// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_ #define UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_ #include #include "base/memory/scoped_vector.h" #include "ui/base/events/event_constants.h" #include "ui/base/gestures/gesture_types.h" #include "ui/base/ui_export.h" namespace ui { // A GestureRecognizer is an abstract base class for conversion of touch events // into gestures. class UI_EXPORT GestureRecognizer { public: static GestureRecognizer* Create(GestureEventHelper* helper); // List of GestureEvent*. typedef ScopedVector Gestures; virtual ~GestureRecognizer() {} // Invoked for each touch event that could contribute to the current gesture. // Returns list of zero or more GestureEvents identified after processing // TouchEvent. // Caller would be responsible for freeing up Gestures. virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event, ui::EventResult result, GestureConsumer* consumer) = 0; // This is called when the consumer is destroyed. So this should cleanup any // internal state maintained for |consumer|. virtual void CleanupStateForConsumer(GestureConsumer* consumer) = 0; // Return the window which should handle this TouchEvent, in the case where // the touch is already associated with a target. // Otherwise, returns null. virtual GestureConsumer* GetTouchLockedTarget(TouchEvent* event) = 0; // Return the window which should handle this GestureEvent. virtual GestureConsumer* GetTargetForGestureEvent(GestureEvent* event) = 0; // If there is an active touch within // GestureConfiguration::max_separation_for_gesture_touches_in_pixels, // of |location|, returns the target of the nearest active touch. virtual GestureConsumer* GetTargetForLocation(const gfx::Point& location) = 0; // Makes |new_consumer| the target for events previously targetting // |current_consumer|. All other targets are cancelled. If |new_consumer| is // NULL, all targets are cancelled. virtual void TransferEventsTo(GestureConsumer* current_consumer, GestureConsumer* new_consumer) = 0; // If a gesture is underway for |consumer| |point| is set to the last touch // point and true is returned. If no touch events have been processed for // |consumer| false is returned and |point| is untouched. virtual bool GetLastTouchPointForTarget(GestureConsumer* consumer, gfx::Point* point) = 0; }; } // namespace ui #endif // UI_BASE_GESTURES_GESTURE_RECOGNIZER_H_