// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/compositor.h" #include #include #include "base/bind.h" #include "base/command_line.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram.h" #include "base/strings/string_util.h" #include "base/sys_info.h" #include "base/trace_event/trace_event.h" #include "cc/base/switches.h" #include "cc/input/input_handler.h" #include "cc/layers/layer.h" #include "cc/output/begin_frame_args.h" #include "cc/output/context_provider.h" #include "cc/output/latency_info_swap_promise.h" #include "cc/scheduler/begin_frame_source.h" #include "cc/surfaces/surface_id_allocator.h" #include "cc/trees/layer_tree_host.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/compositor_switches.h" #include "ui/compositor/compositor_vsync_manager.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator_collection.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_switches.h" namespace { const double kDefaultRefreshRate = 60.0; const double kTestRefreshRate = 200.0; } // namespace namespace ui { CompositorLock::CompositorLock(Compositor* compositor) : compositor_(compositor) { if (compositor_->locks_will_time_out_) { compositor_->task_runner_->PostDelayedTask( FROM_HERE, base::Bind(&CompositorLock::CancelLock, AsWeakPtr()), base::TimeDelta::FromMilliseconds(kCompositorLockTimeoutMs)); } } CompositorLock::~CompositorLock() { CancelLock(); } void CompositorLock::CancelLock() { if (!compositor_) return; compositor_->UnlockCompositor(); compositor_ = NULL; } Compositor::Compositor(ui::ContextFactory* context_factory, scoped_refptr task_runner) : context_factory_(context_factory), root_layer_(NULL), widget_(gfx::kNullAcceleratedWidget), widget_valid_(false), output_surface_requested_(false), surface_id_allocator_(context_factory->CreateSurfaceIdAllocator()), task_runner_(task_runner), vsync_manager_(new CompositorVSyncManager()), device_scale_factor_(0.0f), last_started_frame_(0), last_ended_frame_(0), locks_will_time_out_(true), compositor_lock_(NULL), layer_animator_collection_(this), weak_ptr_factory_(this) { root_web_layer_ = cc::Layer::Create(Layer::UILayerSettings()); base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); cc::LayerTreeSettings settings; // This will ensure PictureLayers always can have LCD text, to match the // previous behaviour with ContentLayers, where LCD-not-allowed notifications // were ignored. settings.layers_always_allowed_lcd_text = true; // Use occlusion to allow more overlapping windows to take less memory. settings.use_occlusion_for_tile_prioritization = true; settings.renderer_settings.refresh_rate = context_factory_->DoesCreateTestContexts() ? kTestRefreshRate : kDefaultRefreshRate; settings.main_frame_before_activation_enabled = false; if (command_line->HasSwitch(switches::kDisableGpuVsync)) { std::string display_vsync_string = command_line->GetSwitchValueASCII(switches::kDisableGpuVsync); if (display_vsync_string == "gpu") { settings.renderer_settings.disable_display_vsync = true; } else if (display_vsync_string == "beginframe") { settings.wait_for_beginframe_interval = false; } else { settings.renderer_settings.disable_display_vsync = true; settings.wait_for_beginframe_interval = false; } } settings.renderer_settings.partial_swap_enabled = !command_line->HasSwitch(switches::kUIDisablePartialSwap); #if defined(OS_WIN) settings.renderer_settings.finish_rendering_on_resize = true; #elif defined(OS_MACOSX) settings.renderer_settings.delay_releasing_overlay_resources = true; #endif // These flags should be mirrored by renderer versions in content/renderer/. settings.initial_debug_state.show_debug_borders = command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders); settings.initial_debug_state.show_fps_counter = command_line->HasSwitch(cc::switches::kUIShowFPSCounter); settings.initial_debug_state.show_layer_animation_bounds_rects = command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds); settings.initial_debug_state.show_paint_rects = command_line->HasSwitch(switches::kUIShowPaintRects); settings.initial_debug_state.show_property_changed_rects = command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects); settings.initial_debug_state.show_surface_damage_rects = command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects); settings.initial_debug_state.show_screen_space_rects = command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects); settings.initial_debug_state.show_replica_screen_space_rects = command_line->HasSwitch(cc::switches::kUIShowReplicaScreenSpaceRects); settings.initial_debug_state.SetRecordRenderingStats( command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking)); settings.use_property_trees = command_line->HasSwitch(cc::switches::kEnableCompositorPropertyTrees); settings.use_zero_copy = IsUIZeroCopyEnabled(); settings.renderer_settings.use_rgba_4444_textures = command_line->HasSwitch(switches::kUIEnableRGBA4444Textures); // UI compositor always uses partial raster if not using zero-copy. Zero copy // doesn't currently support partial raster. settings.use_partial_raster = !settings.use_zero_copy; // Use CPU_READ_WRITE_PERSISTENT memory buffers to support partial tile // raster if needed. gfx::BufferUsage usage = settings.use_partial_raster ? gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT : gfx::BufferUsage::GPU_READ_CPU_READ_WRITE; for (size_t format = 0; format < static_cast(gfx::BufferFormat::LAST) + 1; format++) { DCHECK_GT(settings.use_image_texture_targets.size(), format); settings.use_image_texture_targets[format] = context_factory_->GetImageTextureTarget( static_cast(format), usage); } // Note: Only enable image decode tasks if we have more than one worker // thread. settings.image_decode_tasks_enabled = false; settings.use_compositor_animation_timelines = command_line->HasSwitch(switches::kUIEnableCompositorAnimationTimelines); #if !defined(OS_ANDROID) // TODO(sohanjg): Revisit this memory usage in tile manager. cc::ManagedMemoryPolicy policy( 512 * 1024 * 1024, gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE, settings.memory_policy_.num_resources_limit); settings.memory_policy_ = policy; #endif base::TimeTicks before_create = base::TimeTicks::Now(); cc::LayerTreeHost::InitParams params; params.client = this; params.shared_bitmap_manager = context_factory_->GetSharedBitmapManager(); params.gpu_memory_buffer_manager = context_factory_->GetGpuMemoryBufferManager(); params.task_graph_runner = context_factory_->GetTaskGraphRunner(); params.settings = &settings; params.main_task_runner = task_runner_; host_ = cc::LayerTreeHost::CreateSingleThreaded(this, ¶ms); UMA_HISTOGRAM_TIMES("GPU.CreateBrowserCompositor", base::TimeTicks::Now() - before_create); host_->SetRootLayer(root_web_layer_); host_->set_surface_id_namespace(surface_id_allocator_->id_namespace()); host_->SetVisible(true); } Compositor::~Compositor() { TRACE_EVENT0("shutdown", "Compositor::destructor"); CancelCompositorLock(); DCHECK(!compositor_lock_); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingShuttingDown(this)); FOR_EACH_OBSERVER(CompositorAnimationObserver, animation_observer_list_, OnCompositingShuttingDown(this)); if (root_layer_) root_layer_->ResetCompositor(); // Stop all outstanding draws before telling the ContextFactory to tear // down any contexts that the |host_| may rely upon. host_.reset(); context_factory_->RemoveCompositor(this); } void Compositor::SetOutputSurface( scoped_ptr output_surface) { output_surface_requested_ = false; host_->SetOutputSurface(output_surface.Pass()); } void Compositor::ScheduleDraw() { host_->SetNeedsCommit(); } void Compositor::SetRootLayer(Layer* root_layer) { if (root_layer_ == root_layer) return; if (root_layer_) root_layer_->ResetCompositor(); root_layer_ = root_layer; root_web_layer_->RemoveAllChildren(); if (root_layer_) root_layer_->SetCompositor(this, root_web_layer_); } void Compositor::SetHostHasTransparentBackground( bool host_has_transparent_background) { host_->set_has_transparent_background(host_has_transparent_background); } void Compositor::ScheduleFullRedraw() { // TODO(enne): Some callers (mac) call this function expecting that it // will also commit. This should probably just redraw the screen // from damage and not commit. ScheduleDraw/ScheduleRedraw need // better names. host_->SetNeedsRedraw(); host_->SetNeedsCommit(); } void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) { // TODO(enne): Make this not commit. See ScheduleFullRedraw. host_->SetNeedsRedrawRect(damage_rect); host_->SetNeedsCommit(); } void Compositor::FinishAllRendering() { host_->FinishAllRendering(); } void Compositor::DisableSwapUntilResize() { host_->FinishAllRendering(); context_factory_->ResizeDisplay(this, gfx::Size()); } void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) { scoped_ptr swap_promise( new cc::LatencyInfoSwapPromise(latency_info)); host_->QueueSwapPromise(swap_promise.Pass()); } void Compositor::SetScaleAndSize(float scale, const gfx::Size& size_in_pixel) { DCHECK_GT(scale, 0); if (!size_in_pixel.IsEmpty()) { size_ = size_in_pixel; host_->SetViewportSize(size_in_pixel); root_web_layer_->SetBounds(size_in_pixel); context_factory_->ResizeDisplay(this, size_in_pixel); } if (device_scale_factor_ != scale) { device_scale_factor_ = scale; host_->SetDeviceScaleFactor(scale); if (root_layer_) root_layer_->OnDeviceScaleFactorChanged(scale); } } void Compositor::SetBackgroundColor(SkColor color) { host_->set_background_color(color); ScheduleDraw(); } void Compositor::SetVisible(bool visible) { host_->SetVisible(visible); } bool Compositor::IsVisible() { return host_->visible(); } void Compositor::SetAuthoritativeVSyncInterval( const base::TimeDelta& interval) { if (base::CommandLine::ForCurrentProcess()->HasSwitch( cc::switches::kEnableBeginFrameScheduling)) { host_->SetAuthoritativeVSyncInterval(interval); return; } vsync_manager_->SetAuthoritativeVSyncInterval(interval); } void Compositor::SetAcceleratedWidget(gfx::AcceleratedWidget widget) { // This function should only get called once. DCHECK(!widget_valid_); widget_ = widget; widget_valid_ = true; if (output_surface_requested_) context_factory_->CreateOutputSurface(weak_ptr_factory_.GetWeakPtr()); } gfx::AcceleratedWidget