// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/animation/tween.h" #include #if defined(OS_WIN) #include #endif #include "base/logging.h" namespace ui { // static double Tween::CalculateValue(Tween::Type type, double state) { DCHECK_GE(state, 0); DCHECK_LE(state, 1); switch (type) { case EASE_IN: return pow(state, 2); case EASE_IN_2: return pow(state, 4); case EASE_IN_OUT: if (state < 0.5) return pow(state * 2, 2) / 2.0; return 1.0 - (pow((state - 1.0) * 2, 2) / 2.0); case FAST_IN_OUT: return (pow(state - 0.5, 3) + 0.125) / 0.25; case LINEAR: return state; case EASE_OUT_SNAP: state = 0.95 * (1.0 - pow(1.0 - state, 2)); return state; case EASE_OUT: return 1.0 - pow(1.0 - state, 2); case EASE_OUT_2: return 1.0 - pow(1.0 - state, 3); case EASE_OUT_3: return 1.0 - pow(1.0 - state, 4); case SMOOTH_IN_OUT: return sin(state); case ZERO: return 0; } NOTREACHED(); return state; } // static double Tween::ValueBetween(double value, double start, double target) { return start + (target - start) * value; } // static int Tween::ValueBetween(double value, int start, int target) { if (start == target) return start; double delta = static_cast(target - start); if (delta < 0) delta--; else delta++; #if defined(OS_WIN) return start + static_cast(value * _nextafter(delta, 0)); #else return start + static_cast(value * nextafter(delta, 0)); #endif } // static gfx::Rect Tween::ValueBetween(double value, const gfx::Rect& start_bounds, const gfx::Rect& target_bounds) { return gfx::Rect(ValueBetween(value, start_bounds.x(), target_bounds.x()), ValueBetween(value, start_bounds.y(), target_bounds.y()), ValueBetween(value, start_bounds.width(), target_bounds.width()), ValueBetween(value, start_bounds.height(), target_bounds.height())); } // static gfx::Transform Tween::ValueBetween(double value, const gfx::Transform& start_transform, const gfx::Transform& end_transform) { if (value >= 1.0) return end_transform; if (value <= 0.0) return start_transform; gfx::Transform to_return = end_transform; to_return.Blend(start_transform, value); return to_return; } } // namespace ui