 0; // kCalled when the cursor visibility has changed. virtual void OnCursorVisibilityChangedNative(bool show) = 0; // Shows the WindowTreeHost. virtual void ShowImpl() = 0; // Hides the WindowTreeHost. virtual void HideImpl() = 0; // Overridden from ui::EventSource: ui::EventProcessor* GetEventProcessor() override; private: friend class test::WindowTreeHostTestApi; // Moves the cursor to the specified location. This method is internally used // by MoveCursorTo() and MoveCursorToHostLocation(). void MoveCursorToInternal(const gfx::Point& root_location, const gfx::Point& host_location); // We don't use a scoped_ptr for |window_| since we need this ptr to be valid // during its deletion. (Window's dtor notifies observers that may attempt to // reach back up to access this object which will be valid until the end of // the dtor). Window* window_; // Owning. base::ObserverList observers_; scoped_ptr dispatcher_; scoped_ptr compositor_; // Last cursor set. Used for testing. gfx::NativeCursor last_cursor_; gfx::Point last_cursor_request_position_in_host_; scoped_ptr prop_; // The InputMethod instance used to process key events. // If owned it, it is created in GetInputMethod() method; // If not owned it, it is passed in through SetSharedInputMethod() method. ui::InputMethod* input_method_; // Whether the InputMethod instance is owned by this WindowTreeHost. bool owned_input_method_; gfx::Insets output_surface_padding_; DISALLOW_COPY_AND_ASSIGN(WindowTreeHost); }; } // namespace aura #endif // UI_AURA_WINDOW_TREE_HOST_H_