// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/basictypes.h" #include "base/bind.h" #include "base/compiler_specific.h" #include "base/file_util.h" #include "base/files/file_path.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop.h" #include "base/path_service.h" #include "base/strings/string_util.h" #include "base/strings/stringprintf.h" #include "cc/layers/layer.h" #include "cc/output/delegated_frame_data.h" #include "cc/test/pixel_test_utils.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/compositor/compositor_observer.h" #include "ui/compositor/compositor_setup.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/test/test_compositor_host.h" #include "ui/compositor/test/test_layers.h" #include "ui/gfx/canvas.h" #include "ui/gfx/codec/png_codec.h" #include "ui/gfx/gfx_paths.h" #include "ui/gfx/skia_util.h" using cc::MatchesPNGFile; namespace ui { namespace { // There are three test classes in here that configure the Compositor and // Layer's slightly differently: // - LayerWithNullDelegateTest uses NullLayerDelegate as the LayerDelegate. This // is typically the base class you want to use. // - LayerWithDelegateTest uses LayerDelegate on the delegates. // - LayerWithRealCompositorTest when a real compositor is required for testing. // - Slow because they bring up a window and run the real compositor. This // is typically not what you want. class ColoredLayer : public Layer, public LayerDelegate { public: explicit ColoredLayer(SkColor color) : Layer(LAYER_TEXTURED), color_(color) { set_delegate(this); } virtual ~ColoredLayer() { } // Overridden from LayerDelegate: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { canvas->DrawColor(color_); } virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { } virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { return base::Closure(); } private: SkColor color_; }; class LayerWithRealCompositorTest : public testing::Test { public: LayerWithRealCompositorTest() { if (PathService::Get(gfx::DIR_TEST_DATA, &test_data_directory_)) { test_data_directory_ = test_data_directory_.AppendASCII("compositor"); } else { LOG(ERROR) << "Could not open test data directory."; } } virtual ~LayerWithRealCompositorTest() {} // Overridden from testing::Test: virtual void SetUp() OVERRIDE { DisableTestCompositor(); const gfx::Rect host_bounds(10, 10, 500, 500); window_.reset(TestCompositorHost::Create(host_bounds)); window_->Show(); } virtual void TearDown() OVERRIDE { } Compositor* GetCompositor() { return window_->GetCompositor(); } Layer* CreateLayer(LayerType type) { return new Layer(type); } Layer* CreateColorLayer(SkColor color, const gfx::Rect& bounds) { Layer* layer = new ColoredLayer(color); layer->SetBounds(bounds); return layer; } Layer* CreateNoTextureLayer(const gfx::Rect& bounds) { Layer* layer = CreateLayer(LAYER_NOT_DRAWN); layer->SetBounds(bounds); return layer; } void DrawTree(Layer* root) { GetCompositor()->SetRootLayer(root); GetCompositor()->ScheduleDraw(); WaitForDraw(); } bool ReadPixels(SkBitmap* bitmap) { return GetCompositor()->ReadPixels(bitmap, gfx::Rect(GetCompositor()->size())); } void WaitForDraw() { ui::DrawWaiterForTest::Wait(GetCompositor()); } void WaitForCommit() { ui::DrawWaiterForTest::WaitForCommit(GetCompositor()); } // Invalidates the entire contents of the layer. void SchedulePaintForLayer(Layer* layer) { layer->SchedulePaint( gfx::Rect(0, 0, layer->bounds().width(), layer->bounds().height())); } const base::FilePath& test_data_directory() const { return test_data_directory_; } private: scoped_ptr window_; // The root directory for test files. base::FilePath test_data_directory_; DISALLOW_COPY_AND_ASSIGN(LayerWithRealCompositorTest); }; // LayerDelegate that paints colors to the layer. class TestLayerDelegate : public LayerDelegate { public: explicit TestLayerDelegate() { reset(); } virtual ~TestLayerDelegate() {} void AddColor(SkColor color) { colors_.push_back(color); } const gfx::Size& paint_size() const { return paint_size_; } int color_index() const { return color_index_; } std::string