// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_CURSOR_CURSOR_LOADER_WIN_H_ #define UI_BASE_CURSOR_CURSOR_LOADER_WIN_H_ #include "base/compiler_specific.h" #include "ui/base/cursor/cursor_loader.h" namespace ui { class UI_EXPORT CursorLoaderWin : public CursorLoader { public: CursorLoaderWin(); virtual ~CursorLoaderWin(); // Overridden from CursorLoader: virtual void LoadImageCursor(int id, int resource_id, const gfx::Point& hot) OVERRIDE; virtual void LoadAnimatedCursor(int id, int resource_id, const gfx::Point& hot, int frame_delay_ms) OVERRIDE; virtual void UnloadAll() OVERRIDE; virtual void SetPlatformCursor(gfx::NativeCursor* cursor) OVERRIDE; #if defined(USE_AURA) // Used to pass the cursor resource module name to the cursor loader. This is // typically used to load non system cursors. static void SetCursorResourceModule(const string16& module_name); #endif private: DISALLOW_COPY_AND_ASSIGN(CursorLoaderWin); }; } // namespace ui #endif // UI_BASE_CURSOR_CURSOR_LOADER_WIN_H_