// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/layout.h" #include #include #include #include "base/basictypes.h" #include "base/command_line.h" #include "base/logging.h" #include "build/build_config.h" #include "ui/base/ui_base_switches.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" #if defined(OS_MACOSX) && !defined(OS_IOS) #include "base/mac/mac_util.h" #endif #if defined(OS_WIN) #include "base/win/metro.h" #include #endif // defined(OS_WIN) namespace { #if defined(OS_WIN) // Helper function that determines whether we want to optimize the UI for touch. bool UseTouchOptimizedUI() { // If --touch-optimized-ui is specified and not set to "auto", then override // the hardware-determined setting (eg. for testing purposes). static bool has_touch_optimized_ui = CommandLine::ForCurrentProcess()-> HasSwitch(switches::kTouchOptimizedUI); if (has_touch_optimized_ui) { const std::string switch_value = CommandLine::ForCurrentProcess()-> GetSwitchValueASCII(switches::kTouchOptimizedUI); // Note that simply specifying the switch is the same as enabled. if (switch_value.empty() || switch_value == switches::kTouchOptimizedUIEnabled) { return true; } else if (switch_value == switches::kTouchOptimizedUIDisabled) { return false; } else if (switch_value != switches::kTouchOptimizedUIAuto) { LOG(ERROR) << "Invalid --touch-optimized-ui option: " << switch_value; } } // We use the touch layout only when we are running in Metro mode. return base::win::IsMetroProcess() && base::win::IsTouchEnabled(); } #endif // defined(OS_WIN) const float kScaleFactorScales[] = {1.0f, 1.4f, 1.8f, 2.0f}; COMPILE_ASSERT(ui::NUM_SCALE_FACTORS == arraysize(kScaleFactorScales), kScaleFactorScales_incorrect_size); const size_t kScaleFactorScalesLength = arraysize(kScaleFactorScales); std::vector& GetSupportedScaleFactorsInternal() { static std::vector* supported_scale_factors = new std::vector(); if (supported_scale_factors->empty()) { #if !defined(OS_IOS) // On platforms other than iOS, 100P is always a supported scale factor. supported_scale_factors->push_back(ui::SCALE_FACTOR_100P); #endif #if defined(OS_IOS) gfx::Display display = gfx::Screen::GetNativeScreen()->GetPrimaryDisplay(); if (display.device_scale_factor() > 1.0) { DCHECK_EQ(2.0, display.device_scale_factor()); supported_scale_factors->push_back(ui::SCALE_FACTOR_200P); } else { supported_scale_factors->push_back(ui::SCALE_FACTOR_100P); } #elif defined(OS_MACOSX) if (base::mac::IsOSLionOrLater()) supported_scale_factors->push_back(ui::SCALE_FACTOR_200P); #elif defined(OS_WIN) && defined(ENABLE_HIDPI) if (base::win::IsMetroProcess() && base::win::IsTouchEnabled()) { supported_scale_factors->push_back(ui::SCALE_FACTOR_140P); supported_scale_factors->push_back(ui::SCALE_FACTOR_180P); } #elif defined(USE_ASH) supported_scale_factors->push_back(ui::SCALE_FACTOR_200P); #endif } return *supported_scale_factors; } } // namespace namespace ui { // Note that this function should be extended to select // LAYOUT_TOUCH when appropriate on more platforms than just // Windows. DisplayLayout GetDisplayLayout() { #if defined(USE_ASH) return LAYOUT_ASH; #elif defined(OS_WIN) if (UseTouchOptimizedUI()) return LAYOUT_TOUCH; return LAYOUT_DESKTOP; #else return LAYOUT_DESKTOP; #endif } ScaleFactor GetScaleFactorFromScale(float scale) { ScaleFactor closest_match = SCALE_FACTOR_100P; float smallest_diff = std::numeric_limits::max(); const std::vector& supported = GetSupportedScaleFactorsInternal(); for (size_t i = 0; i < supported.size(); ++i) { ScaleFactor scale_factor = supported[i]; float diff = std::abs(kScaleFactorScales[scale_factor] - scale); if (diff < smallest_diff) { closest_match = scale_factor; smallest_diff = diff; } } return closest_match; } float GetScaleFactorScale(ScaleFactor scale_factor) { return kScaleFactorScales[scale_factor]; } std::vector GetSupportedScaleFactors() { return GetSupportedScaleFactorsInternal(); } bool IsScaleFactorSupported(ScaleFactor scale_factor) { const std::vector& supported = GetSupportedScaleFactorsInternal(); return std::find(supported.begin(), supported.end(), scale_factor) != supported.end(); } namespace test { void SetSupportedScaleFactors( const std::vector& scale_factors) { std::vector& supported_scale_factors = GetSupportedScaleFactorsInternal(); supported_scale_factors = scale_factors; } } // namespace test #if !defined(OS_MACOSX) ScaleFactor GetScaleFactorForNativeView(gfx::NativeView view) { gfx::Screen* screen = gfx::Screen::GetScreenFor(view); if (screen->IsDIPEnabled()) { gfx::Display display = screen->GetDisplayNearestWindow(view); return GetScaleFactorFromScale(display.device_scale_factor()); } return ui::SCALE_FACTOR_100P; } #endif // !defined(OS_MACOSX) } // namespace ui