// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/touch/selection_bound.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/rect.h" namespace ui { TEST(SelectionBoundTest, RectBetweenSelectionBounds) { SelectionBound b1, b2; // Simple case of aligned vertical bounds of equal height b1.SetEdge(gfx::Point(0, 20), gfx::Point(0, 25)); b2.SetEdge(gfx::Point(110, 20), gfx::Point(110, 25)); gfx::Rect expected_rect( b1.edge_top_rounded().x(), b1.edge_top_rounded().y(), b2.edge_top_rounded().x() - b1.edge_top_rounded().x(), b2.edge_bottom_rounded().y() - b2.edge_top_rounded().y()); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); // Parallel vertical bounds of different heights b1.SetEdge(gfx::Point(10, 20), gfx::Point(10, 25)); b2.SetEdge(gfx::Point(110, 0), gfx::Point(110, 35)); expected_rect = gfx::Rect( b1.edge_top_rounded().x(), b2.edge_top_rounded().y(), b2.edge_top_rounded().x() - b1.edge_top_rounded().x(), b2.edge_bottom_rounded().y() - b2.edge_top_rounded().y()); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); b1.SetEdge(gfx::Point(10, 20), gfx::Point(10, 30)); b2.SetEdge(gfx::Point(110, 25), gfx::Point(110, 45)); expected_rect = gfx::Rect( b1.edge_top_rounded().x(), b1.edge_top_rounded().y(), b2.edge_top_rounded().x() - b1.edge_top_rounded().x(), b2.edge_bottom_rounded().y() - b1.edge_top_rounded().y()); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); b1.SetEdge(gfx::Point(10, 20), gfx::Point(10, 30)); b2.SetEdge(gfx::Point(110, 40), gfx::Point(110, 60)); expected_rect = gfx::Rect( b1.edge_top_rounded().x(), b1.edge_top_rounded().y(), b2.edge_top_rounded().x() - b1.edge_top_rounded().x(), b2.edge_bottom_rounded().y() - b1.edge_top_rounded().y()); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); // Overlapping vertical bounds b1.SetEdge(gfx::Point(10, 20), gfx::Point(10, 30)); b2.SetEdge(gfx::Point(10, 25), gfx::Point(10, 40)); expected_rect = gfx::Rect( b1.edge_top_rounded().x(), b1.edge_top_rounded().y(), 0, b2.edge_bottom_rounded().y() - b1.edge_top_rounded().y()); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); // Non-vertical bounds: "\ \" b1.SetEdge(gfx::Point(10, 20), gfx::Point(20, 30)); b2.SetEdge(gfx::Point(110, 40), gfx::Point(120, 60)); expected_rect = gfx::Rect( b1.edge_top_rounded().x(), b1.edge_top_rounded().y(), b2.edge_bottom_rounded().x() - b1.edge_top_rounded().x(), b2.edge_bottom_rounded().y() - b1.edge_top_rounded().y()); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); // Non-vertical bounds: "/ \" b1.SetEdge(gfx::Point(20, 30), gfx::Point(0, 40)); b2.SetEdge(gfx::Point(110, 30), gfx::Point(120, 40)); expected_rect = gfx::Rect( b1.edge_bottom_rounded().x(), b1.edge_top_rounded().y(), b2.edge_bottom_rounded().x() - b1.edge_bottom_rounded().x(), b2.edge_bottom_rounded().y() - b2.edge_top_rounded().y()); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b1, b2)); EXPECT_EQ(expected_rect, RectBetweenSelectionBounds(b2, b1)); } } // namespace ui