ToScaleString() const { return base::StringPrintf("%.1f %.1f", scale_x_, scale_y_); } float device_scale_factor() const { return device_scale_factor_; } // Overridden from LayerDelegate: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { gfx::ImageSkiaRep contents = canvas->ExtractImageRep(); paint_size_ = gfx::Size(contents.pixel_width(), contents.pixel_height()); canvas->FillRect(gfx::Rect(paint_size_), colors_[color_index_]); color_index_ = (color_index_ + 1) % static_cast(colors_.size()); const SkMatrix& matrix = canvas->sk_canvas()->getTotalMatrix(); scale_x_ = matrix.getScaleX(); scale_y_ = matrix.getScaleY(); } virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { device_scale_factor_ = device_scale_factor; } virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { return base::Closure(); } void reset() { color_index_ = 0; paint_size_.SetSize(0, 0); scale_x_ = scale_y_ = 0.0f; device_scale_factor_ = 0.0f; } private: std::vector colors_; int color_index_; gfx::Size paint_size_; float scale_x_; float scale_y_; float device_scale_factor_; DISALLOW_COPY_AND_ASSIGN(TestLayerDelegate); }; // LayerDelegate that verifies that a layer was asked to update its canvas. class DrawTreeLayerDelegate : public LayerDelegate { public: DrawTreeLayerDelegate() : painted_(false) {} virtual ~DrawTreeLayerDelegate() {} void Reset() { painted_ = false; } bool painted() const { return painted_; } private: // Overridden from LayerDelegate: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { painted_ = true; } virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { } virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { return base::Closure(); } bool painted_; DISALLOW_COPY_AND_ASSIGN(DrawTreeLayerDelegate); }; // The simplest possible layer delegate. Does nothing. class NullLayerDelegate : public LayerDelegate { public: NullLayerDelegate() {} virtual ~NullLayerDelegate() {} private: // Overridden from LayerDelegate: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { } virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { } virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { return base::Closure(); } DISALLOW_COPY_AND_ASSIGN(NullLayerDelegate); }; // Remembers if it has been notified. class TestCompositorObserver : public CompositorObserver { public: TestCompositorObserver() : committed_(false), started_(false), ended_(false), aborted_(false) {} bool committed() const { return committed_; } bool notified() const { return started_ && ended_; } bool aborted() const { return aborted_; } void Reset() { committed_ = false; started_ = false; ended_ = false; aborted_ = false; } private: virtual void OnCompositingDidCommit(Compositor* compositor) OVERRIDE { committed_ = true; } virtual void OnCompositingStarted(Compositor* compositor, base::TimeTicks start_time) OVERRIDE { started_ = true; } virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE { ended_ = true; } virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE { aborted_ = true; } virtual void OnCompositingLockStateChanged(Compositor* compositor) OVERRIDE { } virtual void OnUpdateVSyncParameters(Compositor* compositor, base::TimeTicks timebase, base::TimeDelta interval) OVERRIDE { } bool committed_; bool started_; bool ended_; bool aborted_; DISALLOW_COPY_AND_ASSIGN(TestCompositorObserver); }; } // namespace #if defined(OS_WIN) // These are disabled on windows as they don't run correctly on the buildbot. // Reenable once we move to the real compositor. #define MAYBE_Delegate DISABLED_Delegate #define MAYBE_Draw DISABLED_Draw #define MAYBE_DrawTree DISABLED_DrawTree #define MAYBE_Hierarchy DISABLED_Hierarchy #define MAYBE_HierarchyNoTexture DISABLED_HierarchyNoTexture #define MAYBE_DrawPixels DISABLED_DrawPixels #define MAYBE_SetRootLayer DISABLED_SetRootLayer #define MAYBE_CompositorObservers DISABLED_CompositorObservers #define MAYBE_ModifyHierarchy DISABLED_ModifyHierarchy #define MAYBE_Opacity DISABLED_Opacity #define MAYBE_ScaleUpDown DISABLED_ScaleUpDown #define MAYBE_ScaleReparent DISABLED_ScaleReparent #define MAYBE_NoScaleCanvas