// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_ #define UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_ #include #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/strings/string16.h" #include "ui/base/models/menu_model.h" namespace gfx { class Image; } namespace ui { class ButtonMenuItemModel; // A simple MenuModel implementation with an imperative API for adding menu // items. This makes it easy to construct fixed menus. Menus populated by // dynamic data sources may be better off implementing MenuModel directly. // The breadth of MenuModel is not exposed through this API. class UI_BASE_EXPORT SimpleMenuModel : public MenuModel { public: class UI_BASE_EXPORT Delegate { public: virtual ~Delegate() {} // Methods for determining the state of specific command ids. virtual bool IsCommandIdChecked(int command_id) const = 0; virtual bool IsCommandIdEnabled(int command_id) const = 0; virtual bool IsCommandIdVisible(int command_id) const; // Gets the accelerator for the specified command id. Returns true if the // command id has a valid accelerator, false otherwise. virtual bool GetAcceleratorForCommandId( int command_id, ui::Accelerator* accelerator) = 0; // Some command ids have labels, sublabels, minor text and icons that change // over time. virtual bool IsItemForCommandIdDynamic(int command_id) const; virtual base::string16 GetLabelForCommandId(int command_id) const; virtual base::string16 GetSublabelForCommandId(int command_id) const; virtual base::string16 GetMinorTextForCommandId(int command_id) const; // Gets the icon for the item with the specified id, returning true if there // is an icon, false otherwise. virtual bool GetIconForCommandId(int command_id, gfx::Image* icon) const; // Notifies the delegate that the item with the specified command id was // visually highlighted within the menu. virtual void CommandIdHighlighted(int command_id); // Performs the action associates with the specified command id. // The passed |event_flags| are the flags from the event which issued this // command and they can be examined to find modifier keys. virtual void ExecuteCommand(int command_id, int event_flags) = 0; // Notifies the delegate that the menu is about to show. virtual void MenuWillShow(SimpleMenuModel* source); // Notifies the delegate that the menu has closed. virtual void MenuClosed(SimpleMenuModel* source); }; // The Delegate can be NULL, though if it is items can't be checked or // disabled. explicit SimpleMenuModel(Delegate* delegate); ~SimpleMenuModel() override; // Methods for adding items to the model. void AddItem(int command_id, const base::string16& label); void AddItemWithStringId(int command_id, int string_id); void AddCheckItem(int command_id, const base::string16& label); void AddCheckItemWithStringId(int command_id, int string_id); void AddRadioItem(int command_id, const base::string16& label, int group_id); void AddRadioItemWithStringId(int command_id, int string_id, int group_id); // Adds a separator of the specified type to the model. // - Adding a separator after another separator is always invalid if they // differ in type, but silently ignored if they are both NORMAL. // - Adding a separator to an empty model is invalid, unless they are NORMAL // or SPACING. NORMAL separators are silently ignored if the model is empty. void AddSeparator(MenuSeparatorType separator_type); // These three methods take pointers to various sub-models. These models // should be owned by the same owner of this SimpleMenuModel. void AddButtonItem(int command_id, ButtonMenuItemModel* model); void AddSubMenu(int command_id, const base::string16& label, MenuModel* model); void AddSubMenuWithStringId(int command_id, int string_id, MenuModel* model); // Methods for inserting items into the model. void InsertItemAt(int index, int command_id, const base::string16& label); void InsertItemWithStringIdAt(int index, int command_id, int string_id); void InsertSeparatorAt(int index, MenuSeparatorType separator_type); void InsertCheckItemAt(int index, int command_id, const base::string16& label); void InsertCheckItemWithStringIdAt(int index, int command_id, int string_id); void InsertRadioItemAt(int index, int command_id, const base::string16& label, int group_id); void InsertRadioItemWithStringIdAt( int index, int command_id, int string_id, int group_id); void InsertSubMenuAt(int index, int command_id, const base::string16& label, MenuModel* model); void InsertSubMenuWithStringIdAt( int index, int command_id, int string_id, MenuModel* model); // Remove item at specified index from the model. void RemoveItemAt(int index); // Sets the icon for the item at |index|. void SetIcon(int index, const gfx::Image& icon); // Sets the sublabel for the item at |index|. void SetSublabel(int index, const base::string16& sublabel); // Sets the minor text for the item at |index|. void SetMinorText(int index, const base::string16& minor_text); // Clears all items. Note that it does not free MenuModel of submenu. void Clear(); // Returns the index of the item that has the given |command_id|. Returns // -1 if not found. int GetIndexOfCommandId(int command_id); // Overridden from MenuModel: bool HasIcons() const override; int GetItemCount() const override; ItemType GetTypeAt(int index) const override; ui::MenuSeparatorType GetSeparatorTypeAt(int index) const override; int GetCommandIdAt(int index) const override; base::string16 GetLabelAt(int index) const override; base::string16 GetSublabelAt(int index) const override; base::string16 GetMinorTextAt(int index) const override; bool IsItemDynamicAt(int index) const override; bool GetAcceleratorAt(int index, ui::Accelerator* accelerator) const override; bool IsItemCheckedAt(int index) const override; int GetGroupIdAt(int index) const override; bool GetIconAt(int index, gfx::Image* icon) override; ui::ButtonMenuItemModel* GetButtonMenuItemAt(int index) const override; bool IsEnabledAt(int index) const override; bool IsVisibleAt(int index) const override; void HighlightChangedTo(int index) override; void ActivatedAt(int index) override; void ActivatedAt(int index, int event_flags) override; MenuModel* GetSubmenuModelAt(int index) const override; void MenuWillShow() override; void MenuClosed() override; void SetMenuModelDelegate( ui::MenuModelDelegate* menu_model_delegate) override; MenuModelDelegate* GetMenuModelDelegate() const override; protected: void set_delegate(Delegate* delegate) { delegate_ = delegate; } Delegate* delegate() { return delegate_; } // One or more of the menu menu items associated with the model has changed. // Do any handling if necessary. virtual void MenuItemsChanged(); private: struct Item; typedef std::vector ItemVector; // Returns |index|. int ValidateItemIndex(int index) const; // Functions for inserting items into |items_|. void AppendItem(const Item& item); void InsertItemAtIndex(const Item& item, int index); void ValidateItem(const Item& item); // Notify the delegate that the menu is closed. void OnMenuClosed(); ItemVector items_; Delegate* delegate_; MenuModelDelegate* menu_model_delegate_; base::WeakPtrFactory method_factory_; DISALLOW_COPY_AND_ASSIGN(SimpleMenuModel); }; } // namespace ui #endif // UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_