// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. #include "ui/compositor/debug_utils.h" #include #include #include #include #include "base/logging.h" #include "base/strings/utf_string_conversions.h" #include "ui/compositor/layer.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/interpolated_transform.h" #include "ui/gfx/transform.h" using base::UTF8ToWide; namespace ui { namespace { void PrintLayerHierarchyImp(const Layer* layer, int indent, gfx::Point mouse_location, std::wostringstream* out) { std::string indent_str(indent, ' '); layer->transform().TransformPointReverse(&mouse_location); bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); *out << UTF8ToWide(indent_str); if (mouse_inside_layer_bounds) *out << L'*'; else *out << L' '; *out << UTF8ToWide(layer->name()) << L' ' << layer; switch (layer->type()) { case ui::LAYER_NOT_DRAWN: *out << L" not_drawn"; break; case ui::LAYER_TEXTURED: *out << L" textured"; if (layer->fills_bounds_opaquely()) *out << L" opaque"; break; case ui::LAYER_SOLID_COLOR: *out << L" solid"; break; case ui::LAYER_NINE_PATCH: *out << L" nine_patch"; break; } if (!layer->visible()) *out << L" !visible"; std::string property_indent_str(indent+3, ' '); *out << L'\n' << UTF8ToWide(property_indent_str); *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); if (!layer->subpixel_position_offset().IsZero()) *out << " " << UTF8ToWide(layer->subpixel_position_offset().ToString()); const ui::Layer* mask = const_cast(layer)->layer_mask_layer(); if (mask) { *out << L'\n' << UTF8ToWide(property_indent_str); *out << L"mask layer: " << std::setprecision(2) << UTF8ToWide(mask->bounds().ToString()) << UTF8ToWide(mask->subpixel_position_offset().ToString()); } if (layer->opacity() != 1.0f) { *out << L'\n' << UTF8ToWide(property_indent_str); *out << L"opacity: " << std::setprecision(2) << layer->opacity(); } gfx::DecomposedTransform decomp; if (!layer->transform().IsIdentity() && gfx::DecomposeTransform(&decomp, layer->transform())) { *out << L'\n' << UTF8ToWide(property_indent_str); *out << L"translation: " << std::fixed << decomp.translate[0]; *out << L", " << decomp.translate[1]; *out << L'\n' << UTF8ToWide(property_indent_str); *out << L"rotation: "; *out << std::acos(decomp.quaternion[3]) * 360.0 / M_PI; *out << L'\n' << UTF8ToWide(property_indent_str); *out << L"scale: " << decomp.scale[0]; *out << L", " << decomp.scale[1]; } *out << L'\n'; for (size_t i = 0, count = layer->children().size(); i < count; ++i) { PrintLayerHierarchyImp( layer->children()[i], indent + 3, mouse_location, out); } } } // namespace void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { std::wostringstream out; out << L"Layer hierarchy:\n"; PrintLayerHierarchyImp(layer, 0, mouse_location, &out); // Error so logs can be collected from end-users. LOG(ERROR) << out.str(); } } // namespace ui