DISABLED_NoScaleCanvas #define MAYBE_AddRemoveThreadedAnimations DISABLED_AddRemoveThreadedAnimations #define MAYBE_SwitchCCLayerAnimations DISABLED_SwitchCCLayerAnimations #else #define MAYBE_Delegate Delegate #define MAYBE_Draw Draw #define MAYBE_DrawTree DrawTree #define MAYBE_Hierarchy Hierarchy #define MAYBE_HierarchyNoTexture HierarchyNoTexture #define MAYBE_DrawPixels DrawPixels #define MAYBE_SetRootLayer SetRootLayer #define MAYBE_CompositorObservers CompositorObservers #define MAYBE_ModifyHierarchy ModifyHierarchy #define MAYBE_Opacity Opacity #define MAYBE_ScaleUpDown ScaleUpDown #define MAYBE_ScaleReparent ScaleReparent #define MAYBE_NoScaleCanvas NoScaleCanvas #define MAYBE_AddRemoveThreadedAnimations AddRemoveThreadedAnimations #define MAYBE_SwitchCCLayerAnimations SwitchCCLayerAnimations #endif TEST_F(LayerWithRealCompositorTest, MAYBE_Draw) { scoped_ptr layer(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 50, 50))); DrawTree(layer.get()); } // Create this hierarchy: // L1 - red // +-- L2 - blue // | +-- L3 - yellow // +-- L4 - magenta // TEST_F(LayerWithRealCompositorTest, MAYBE_Hierarchy) { scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); scoped_ptr l2(CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); scoped_ptr l3(CreateColorLayer(SK_ColorYELLOW, gfx::Rect(5, 5, 25, 25))); scoped_ptr l4(CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(300, 300, 100, 100))); l1->Add(l2.get()); l1->Add(l4.get()); l2->Add(l3.get()); DrawTree(l1.get()); } class LayerWithDelegateTest : public testing::Test, public CompositorDelegate { public: LayerWithDelegateTest() {} virtual ~LayerWithDelegateTest() {} // Overridden from testing::Test: virtual void SetUp() OVERRIDE { ui::SetupTestCompositor(); compositor_.reset(new Compositor(this, gfx::kNullAcceleratedWidget)); compositor_->SetScaleAndSize(1.0f, gfx::Size(1000, 1000)); } virtual void TearDown() OVERRIDE { } Compositor* compositor() { return compositor_.get(); } virtual Layer* CreateLayer(LayerType type) { return new Layer(type); } Layer* CreateColorLayer(SkColor color, const gfx::Rect& bounds) { Layer* layer = new ColoredLayer(color); layer->SetBounds(bounds); return layer; } virtual Layer* CreateNoTextureLayer(const gfx::Rect& bounds) { Layer* layer = CreateLayer(LAYER_NOT_DRAWN); layer->SetBounds(bounds); return layer; } void DrawTree(Layer* root) { compositor()->SetRootLayer(root); Draw(); } // Invalidates the entire contents of the layer. void SchedulePaintForLayer(Layer* layer) { layer->SchedulePaint( gfx::Rect(0, 0, layer->bounds().width(), layer->bounds().height())); } // Invokes DrawTree on the compositor. void Draw() { compositor()->ScheduleDraw(); WaitForDraw(); } void WaitForDraw() { DrawWaiterForTest::Wait(compositor()); } void WaitForCommit() { DrawWaiterForTest::WaitForCommit(compositor()); } // CompositorDelegate overrides. virtual void ScheduleDraw() OVERRIDE { DCHECK(!ui::Compositor::WasInitializedWithThread()); if (compositor_) { base::MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&Compositor::Draw, compositor_->AsWeakPtr())); } } private: scoped_ptr compositor_; DISALLOW_COPY_AND_ASSIGN(LayerWithDelegateTest); }; // L1 // +-- L2 TEST_F(LayerWithDelegateTest, ConvertPointToLayer_Simple) { scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); scoped_ptr l2(CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); l1->Add(l2.get()); DrawTree(l1.get()); gfx::Point point1_in_l2_coords(5, 5); Layer::ConvertPointToLayer(l2.get(), l1.get(), &point1_in_l2_coords); gfx::Point point1_in_l1_coords(15, 15); EXPECT_EQ(point1_in_l1_coords, point1_in_l2_coords); gfx::Point point2_in_l1_coords(5, 5); Layer::ConvertPointToLayer(l1.get(), l2.get(), &point2_in_l1_coords); gfx::Point point2_in_l2_coords(-5, -5); EXPECT_EQ(point2_in_l2_coords, point2_in_l1_coords); } // L1 // +-- L2 // +-- L3 TEST_F(LayerWithDelegateTest, ConvertPointToLayer_Medium) { scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); scoped_ptr l2(CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); scoped_ptr