// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_EVENTS_EVENT_DISPATCHER_H_ #define UI_BASE_EVENTS_EVENT_DISPATCHER_H_ #include "base/auto_reset.h" #include "ui/base/events/event.h" #include "ui/base/events/event_constants.h" #include "ui/base/events/event_target.h" #include "ui/base/ui_export.h" namespace ui { class EventDispatcher; class UI_EXPORT EventDispatcherDelegate { public: EventDispatcherDelegate(); virtual ~EventDispatcherDelegate(); // Returns whether an event can still be dispatched to a target. (e.g. during // event dispatch, one of the handlers may have destroyed the target, in which // case the event can no longer be dispatched to the target). virtual bool CanDispatchToTarget(EventTarget* target) = 0; // Returns the event being dispatched (or NULL if no event is being // dispatched). Event* current_event(); protected: // Dispatches the event to the target. Returns true if the delegate is still // alive after dispatching event, and false if the delegate was destroyed // during the event dispatch. bool DispatchEvent(EventTarget* target, Event* event); private: EventDispatcher* dispatcher_; DISALLOW_COPY_AND_ASSIGN(EventDispatcherDelegate); }; // Dispatches events to appropriate targets. class UI_EXPORT EventDispatcher { public: explicit EventDispatcher(EventDispatcherDelegate* delegate); virtual ~EventDispatcher(); void ProcessEvent(EventTarget* target, Event* event); const Event* current_event() const { return current_event_; } Event* current_event() { return current_event_; } bool delegate_destroyed() const { return !delegate_; } void OnHandlerDestroyed(EventHandler* handler); void OnDispatcherDelegateDestroyed(); private: void DispatchEventToEventHandlers(EventHandlerList& list, Event* event); // Dispatches an event, and makes sure it sets ER_CONSUMED on the // event-handling result if the dispatcher itself has been destroyed during // dispatching the event to the event handler. void DispatchEvent(EventHandler* handler, Event* event); void DispatchEventToSingleHandler(EventHandler* handler, Event* event); EventDispatcherDelegate* delegate_; Event* current_event_; EventHandlerList handler_list_; DISALLOW_COPY_AND_ASSIGN(EventDispatcher); }; } // namespace ui #endif // UI_BASE_EVENTS_EVENT_DISPATCHER_H_