// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/event.h" #include "testing/gtest/include/gtest/gtest.h" #if defined(USE_X11) #include <X11/Xlib.h> #include "ui/base/x/x11_util.h" #endif namespace ui { TEST(EventTest, NoNativeEvent) { KeyEvent keyev(ET_KEY_PRESSED, VKEY_SPACE, 0); EXPECT_FALSE(keyev.HasNativeEvent()); } TEST(EventTest, NativeEvent) { #if defined(OS_WIN) MSG native_event = { NULL, WM_KEYUP, VKEY_A, 0 }; KeyEvent keyev(native_event, false); EXPECT_TRUE(keyev.HasNativeEvent()); #elif defined(USE_X11) scoped_ptr<XEvent> native_event(new XEvent); InitXKeyEventForTesting(ET_KEY_RELEASED, VKEY_A, 0, native_event.get()); KeyEvent keyev(native_event.get(), false); EXPECT_TRUE(keyev.HasNativeEvent()); #endif } TEST(EventTest, GetCharacter) { // Check if Control+Enter returns 10. KeyEvent keyev1(ET_KEY_PRESSED, VKEY_RETURN, EF_CONTROL_DOWN); EXPECT_EQ(10, keyev1.GetCharacter()); EXPECT_EQ(13, keyev1.GetUnmodifiedCharacter()); // Check if Enter returns 13. KeyEvent keyev2(ET_KEY_PRESSED, VKEY_RETURN, 0); EXPECT_EQ(13, keyev2.GetCharacter()); EXPECT_EQ(13, keyev2.GetUnmodifiedCharacter()); #if defined(USE_X11) // For X11, test the functions with native_event() as well. crbug.com/107837 scoped_ptr<XEvent> native_event(new XEvent); InitXKeyEventForTesting(ET_KEY_PRESSED, VKEY_RETURN, EF_CONTROL_DOWN, native_event.get()); KeyEvent keyev3(native_event.get(), false); EXPECT_EQ(10, keyev3.GetCharacter()); EXPECT_EQ(13, keyev3.GetUnmodifiedCharacter()); InitXKeyEventForTesting(ET_KEY_PRESSED, VKEY_RETURN, 0, native_event.get()); KeyEvent keyev4(native_event.get(), false); EXPECT_EQ(13, keyev4.GetCharacter()); EXPECT_EQ(13, keyev4.GetUnmodifiedCharacter()); #endif } TEST(EventTest, ClickCount) { const gfx::Point origin(0, 0); MouseEvent mouseev(ET_MOUSE_PRESSED, origin, origin, 0); for (int i = 1; i <=3 ; ++i) { mouseev.SetClickCount(i); EXPECT_EQ(i, mouseev.GetClickCount()); } } TEST(EventTest, Repeated) { const gfx::Point origin(0, 0); MouseEvent mouse_ev1(ET_MOUSE_PRESSED, origin, origin, 0); MouseEvent mouse_ev2(ET_MOUSE_PRESSED, origin, origin, 0); MouseEvent::TestApi test_ev1(&mouse_ev1); MouseEvent::TestApi test_ev2(&mouse_ev2); base::TimeDelta start = base::TimeDelta::FromMilliseconds(0); base::TimeDelta soon = start + base::TimeDelta::FromMilliseconds(1); base::TimeDelta later = start + base::TimeDelta::FromMilliseconds(1000); // Close point. test_ev1.set_location(gfx::Point(0, 0)); test_ev2.set_location(gfx::Point(1, 0)); test_ev1.set_time_stamp(start); test_ev2.set_time_stamp(soon); EXPECT_TRUE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2)); // Too far. test_ev1.set_location(gfx::Point(0, 0)); test_ev2.set_location(gfx::Point(10, 0)); test_ev1.set_time_stamp(start); test_ev2.set_time_stamp(soon); EXPECT_FALSE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2)); // Too long a time between clicks. test_ev1.set_location(gfx::Point(0, 0)); test_ev2.set_location(gfx::Point(0, 0)); test_ev1.set_time_stamp(start); test_ev2.set_time_stamp(later); EXPECT_FALSE(MouseEvent::IsRepeatedClickEvent(mouse_ev1, mouse_ev2)); } // Bug 99129. #if defined(USE_AURA) #define MAYBE_KeyEvent FAILS_KeyEvent #define MAYBE_KeyEventDirectUnicode FAILS_KeyEventDirectUnicode #else #define MAYBE_KeyEvent KeyEvent #define MAYBE_KeyEventDirectUnicode KeyEventDirectUnicode #endif TEST(EventTest, MAYBE_KeyEvent) { static const struct { KeyboardCode key_code; int flags; uint16 character; uint16 unmodified_character; } kTestData[] = { { VKEY_A, 0, 'a', 'a' }, { VKEY_A, EF_SHIFT_DOWN, 'A', 'A' }, { VKEY_A, EF_CAPS_LOCK_DOWN, 'A', 'a' }, { VKEY_A, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, 