// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_ #define UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_ #include #include "base/memory/weak_ptr.h" #include "base/string16.h" #include "ui/base/models/menu_model.h" namespace gfx { class Image; } namespace ui { class ButtonMenuItemModel; // A simple MenuModel implementation with an imperative API for adding menu // items. This makes it easy to construct fixed menus. Menus populated by // dynamic data sources may be better off implementing MenuModel directly. // The breadth of MenuModel is not exposed through this API. class UI_EXPORT SimpleMenuModel : public MenuModel { public: class UI_EXPORT Delegate { public: // Methods for determining the state of specific command ids. virtual bool IsCommandIdChecked(int command_id) const = 0; virtual bool IsCommandIdEnabled(int command_id) const = 0; virtual bool IsCommandIdVisible(int command_id) const; // Gets the accelerator for the specified command id. Returns true if the // command id has a valid accelerator, false otherwise. virtual bool GetAcceleratorForCommandId( int command_id, ui::Accelerator* accelerator) = 0; // Some command ids have labels and icons that change over time. virtual bool IsItemForCommandIdDynamic(int command_id) const; virtual string16 GetLabelForCommandId(int command_id) const; // Gets the icon for the item with the specified id, returning true if there // is an icon, false otherwise. virtual bool GetIconForCommandId(int command_id, gfx::Image* icon) const; // Notifies the delegate that the item with the specified command id was // visually highlighted within the menu. virtual void CommandIdHighlighted(int command_id); // Performs the action associated with the specified command id. virtual void ExecuteCommand(int command_id) = 0; // Performs the action associates with the specified command id // with |event_flags|. virtual void ExecuteCommand(int command_id, int event_flags); // Notifies the delegate that the menu is about to show. virtual void MenuWillShow(SimpleMenuModel* source); // Notifies the delegate that the menu has closed. virtual void MenuClosed(SimpleMenuModel* source); protected: virtual ~Delegate() {} }; // The Delegate can be NULL, though if it is items can't be checked or // disabled. explicit SimpleMenuModel(Delegate* delegate); virtual ~SimpleMenuModel(); // Methods for adding items to the model. void AddItem(int command_id, const string16& label); void AddItemWithStringId(int command_id, int string_id); void AddSeparator(MenuSeparatorType separator_type); void AddCheckItem(int command_id, const string16& label); void AddCheckItemWithStringId(int command_id, int string_id); void AddRadioItem(int command_id, const string16& label, int group_id); void AddRadioItemWithStringId(int command_id, int string_id, int group_id); // These three methods take pointers to various sub-models. These models // should be owned by the same owner of this SimpleMenuModel. void AddButtonItem(int command_id, ButtonMenuItemModel* model); void AddSubMenu(int command_id, const string16& label, MenuModel* model); void AddSubMenuWithStringId(int command_id, int string_id, MenuModel* model); // Methods for inserting items into the model. void InsertItemAt(int index, int command_id, const string16& label); void InsertItemWithStringIdAt(int index, int command_id, int string_id); void InsertSeparatorAt(int index, MenuSeparatorType separator_type); void InsertCheckItemAt(int index, int command_id, const string16& label); void InsertCheckItemWithStringIdAt(int index, int command_id, int string_id); void InsertRadioItemAt( int index, int command_id, const string16& label, int group_id); void InsertRadioItemWithStringIdAt( int index, int command_id, int string_id, int group_id); void InsertSubMenuAt( int index, int command_id, const string16& label, MenuModel* model); void InsertSubMenuWithStringIdAt( int index, int command_id, int string_id, MenuModel* model); // Sets the icon for the item at |index|. void SetIcon(int index, const gfx::Image& icon); // Clears all items. Note that it does not free MenuModel of submenu. void Clear(); // Returns the index of the item that has the given |command_id|. Returns // -1 if not found. int GetIndexOfCommandId(int command_id); // Overridden from MenuModel: virtual bool HasIcons() const OVERRIDE; virtual int GetItemCount() const OVERRIDE; virtual ItemType GetTypeAt(int index) const OVERRIDE; virtual ui::MenuSeparatorType GetSeparatorTypeAt(int index) const OVERRIDE; virtual int GetCommandIdAt(int index) const OVERRIDE; virtual string16 GetLabelAt(int index) const OVERRIDE; virtual bool IsItemDynamicAt(int index) const OVERRIDE; virtual bool GetAcceleratorAt(int index, ui::Accelerator* accelerator) const OVERRIDE; virtual bool IsItemCheckedAt(int index) const OVERRIDE; virtual int GetGroupIdAt(int index) const OVERRIDE; virtual bool GetIconAt(int index, gfx::Image* icon) OVERRIDE; virtual ui::ButtonMenuItemModel* GetButtonMenuItemAt( int index) const OVERRIDE; virtual bool IsEnabledAt(int index) const OVERRIDE; virtual bool IsVisibleAt(int index) const OVERRIDE; virtual void HighlightChangedTo(int index) OVERRIDE; virtual void ActivatedAt(int index) OVERRIDE; virtual void ActivatedAt(int index, int event_flags) OVERRIDE; virtual MenuModel* GetSubmenuModelAt(int index) const OVERRIDE; virtual void MenuWillShow() OVERRIDE; virtual void MenuClosed() OVERRIDE; virtual void SetMenuModelDelegate( ui::MenuModelDelegate* menu_model_delegate) OVERRIDE; protected: // Some variants of this model (SystemMenuModel) relies on items to be // inserted backwards. This is counter-intuitive for the API, so rather than // forcing customers to insert things backwards, we return the indices // backwards instead. That's what this method is for. By default, it just // returns what it's passed. virtual int FlipIndex(int index) const; void set_delegate(Delegate* delegate) { delegate_ = delegate; } Delegate* delegate() { return delegate_; } MenuModelDelegate* menu_model_delegate() { return menu_model_delegate_; } private: struct Item; typedef std::vector ItemVector; // Caller needs to call FlipIndex() if necessary. Returns |index|. int ValidateItemIndex(int index) const; // Functions for inserting items into |items_|. void AppendItem(const Item& item); void InsertItemAtIndex(const Item& item, int index); void ValidateItem(const Item& item); // Notify the delegate that the menu is closed. void OnMenuClosed(); ItemVector items_; Delegate* delegate_; MenuModelDelegate* menu_model_delegate_; base::WeakPtrFactory method_factory_; DISALLOW_COPY_AND_ASSIGN(SimpleMenuModel); }; } // namespace ui #endif // UI_BASE_MODELS_SIMPLE_MENU_MODEL_H_