// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/base/win/mouse_wheel_util.h" #include #include "base/auto_reset.h" #include "ui/base/view_prop.h" #include "ui/gfx/win/hwnd_util.h" namespace ui { // Property used to indicate the HWND supports having mouse wheel messages // rerouted to it. static const char* const kHWNDSupportMouseWheelRerouting = "__HWND_MW_REROUTE_OK"; static bool WindowSupportsRerouteMouseWheel(HWND window) { while (GetWindowLong(window, GWL_STYLE) & WS_CHILD) { if (!IsWindow(window)) break; if (ViewProp::GetValue(window, kHWNDSupportMouseWheelRerouting) != NULL) { return true; } window = GetParent(window); } return false; } static bool IsCompatibleWithMouseWheelRedirection(HWND window) { std::wstring class_name = gfx::GetClassName(window); // Mousewheel redirection to comboboxes is a surprising and // undesireable user behavior. return !(class_name == L"ComboBox" || class_name == L"ComboBoxEx32"); } static bool CanRedirectMouseWheelFrom(HWND window) { std::wstring class_name = gfx::GetClassName(window); // Older Thinkpad mouse wheel drivers create a window under mouse wheel // pointer. Detect if we are dealing with this window. In this case we // don't need to do anything as the Thinkpad mouse driver will send // mouse wheel messages to the right window. if ((class_name == L"Syn Visual Class") || (class_name == L"SynTrackCursorWindowClass")) return false; return true; } ViewProp* SetWindowSupportsRerouteMouseWheel(HWND hwnd) { return new ViewProp(hwnd, kHWNDSupportMouseWheelRerouting, reinterpret_cast(true)); } bool RerouteMouseWheel(HWND window, WPARAM w_param, LPARAM l_param) { // Since this is called from a subclass for every window, we can get // here recursively. This will happen if, for example, a control // reflects wheel scroll messages to its parent. Bail out if we got // here recursively. static bool recursion_break = false; if (recursion_break) return false; // Check if this window's class has a bad interaction with rerouting. if (!IsCompatibleWithMouseWheelRedirection(window)) return false; DWORD current_process = GetCurrentProcessId(); POINT wheel_location = { GET_X_LPARAM(l_param), GET_Y_LPARAM(l_param) }; HWND window_under_wheel = WindowFromPoint(wheel_location); if (!CanRedirectMouseWheelFrom(window_under_wheel)) return false; // Find the lowest Chrome window in the hierarchy that can be the // target of mouse wheel redirection. while (window != window_under_wheel) { // If window_under_wheel is not a valid Chrome window, then return true to // suppress further processing of the message. if (!::IsWindow(window_under_wheel)) return true; DWORD wheel_window_process = 0; GetWindowThreadProcessId(window_under_wheel, &wheel_window_process); if (current_process != wheel_window_process) { if (IsChild(window, window_under_wheel)) { // If this message is reflected from a child window in a different // process (happens with out of process windowed plugins) then // we don't want to reroute the wheel message. return false; } else { // The wheel is scrolling over an unrelated window. Make sure that we // have marked that window as supporting mouse wheel rerouting. // Otherwise, we cannot send random WM_MOUSEWHEEL messages to arbitrary // windows. So just drop the message. if (!WindowSupportsRerouteMouseWheel(window_under_wheel)) return true; } } // If the child window is transparent, then it is not interested in // receiving wheel events. if (IsChild(window, window_under_wheel) && ::GetWindowLong( window_under_wheel, GWL_EXSTYLE) & WS_EX_TRANSPARENT) { return false; } // window_under_wheel is a Chrome window. If allowed, redirect. if (IsCompatibleWithMouseWheelRedirection(window_under_wheel)) { base::AutoReset auto_reset_recursion_break(&recursion_break, true); SendMessage(window_under_wheel, WM_MOUSEWHEEL, w_param, l_param); return true; } // If redirection is disallowed, try the parent. window_under_wheel = GetAncestor(window_under_wheel, GA_PARENT); } // If we traversed back to the starting point, we should process // this message normally; return false. return false; } } // namespace ui