// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_TEST_BASE_UI_CONTROLS_AURA_H_ #define UI_TEST_BASE_UI_CONTROLS_AURA_H_ #include "base/callback_forward.h" #include "ui/base/test/ui_controls.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/gfx/native_widget_types.h" namespace ui_controls { // An interface to provide Aura implementation of UI control. class UIControlsAura { public: UIControlsAura(); virtual ~UIControlsAura(); virtual bool SendKeyPress(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command) = 0; virtual bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, ui::KeyboardCode key, bool control, bool shift, bool alt, bool command, const base::Closure& task) = 0; // Simulate a mouse move. (x,y) are absolute screen coordinates. virtual bool SendMouseMove(long x, long y) = 0; virtual bool SendMouseMoveNotifyWhenDone(long x, long y, const base::Closure& task) = 0; // Sends a mouse down and/or up message. The click will be sent to wherever // the cursor currently is, so be sure to move the cursor before calling this // (and be sure the cursor has arrived!). virtual bool SendMouseEvents(MouseButton type, int state) =0; virtual bool SendMouseEventsNotifyWhenDone(MouseButton type, int state, const base::Closure& task) = 0; // Same as SendMouseEvents with BUTTON_UP | BUTTON_DOWN. virtual bool SendMouseClick(MouseButton type) = 0; // Runs |closure| after processing all pending ui events. virtual void RunClosureAfterAllPendingUIEvents( const base::Closure& closure) = 0; }; } // namespace ui_controls #endif // UI_TEST_BASE_UI_CONTROLS_AURA_H_