Compositor::ReleaseAcceleratedWidget() { DCHECK(!IsVisible()); if (!host_->output_surface_lost()) host_->ReleaseOutputSurface(); context_factory_->RemoveCompositor(this); widget_valid_ = false; gfx::AcceleratedWidget widget = widget_; widget_ = gfx::kNullAcceleratedWidget; return widget; } gfx::AcceleratedWidget Compositor::widget() const { DCHECK(widget_valid_); return widget_; } scoped_refptr Compositor::vsync_manager() const { return vsync_manager_; } void Compositor::AddObserver(CompositorObserver* observer) { observer_list_.AddObserver(observer); } void Compositor::RemoveObserver(CompositorObserver* observer) { observer_list_.RemoveObserver(observer); } bool Compositor::HasObserver(const CompositorObserver* observer) const { return observer_list_.HasObserver(observer); } void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) { animation_observer_list_.AddObserver(observer); host_->SetNeedsAnimate(); } void Compositor::RemoveAnimationObserver( CompositorAnimationObserver* observer) { animation_observer_list_.RemoveObserver(observer); } bool Compositor::HasAnimationObserver( const CompositorAnimationObserver* observer) const { return animation_observer_list_.HasObserver(observer); } void Compositor::AddBeginFrameObserver(CompositorBeginFrameObserver* observer) { if (!begin_frame_observer_list_.might_have_observers()) host_->SetChildrenNeedBeginFrames(true); begin_frame_observer_list_.AddObserver(observer); if (missed_begin_frame_args_.IsValid()) observer->OnSendBeginFrame(missed_begin_frame_args_); } void Compositor::RemoveBeginFrameObserver( CompositorBeginFrameObserver* observer) { begin_frame_observer_list_.RemoveObserver(observer); // As this call may take place while iterating over observers, unsubscription // from |host_| is performed after iteration in |SendBeginFramesToChildren()|. } void Compositor::BeginMainFrame(const cc::BeginFrameArgs& args) { FOR_EACH_OBSERVER(CompositorAnimationObserver, animation_observer_list_, OnAnimationStep(args.frame_time)); if (animation_observer_list_.might_have_observers()) host_->SetNeedsAnimate(); } void Compositor::BeginMainFrameNotExpectedSoon() { } static void SendDamagedRectsRecursive(ui::Layer* layer) { layer->SendDamagedRects(); for (auto* child : layer->children()) SendDamagedRectsRecursive(child); } void Compositor::UpdateLayerTreeHost() { if (!root_layer()) return; SendDamagedRectsRecursive(root_layer()); } void Compositor::RequestNewOutputSurface() { DCHECK(!output_surface_requested_); output_surface_requested_ = true; if (widget_valid_) context_factory_->CreateOutputSurface(weak_ptr_factory_.GetWeakPtr()); } void Compositor::DidInitializeOutputSurface() { } void Compositor::DidFailToInitializeOutputSurface() { // The OutputSurface should already be bound/initialized before being given to // the Compositor. NOTREACHED(); } void Compositor::DidCommit() { DCHECK(!IsLocked()); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingDidCommit(this)); } void Compositor::DidCommitAndDrawFrame() { } void Compositor::DidCompleteSwapBuffers() { FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingEnded(this)); } void Compositor::DidPostSwapBuffers() { base::TimeTicks start_time = base::TimeTicks::Now(); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingStarted(this, start_time)); } void Compositor::DidAbortSwapBuffers() { FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingAborted(this)); } void Compositor::SendBeginFramesToChildren(const cc::BeginFrameArgs& args) { FOR_EACH_OBSERVER(CompositorBeginFrameObserver, begin_frame_observer_list_, OnSendBeginFrame(args)); // Unsubscription is performed here, after iteration, to handle the case where // the last BeginFrame observer is removed while iterating over the observers. if (!begin_frame_observer_list_.might_have_observers()) { host_->SetChildrenNeedBeginFrames(false); // Unsubscription should reset |missed_begin_frame_args_|, avoiding stale // BeginFrame dispatch when the next BeginFrame observer is added. missed_begin_frame_args_ = cc::BeginFrameArgs(); return; } missed_begin_frame_args_ = args; missed_begin_frame_args_.type = cc::BeginFrameArgs::MISSED; } const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const { return host_->debug_state(); } void Compositor::SetLayerTreeDebugState( const cc::LayerTreeDebugState& debug_state) { host_->SetDebugState(debug_state); } const cc::RendererSettings& Compositor::GetRendererSettings() const { return host_->settings().renderer_settings; } scoped_refptr Compositor::GetCompositorLock() { if (!compositor_lock_) { compositor_lock_ = new CompositorLock(this); host_->SetDeferCommits(true); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingLockStateChanged(this)); } return compositor_lock_; } void Compositor::UnlockCompositor() { DCHECK(compositor_lock_); compositor_lock_ = NULL; host_->SetDeferCommits(false); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingLockStateChanged(this)); } void Compositor::CancelCompositorLock() { if (compositor_lock_) compositor_lock_->CancelLock(); } } // namespace ui