// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/compositor.h" #include #include #include "base/bind.h" #include "base/command_line.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram.h" #include "base/strings/string_util.h" #include "base/sys_info.h" #include "base/trace_event/trace_event.h" #include "cc/base/latency_info_swap_promise.h" #include "cc/base/switches.h" #include "cc/input/input_handler.h" #include "cc/layers/layer.h" #include "cc/output/begin_frame_args.h" #include "cc/output/context_provider.h" #include "cc/scheduler/begin_frame_source.h" #include "cc/surfaces/surface_id_allocator.h" #include "cc/trees/layer_tree_host.h" #include "third_party/skia/include/core/SkBitmap.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/compositor_switches.h" #include "ui/compositor/compositor_vsync_manager.h" #include "ui/compositor/dip_util.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator_collection.h" #include "ui/gfx/frame_time.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_switches.h" namespace { const double kDefaultRefreshRate = 60.0; const double kTestRefreshRate = 200.0; const int kCompositorLockTimeoutMs = 67; } // namespace namespace ui { CompositorLock::CompositorLock(Compositor* compositor) : compositor_(compositor) { compositor_->task_runner_->PostDelayedTask( FROM_HERE, base::Bind(&CompositorLock::CancelLock, AsWeakPtr()), base::TimeDelta::FromMilliseconds(kCompositorLockTimeoutMs)); } CompositorLock::~CompositorLock() { CancelLock(); } void CompositorLock::CancelLock() { if (!compositor_) return; compositor_->UnlockCompositor(); compositor_ = NULL; } Compositor::Compositor(gfx::AcceleratedWidget widget, ui::ContextFactory* context_factory, scoped_refptr task_runner) : context_factory_(context_factory), root_layer_(NULL), widget_(widget), surface_id_allocator_(context_factory->CreateSurfaceIdAllocator()), task_runner_(task_runner), vsync_manager_(new CompositorVSyncManager()), device_scale_factor_(0.0f), last_started_frame_(0), last_ended_frame_(0), disable_schedule_composite_(false), compositor_lock_(NULL), layer_animator_collection_(this), weak_ptr_factory_(this) { root_web_layer_ = cc::Layer::Create(); base::CommandLine* command_line = base::CommandLine::ForCurrentProcess(); cc::LayerTreeSettings settings; // When impl-side painting is enabled, this will ensure PictureLayers always // can have LCD text, to match the previous behaviour with ContentLayers, // where LCD-not-allowed notifications were ignored. settings.layers_always_allowed_lcd_text = true; settings.renderer_settings.refresh_rate = context_factory_->DoesCreateTestContexts() ? kTestRefreshRate : kDefaultRefreshRate; settings.main_frame_before_activation_enabled = false; settings.throttle_frame_production = !command_line->HasSwitch(switches::kDisableGpuVsync); #if !defined(OS_MACOSX) settings.renderer_settings.partial_swap_enabled = !command_line->HasSwitch(cc::switches::kUIDisablePartialSwap); #endif #if defined(OS_CHROMEOS) settings.per_tile_painting_enabled = true; #endif #if defined(OS_WIN) settings.disable_hi_res_timer_tasks_on_battery = !context_factory_->DoesCreateTestContexts(); settings.renderer_settings.finish_rendering_on_resize = true; #endif // These flags should be mirrored by renderer versions in content/renderer/. settings.initial_debug_state.show_debug_borders = command_line->HasSwitch(cc::switches::kUIShowCompositedLayerBorders); settings.initial_debug_state.show_fps_counter = command_line->HasSwitch(cc::switches::kUIShowFPSCounter); settings.initial_debug_state.show_layer_animation_bounds_rects = command_line->HasSwitch(cc::switches::kUIShowLayerAnimationBounds); settings.initial_debug_state.show_paint_rects = command_line->HasSwitch(switches::kUIShowPaintRects); settings.initial_debug_state.show_property_changed_rects = command_line->HasSwitch(cc::switches::kUIShowPropertyChangedRects); settings.initial_debug_state.show_surface_damage_rects = command_line->HasSwitch(cc::switches::kUIShowSurfaceDamageRects); settings.initial_debug_state.show_screen_space_rects = command_line->HasSwitch(cc::switches::kUIShowScreenSpaceRects); settings.initial_debug_state.show_replica_screen_space_rects = command_line->HasSwitch(cc::switches::kUIShowReplicaScreenSpaceRects); settings.initial_debug_state.SetRecordRenderingStats( command_line->HasSwitch(cc::switches::kEnableGpuBenchmarking)); settings.impl_side_painting = IsUIImplSidePaintingEnabled(); settings.use_zero_copy = IsUIZeroCopyEnabled(); settings.use_one_copy = IsUIOneCopyEnabled(); settings.use_image_texture_target = context_factory_->GetImageTextureTarget(); base::TimeTicks before_create = base::TimeTicks::Now(); host_ = cc::LayerTreeHost::CreateSingleThreaded( this, this, context_factory_->GetSharedBitmapManager(), context_factory_->GetGpuMemoryBufferManager(), settings, task_runner_, nullptr); UMA_HISTOGRAM_TIMES("GPU.CreateBrowserCompositor", base::TimeTicks::Now() - before_create); host_->SetRootLayer(root_web_layer_); host_->set_surface_id_namespace(surface_id_allocator_->id_namespace()); host_->SetLayerTreeHostClientReady(); } Compositor::~Compositor() { TRACE_EVENT0("shutdown", "Compositor::destructor"); CancelCompositorLock(); DCHECK(!compositor_lock_); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingShuttingDown(this)); if (root_layer_) root_layer_->SetCompositor(NULL); // Stop all outstanding draws before telling the ContextFactory to tear // down any contexts that the |host_| may rely upon. host_.reset(); context_factory_->RemoveCompositor(this); } void Compositor::SetOutputSurface( scoped_ptr output_surface) { host_->SetOutputSurface(output_surface.Pass()); } void Compositor::ScheduleDraw() { host_->SetNeedsCommit(); } void Compositor::SetRootLayer(Layer* root_layer) { if (root_layer_ == root_layer) return; if (root_layer_) root_layer_->SetCompositor(NULL); root_layer_ = root_layer; if (root_layer_ && !root_layer_->GetCompositor()) root_layer_->SetCompositor(this); root_web_layer_->RemoveAllChildren(); if (root_layer_) root_web_layer_->AddChild(root_layer_->cc_layer()); } void Compositor::SetHostHasTransparentBackground( bool host_has_transparent_background) { host_->set_has_transparent_background(host_has_transparent_background); } void Compositor::ScheduleFullRedraw() { // TODO(enne): Some callers (mac) call this function expecting that it // will also commit. This should probably just redraw the screen // from damage and not commit. ScheduleDraw/ScheduleRedraw need // better names. host_->SetNeedsRedraw(); host_->SetNeedsCommit(); } void Compositor::ScheduleRedrawRect(const gfx::Rect& damage_rect) { // TODO(enne): Make this not commit. See ScheduleFullRedraw. host_->SetNeedsRedrawRect(damage_rect); host_->SetNeedsCommit(); } void Compositor::FinishAllRendering() { host_->FinishAllRendering(); } void Compositor::DisableSwapUntilResize() { host_->FinishAllRendering(); context_factory_->ResizeDisplay(this, gfx::Size()); } void Compositor::SetLatencyInfo(const ui::LatencyInfo& latency_info) { scoped_ptr swap_promise( new cc::LatencyInfoSwapPromise(latency_info)); host_->QueueSwapPromise(swap_promise.Pass()); } void Compositor::SetScaleAndSize(float scale, const gfx::Size& size_in_pixel) { DCHECK_GT(scale, 0); if (!size_in_pixel.IsEmpty()) { size_ = size_in_pixel; host_->SetViewportSize(size_in_pixel); root_web_layer_->SetBounds(size_in_pixel); context_factory_->ResizeDisplay(this, size_in_pixel); } if (device_scale_factor_ != scale) { device_scale_factor_ = scale; host_->SetDeviceScaleFactor(scale); if (root_layer_) root_layer_->OnDeviceScaleFactorChanged(scale); } } void Compositor::SetBackgroundColor(SkColor color) { host_->set_background_color(color); ScheduleDraw(); } void Compositor::SetVisible(bool visible) { host_->SetVisible(visible); } bool Compositor::IsVisible() { return host_->visible(); } scoped_refptr Compositor::vsync_manager() const { return vsync_manager_; } void Compositor::AddObserver(CompositorObserver* observer) { observer_list_.AddObserver(observer); } void Compositor::RemoveObserver(CompositorObserver* observer) { observer_list_.RemoveObserver(observer); } bool Compositor::HasObserver(const CompositorObserver* observer) const { return observer_list_.HasObserver(observer); } void Compositor::AddAnimationObserver(CompositorAnimationObserver* observer) { animation_observer_list_.AddObserver(observer); host_->SetNeedsAnimate(); } void Compositor::RemoveAnimationObserver( CompositorAnimationObserver* observer) { animation_observer_list_.RemoveObserver(observer); } bool Compositor::HasAnimationObserver( const CompositorAnimationObserver* observer) const { return animation_observer_list_.HasObserver(observer); } void Compositor::BeginMainFrame(const cc::BeginFrameArgs& args) { FOR_EACH_OBSERVER(CompositorAnimationObserver, animation_observer_list_, OnAnimationStep(args.frame_time)); if (animation_observer_list_.might_have_observers()) host_->SetNeedsAnimate(); } void Compositor::BeginMainFrameNotExpectedSoon() { } void Compositor::Layout() { // We're sending damage that will be addressed during this composite // cycle, so we don't need to schedule another composite to address it. disable_schedule_composite_ = true; if (root_layer_) root_layer_->SendDamagedRects(); disable_schedule_composite_ = false; } void Compositor::RequestNewOutputSurface() { context_factory_->CreateOutputSurface(weak_ptr_factory_.GetWeakPtr()); } void Compositor::DidInitializeOutputSurface() { } void Compositor::DidFailToInitializeOutputSurface() { // The OutputSurface should already be bound/initialized before being given to // the Compositor. NOTREACHED(); } void Compositor::DidCommit() { DCHECK(!IsLocked()); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingDidCommit(this)); } void Compositor::DidCommitAndDrawFrame() { } void Compositor::DidCompleteSwapBuffers() { FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingEnded(this)); } void Compositor::DidPostSwapBuffers() { base::TimeTicks start_time = gfx::FrameTime::Now(); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingStarted(this, start_time)); } void Compositor::DidAbortSwapBuffers() { FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingAborted(this)); } const cc::LayerTreeDebugState& Compositor::GetLayerTreeDebugState() const { return host_->debug_state(); } void Compositor::SetLayerTreeDebugState( const cc::LayerTreeDebugState& debug_state) { host_->SetDebugState(debug_state); } const cc::RendererSettings& Compositor::GetRendererSettings() const { return host_->settings().renderer_settings; } scoped_refptr Compositor::GetCompositorLock() { if (!compositor_lock_) { compositor_lock_ = new CompositorLock(this); host_->SetDeferCommits(true); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingLockStateChanged(this)); } return compositor_lock_; } void Compositor::UnlockCompositor() { DCHECK(compositor_lock_); compositor_lock_ = NULL; host_->SetDeferCommits(false); FOR_EACH_OBSERVER(CompositorObserver, observer_list_, OnCompositingLockStateChanged(this)); } void Compositor::CancelCompositorLock() { if (compositor_lock_) compositor_lock_->CancelLock(); } } // namespace ui