// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ #define UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_ #include "base/time/time.h" #include "ui/compositor/compositor_export.h" namespace ui { class Compositor; // A compositor observer is notified when compositing completes. class COMPOSITOR_EXPORT CompositorObserver { public: // A commit proxies information from the main thread to the compositor // thread. It typically happens when some state changes that will require a // composite. In the multi-threaded case, many commits may happen between // two successive composites. In the single-threaded, a single commit // between two composites (just before the composite as part of the // composite cycle). If the compositor is locked, it will not send this // this signal. virtual void OnCompositingDidCommit(Compositor* compositor) = 0; // Called when compositing started: it has taken all the layer changes into // account and has issued the graphics commands. virtual void OnCompositingStarted(Compositor* compositor, base::TimeTicks start_time) = 0; // Called when compositing completes: the present to screen has completed. virtual void OnCompositingEnded(Compositor* compositor) = 0; // Called when compositing is aborted (e.g. lost graphics context). virtual void OnCompositingAborted(Compositor* compositor) = 0; // Called when the compositor lock state changes. virtual void OnCompositingLockStateChanged(Compositor* compositor) = 0; // Called at the top of the compositor's destructor, to give observers a // chance to remove themselves. virtual void OnCompositingShuttingDown(Compositor* compositor) = 0; }; } // namespace ui #endif // UI_COMPOSITOR_COMPOSITOR_OBSERVER_H_