// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/touch/touch_enabled.h" #include "base/command_line.h" #include "base/logging.h" #include "ui/base/touch/touch_device.h" #include "ui/base/ui_base_switches.h" #include "ui/events/base_event_utils.h" #include "ui/events/event_switches.h" namespace ui { namespace { enum class TouchEventsStatus { AUTO, DISABLED, ENABLED, }; TouchEventsStatus ComputeTouchFlagStatus() { auto* command_line = base::CommandLine::ForCurrentProcess(); const std::string touch_enabled_switch = command_line->HasSwitch(switches::kTouchEvents) ? command_line->GetSwitchValueASCII(switches::kTouchEvents) : switches::kTouchEventsAuto; if (touch_enabled_switch.empty() || touch_enabled_switch == switches::kTouchEventsEnabled) { return TouchEventsStatus::ENABLED; } if (touch_enabled_switch == switches::kTouchEventsAuto) return TouchEventsStatus::AUTO; DLOG_IF(ERROR, touch_enabled_switch != switches::kTouchEventsDisabled) << "Invalid --touch-events option: " << touch_enabled_switch; return TouchEventsStatus::DISABLED; } } // namespace bool AreTouchEventsEnabled() { static TouchEventsStatus touch_flag_status = ComputeTouchFlagStatus(); // The #touch-events flag is used to force and simulate the presence or // absence of touch devices. Only if the flag is set to AUTO, we need to check // for the actual availability of touch devices. if (touch_flag_status == TouchEventsStatus::AUTO) return GetTouchScreensAvailability() == TouchScreensAvailability::ENABLED; return touch_flag_status == TouchEventsStatus::ENABLED; } } // namespace ui