'a', 'A' }, { VKEY_A, EF_CONTROL_DOWN, 0x01, 'a' }, { VKEY_A, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x01', 'A' }, { VKEY_Z, 0, 'z', 'z' }, { VKEY_Z, EF_SHIFT_DOWN, 'Z', 'Z' }, { VKEY_Z, EF_CAPS_LOCK_DOWN, 'Z', 'z' }, { VKEY_Z, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, 'z', 'Z' }, { VKEY_Z, EF_CONTROL_DOWN, '\x1A', 'z' }, { VKEY_Z, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1A', 'Z' }, { VKEY_2, EF_CONTROL_DOWN, '\0', '2' }, { VKEY_2, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0', '@' }, { VKEY_6, EF_CONTROL_DOWN, '\0', '6' }, { VKEY_6, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1E', '^' }, { VKEY_OEM_MINUS, EF_CONTROL_DOWN, '\0', '-' }, { VKEY_OEM_MINUS, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\x1F', '_'}, { VKEY_OEM_4, EF_CONTROL_DOWN, '\x1B', '[' }, { VKEY_OEM_4, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0', '{' }, { VKEY_OEM_5, EF_CONTROL_DOWN, '\x1C', '\\' }, { VKEY_OEM_5, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0', '|' }, { VKEY_OEM_6, EF_CONTROL_DOWN, '\x1D', ']' }, { VKEY_OEM_6, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0', '}' }, { VKEY_RETURN, EF_CONTROL_DOWN, '\x0A', '\r' }, { VKEY_0, 0, '0', '0' }, { VKEY_0, EF_SHIFT_DOWN, ')', ')' }, { VKEY_0, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, ')', ')' }, { VKEY_0, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0', ')' }, { VKEY_9, 0, '9', '9' }, { VKEY_9, EF_SHIFT_DOWN, '(', '(' }, { VKEY_9, EF_SHIFT_DOWN | EF_CAPS_LOCK_DOWN, '(', '(' }, { VKEY_9, EF_SHIFT_DOWN | EF_CONTROL_DOWN, '\0', '(' }, { VKEY_NUMPAD0, EF_CONTROL_DOWN, '\0', '0' }, { VKEY_NUMPAD0, EF_SHIFT_DOWN, '0', '0' }, { VKEY_NUMPAD9, EF_CONTROL_DOWN, '\0', '9' }, { VKEY_NUMPAD9, EF_SHIFT_DOWN, '9', '9' }, { VKEY_TAB, EF_CONTROL_DOWN, '\0', '\t' }, { VKEY_TAB, EF_SHIFT_DOWN, '\t', '\t' }, { VKEY_MULTIPLY, EF_CONTROL_DOWN, '\0', '*' }, { VKEY_MULTIPLY, EF_SHIFT_DOWN, '*', '*' }, { VKEY_ADD, EF_CONTROL_DOWN, '\0', '+' }, { VKEY_ADD, EF_SHIFT_DOWN, '+', '+' }, { VKEY_SUBTRACT, EF_CONTROL_DOWN, '\0', '-' }, { VKEY_SUBTRACT, EF_SHIFT_DOWN, '-', '-' }, { VKEY_DECIMAL, EF_CONTROL_DOWN, '\0', '.' }, { VKEY_DECIMAL, EF_SHIFT_DOWN, '.', '.' }, { VKEY_DIVIDE, EF_CONTROL_DOWN, '\0', '/' }, { VKEY_DIVIDE, EF_SHIFT_DOWN, '/', '/' }, { VKEY_OEM_1, EF_CONTROL_DOWN, '\0', ';' }, { VKEY_OEM_1, EF_SHIFT_DOWN, ':', ':' }, { VKEY_OEM_PLUS, EF_CONTROL_DOWN, '\0', '=' }, { VKEY_OEM_PLUS, EF_SHIFT_DOWN, '+', '+' }, { VKEY_OEM_COMMA, EF_CONTROL_DOWN, '\0', ',' }, { VKEY_OEM_COMMA, EF_SHIFT_DOWN, '<', '<' }, { VKEY_OEM_PERIOD, EF_CONTROL_DOWN, '\0', '.' }, { VKEY_OEM_PERIOD, EF_SHIFT_DOWN, '>', '>' }, { VKEY_OEM_3, EF_CONTROL_DOWN, '\0', '`' }, { VKEY_OEM_3, EF_SHIFT_DOWN, '~', '~' }, }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kTestData); ++i) { KeyEvent key(ET_KEY_PRESSED, kTestData[i].key_code, kTestData[i].flags); EXPECT_EQ(kTestData[i].character, key.GetCharacter()) << " Index:" << i << " key_code:" << kTestData[i].key_code; EXPECT_EQ(kTestData[i].unmodified_character, key.GetUnmodifiedCharacter()) << " Index:" << i << " key_code:" << kTestData[i].key_code; } } TEST(EventTest, MAYBE_KeyEventDirectUnicode) { KeyEvent key(ET_KEY_PRESSED, VKEY_UNKNOWN, EF_SHIFT_DOWN); key.set_character(0x1234U); key.set_unmodified_character(0x4321U); EXPECT_EQ(0x1234U, key.GetCharacter()); EXPECT_EQ(0x4321U, key.GetUnmodifiedCharacter()); KeyEvent key2(ET_KEY_RELEASED, VKEY_UNKNOWN, EF_CONTROL_DOWN); key2.set_character(0x4321U); key2.set_unmodified_character(0x1234U); EXPECT_EQ(0x4321U, key2.GetCharacter()); EXPECT_EQ(0x1234U, key2.GetUnmodifiedCharacter()); } } // namespace ui