// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_IME_TEXT_INPUT_CLIENT_H_ #define UI_BASE_IME_TEXT_INPUT_CLIENT_H_ #pragma once #include "base/basictypes.h" #include "base/i18n/rtl.h" #include "base/string16.h" #include "ui/base/ime/composition_text.h" #include "ui/base/ime/text_input_type.h" #include "ui/base/range/range.h" #include "ui/base/ui_export.h" namespace gfx { class Rect; } namespace ui { // An interface implemented by a View that needs text input support. class UI_EXPORT TextInputClient { public: virtual ~TextInputClient(); // Input method result ------------------------------------------------------- // Sets composition text and attributes. If there is composition text already, // it’ll be replaced by the new one. Otherwise, current selection will be // replaced. If there is no selection, the composition text will be inserted // at the insertion point. virtual void SetCompositionText(const ui::CompositionText& composition) = 0; // Converts current composition text into final content. virtual void ConfirmCompositionText() = 0; // Removes current composition text. virtual void ClearCompositionText() = 0; // Inserts a given text at the insertion point. Current composition text or // selection will be removed. This method should never be called when the // current text input type is TEXT_INPUT_TYPE_NONE. virtual void InsertText(const string16& text) = 0; // Inserts a single char at the insertion point. Unlike above InsertText() // method, this method has an extra |flags| parameter indicating the modifier // key states when the character is generated. This method should only be // called when a key press is not handled by the input method but still // generates a character (eg. by the keyboard driver). In another word, the // preceding key press event should not be a VKEY_PROCESSKEY. // This method will be called whenever a char is generated by the keyboard, // even if the current text input type is TEXT_INPUT_TYPE_NONE. virtual void InsertChar(char16 ch, int flags) = 0; // Input context information ------------------------------------------------- // Returns current text input type. It could be changed and even becomes // TEXT_INPUT_TYPE_NONE at runtime. virtual ui::TextInputType GetTextInputType() const = 0; // Returns if the client supports inline composition currently. virtual bool CanComposeInline() const = 0; // Returns current caret (insertion point) bounds relative to the screen // coordinates. If there is selection, then the selection bounds will be // returned. // TODO(yusukes): Currently views::NativeTextfieldViews which implements this // interface returns its view's coordinates. We should to do the following: // 1) Modify NativeTextfieldViews so it returns screen coordinates. // 2) Remove view-to-screen coordinates conversion code in InputMethodBridge. // 3) Modify InputMethodWin. It requires a rect in toplevel window's // coordinates instead of screen. virtual gfx::Rect GetCaretBounds() = 0; // Returns true if there is composition text. virtual bool HasCompositionText() = 0; // Document content operations ---------------------------------------------- // Retrieves the UTF-16 based character range containing accessibled text in // the View. It must cover the composition and selection range. // Returns false if the information cannot be retrieved right now. virtual bool GetTextRange(ui::Range* range) = 0; // Retrieves the UTF-16 based character range of current composition text. // Returns false if the information cannot be retrieved right now. virtual bool GetCompositionTextRange(ui::Range* range) = 0; // Retrieves the UTF-16 based character range of current selection. // Returns false if the information cannot be retrieved right now. virtual bool GetSelectionRange(ui::Range* range) = 0; // Selects the given UTF-16 based character range. Current composition text // will be confirmed before selecting the range. // Returns false if the operation is not supported. virtual bool SetSelectionRange(const ui::Range& range) = 0; // Deletes contents in the given UTF-16 based character range. Current // composition text will be confirmed before deleting the range. // The input caret will be moved to the place where the range gets deleted. // Returns false if the oepration is not supported. virtual bool DeleteRange(const ui::Range& range) = 0; // Retrieves the text content in a given UTF-16 based character range. // The result will be stored into |*text|. // Returns false if the operation is not supported or the specified range // is out of the text range returned by GetTextRange(). virtual bool GetTextFromRange(const ui::Range& range, string16* text) = 0; // Miscellaneous ------------------------------------------------------------ // Called whenever current keyboard layout or input method is changed, // especially the change of input locale and text direction. virtual void OnInputMethodChanged() = 0; // Called whenever the user requests to change the text direction and layout // alignment of the current text box. It’s for supporting ctrl-shift on // Windows. // Returns false if the operation is not supported. virtual bool ChangeTextDirectionAndLayoutAlignment( base::i18n::TextDirection direction) = 0; }; } // namespace ui #endif // UI_BASE_IME_TEXT_INPUT_CLIENT_H_