// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/compositor/dip_util.h" #include "base/command_line.h" #include "cc/layers/layer.h" #include "ui/compositor/compositor.h" #include "ui/compositor/compositor_switches.h" #include "ui/compositor/layer.h" #include "ui/gfx/display.h" #include "ui/gfx/geometry/safe_integer_conversions.h" #include "ui/gfx/point.h" #include "ui/gfx/point_conversions.h" #include "ui/gfx/rect.h" #include "ui/gfx/rect_conversions.h" #include "ui/gfx/size.h" #include "ui/gfx/size_conversions.h" #if DCHECK_IS_ON #include "ui/compositor/layer_animator.h" #endif namespace ui { float GetDeviceScaleFactor(const Layer* layer) { return layer->device_scale_factor(); } gfx::Point ConvertPointToDIP(const Layer* layer, const gfx::Point& point_in_pixel) { return gfx::ToFlooredPoint( gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); } gfx::PointF ConvertPointToDIP(const Layer* layer, const gfx::PointF& point_in_pixel) { return gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer)); } gfx::Size ConvertSizeToDIP(const Layer* layer, const gfx::Size& size_in_pixel) { return gfx::ToFlooredSize( gfx::ScaleSize(size_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); } gfx::Rect ConvertRectToDIP(const Layer* layer, const gfx::Rect& rect_in_pixel) { float scale = 1.0f / GetDeviceScaleFactor(layer); return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel, scale)); } gfx::Point ConvertPointToPixel(const Layer* layer, const gfx::Point& point_in_dip) { return gfx::ToFlooredPoint( gfx::ScalePoint(point_in_dip, GetDeviceScaleFactor(layer))); } gfx::Size ConvertSizeToPixel(const Layer* layer, const gfx::Size& size_in_dip) { return gfx::ToFlooredSize( gfx::ScaleSize(size_in_dip, GetDeviceScaleFactor(layer))); } gfx::Rect ConvertRectToPixel(const Layer* layer, const gfx::Rect& rect_in_dip) { float scale = GetDeviceScaleFactor(layer); // Use ToEnclosingRect() to ensure we paint all the possible pixels // touched. ToEnclosingRect() floors the origin, and ceils the max // coordinate. To do otherwise (such as flooring the size) potentially // results in rounding down and not drawing all the pixels that are // touched. return gfx::ToEnclosingRect( gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale), gfx::ScaleSize(rect_in_dip.size(), scale))); } #if DCHECK_IS_ON namespace { void CheckSnapped(float snapped_position) { const float kEplison = 0.0001f; float diff = std::abs(snapped_position - static_cast(snapped_position)); DCHECK_LT(diff, kEplison); } } // namespace #endif void SnapLayerToPhysicalPixelBoundary(ui::Layer* snapped_layer, ui::Layer* layer_to_snap) { DCHECK_NE(snapped_layer, layer_to_snap); DCHECK(snapped_layer); DCHECK(snapped_layer->Contains(layer_to_snap)); gfx::Point view_offset_dips = layer_to_snap->GetTargetBounds().origin(); ui::Layer::ConvertPointToLayer( layer_to_snap->parent(), snapped_layer, &view_offset_dips); gfx::PointF view_offset = view_offset_dips; float scale_factor = GetDeviceScaleFactor(layer_to_snap); view_offset.Scale(scale_factor); gfx::PointF view_offset_snapped(gfx::ToRoundedInt(view_offset.x()), gfx::ToRoundedInt(view_offset.y())); gfx::Vector2dF fudge = view_offset_snapped - view_offset; fudge.Scale(1.0 / scale_factor); layer_to_snap->SetSubpixelPositionOffset(fudge); #if DCHECK_IS_ON gfx::Point layer_offset; gfx::PointF origin; Layer::ConvertPointToLayer( layer_to_snap->parent(), snapped_layer, &layer_offset); if (layer_to_snap->GetAnimator()->is_animating()) { origin = layer_to_snap->GetTargetBounds().origin() + layer_to_snap->subpixel_position_offset(); } else { cc::Layer* cc_layer = layer_to_snap->cc_layer(); origin = cc_layer->position(); } CheckSnapped((layer_offset.x() + origin.x()) * scale_factor); CheckSnapped((layer_offset.y() + origin.y()) * scale_factor); #endif } } // namespace ui