// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_IME_INPUT_METHOD_BASE_H_ #define UI_BASE_IME_INPUT_METHOD_BASE_H_ #pragma once #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/base/events.h" #include "ui/base/ime/input_method.h" #include "ui/base/ui_export.h" namespace gfx { class Rect; } // namespace gfx namespace ui { class TextInputClient; // A helper class providing functionalities shared among ui::InputMethod // implementations. class UI_EXPORT InputMethodBase : public InputMethod { public: InputMethodBase(); virtual ~InputMethodBase(); // Overriden from InputMethod. virtual void SetDelegate(internal::InputMethodDelegate* delegate) OVERRIDE; virtual void Init(bool focused) OVERRIDE; // If a derived class overrides OnFocus()/OnBlur(), it should call parent's // implementation first, to make sure |system_toplevel_window_focused_| flag // can be updated correctly. virtual void OnFocus() OVERRIDE; virtual void OnBlur() OVERRIDE; virtual void SetFocusedTextInputClient(TextInputClient* client) OVERRIDE; virtual TextInputClient* GetTextInputClient() const OVERRIDE; // If a derived class overrides this method, it should call parent's // implementation. virtual void OnTextInputTypeChanged(const TextInputClient* client) OVERRIDE; virtual TextInputType GetTextInputType() const OVERRIDE; virtual bool CanComposeInline() const OVERRIDE; protected: virtual void OnWillChangeFocusedClient(TextInputClient* focused_before, TextInputClient* focused) {} virtual void OnDidChangeFocusedClient(TextInputClient* focused_before, TextInputClient* focused) {} // Returns true if |client| is currently focused. bool IsTextInputClientFocused(const TextInputClient* client); // Checks if the focused text input client's text input type is // TEXT_INPUT_TYPE_NONE. Also returns true if there is no focused text // input client. bool IsTextInputTypeNone() const; // Convenience method to call the focused text input client's // OnInputMethodChanged() method. It'll only take effect if the current text // input type is not TEXT_INPUT_TYPE_NONE. void OnInputMethodChanged() const; // Convenience method to call delegate_->DispatchKeyEventPostIME(). void DispatchKeyEventPostIME(const base::NativeEvent& native_event) const; // Convenience method to call delegate_->DispatchFabricatedKeyEventPostIME(). void DispatchFabricatedKeyEventPostIME(EventType type, KeyboardCode key_code, int flags) const; bool system_toplevel_window_focused() const { return system_toplevel_window_focused_; } private: internal::InputMethodDelegate* delegate_; TextInputClient* text_input_client_; bool system_toplevel_window_focused_; DISALLOW_COPY_AND_ASSIGN(InputMethodBase); }; } // namespace ui #endif // UI_BASE_IME_INPUT_METHOD_BASE_H_