// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_AURA_SHELL_ALWAYS_ON_TOP_CONTROLLER_H_ #define UI_AURA_SHELL_ALWAYS_ON_TOP_CONTROLLER_H_ #pragma once #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/aura/window_observer.h" namespace aura { class Window; } namespace aura_shell { namespace internal { // AlwaysOnTopController puts window into proper containers based on its // 'AlwaysOnTop' property. That is, putting a window to |default_container_| // if its "AlwaysOnTop" property is false. Otherwise, put it in // |always_on_top_container_|. class AlwaysOnTopController : public aura::WindowObserver { public: AlwaysOnTopController(); virtual ~AlwaysOnTopController(); // Sets the two top level window containers. void SetContainers(aura::Window* default_container, aura::Window* always_on_top_container); // Gets container for given |window| based on its "AlwaysOnTop" property. aura::Window* GetContainer(aura::Window* window) const; private: // Overridden from aura::WindowObserver: virtual void OnWindowAdded(aura::Window* child) OVERRIDE; virtual void OnWillRemoveWindow(aura::Window* child) OVERRIDE; virtual void OnPropertyChanged(aura::Window* window, const char* name, void* old) OVERRIDE; virtual void OnWindowDestroyed(aura::Window* window) OVERRIDE; aura::Window* default_container_; aura::Window* always_on_top_container_; DISALLOW_COPY_AND_ASSIGN(AlwaysOnTopController); }; } // namepsace aura_shell } // namepsace internal #endif // UI_AURA_SHELL_ALWAYS_ON_TOP_CONTROLLER_H_