l3(CreateColorLayer(SK_ColorYELLOW, gfx::Rect(10, 10, 100, 100))); l1->Add(l2.get()); l2->Add(l3.get()); DrawTree(l1.get()); gfx::Point point1_in_l3_coords(5, 5); Layer::ConvertPointToLayer(l3.get(), l1.get(), &point1_in_l3_coords); gfx::Point point1_in_l1_coords(25, 25); EXPECT_EQ(point1_in_l1_coords, point1_in_l3_coords); gfx::Point point2_in_l1_coords(5, 5); Layer::ConvertPointToLayer(l1.get(), l3.get(), &point2_in_l1_coords); gfx::Point point2_in_l3_coords(-15, -15); EXPECT_EQ(point2_in_l3_coords, point2_in_l1_coords); } TEST_F(LayerWithRealCompositorTest, MAYBE_Delegate) { scoped_ptr l1(CreateColorLayer(SK_ColorBLACK, gfx::Rect(20, 20, 400, 400))); GetCompositor()->SetRootLayer(l1.get()); WaitForDraw(); TestLayerDelegate delegate; l1->set_delegate(&delegate); delegate.AddColor(SK_ColorWHITE); delegate.AddColor(SK_ColorYELLOW); delegate.AddColor(SK_ColorGREEN); l1->SchedulePaint(gfx::Rect(0, 0, 400, 400)); WaitForDraw(); EXPECT_EQ(delegate.color_index(), 1); EXPECT_EQ(delegate.paint_size(), l1->bounds().size()); l1->SchedulePaint(gfx::Rect(10, 10, 200, 200)); WaitForDraw(); EXPECT_EQ(delegate.color_index(), 2); EXPECT_EQ(delegate.paint_size(), gfx::Size(200, 200)); l1->SchedulePaint(gfx::Rect(5, 5, 50, 50)); WaitForDraw(); EXPECT_EQ(delegate.color_index(), 0); EXPECT_EQ(delegate.paint_size(), gfx::Size(50, 50)); } TEST_F(LayerWithRealCompositorTest, MAYBE_DrawTree) { scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); scoped_ptr l2(CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); scoped_ptr l3(CreateColorLayer(SK_ColorYELLOW, gfx::Rect(10, 10, 100, 100))); l1->Add(l2.get()); l2->Add(l3.get()); GetCompositor()->SetRootLayer(l1.get()); WaitForDraw(); DrawTreeLayerDelegate d1; l1->set_delegate(&d1); DrawTreeLayerDelegate d2; l2->set_delegate(&d2); DrawTreeLayerDelegate d3; l3->set_delegate(&d3); l2->SchedulePaint(gfx::Rect(5, 5, 5, 5)); WaitForDraw(); EXPECT_FALSE(d1.painted()); EXPECT_TRUE(d2.painted()); EXPECT_FALSE(d3.painted()); } // Tests no-texture Layers. // Create this hierarchy: // L1 - red // +-- L2 - NO TEXTURE // | +-- L3 - yellow // +-- L4 - magenta // TEST_F(LayerWithRealCompositorTest, MAYBE_HierarchyNoTexture) { scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); scoped_ptr l2(CreateNoTextureLayer(gfx::Rect(10, 10, 350, 350))); scoped_ptr l3(CreateColorLayer(SK_ColorYELLOW, gfx::Rect(5, 5, 25, 25))); scoped_ptr l4(CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(300, 300, 100, 100))); l1->Add(l2.get()); l1->Add(l4.get()); l2->Add(l3.get()); GetCompositor()->SetRootLayer(l1.get()); WaitForDraw(); DrawTreeLayerDelegate d2; l2->set_delegate(&d2); DrawTreeLayerDelegate d3; l3->set_delegate(&d3); l2->SchedulePaint(gfx::Rect(5, 5, 5, 5)); l3->SchedulePaint(gfx::Rect(5, 5, 5, 5)); WaitForDraw(); // |d2| should not have received a paint notification since it has no texture. EXPECT_FALSE(d2.painted()); // |d3| should have received a paint notification. EXPECT_TRUE(d3.painted()); } class LayerWithNullDelegateTest : public LayerWithDelegateTest { public: LayerWithNullDelegateTest() {} virtual ~LayerWithNullDelegateTest() {} // Overridden from testing::Test: virtual void SetUp() OVERRIDE { LayerWithDelegateTest::SetUp(); default_layer_delegate_.reset(new NullLayerDelegate()); } virtual void TearDown() OVERRIDE { } virtual Layer* CreateLayer(LayerType type) OVERRIDE { Layer* layer = new Layer(type); layer->set_delegate(default_layer_delegate_.get()); return layer; } Layer* CreateTextureRootLayer(const gfx::Rect& bounds) { Layer* layer = CreateTextureLayer(bounds); compositor()->SetRootLayer(layer); return layer; } Layer* CreateTextureLayer(const gfx::Rect& bounds) { Layer* layer = CreateLayer(LAYER_TEXTURED); layer->SetBounds(bounds); return layer; } virtual Layer* CreateNoTextureLayer(const gfx::Rect& bounds) OVERRIDE { Layer* layer = CreateLayer(LAYER_NOT_DRAWN); layer->SetBounds(bounds); return layer; } private: scoped_ptr default_layer_delegate_; DISALLOW_COPY_AND_ASSIGN(LayerWithNullDelegateTest); }; class FakeTexture : public Texture { public: FakeTexture(bool flipped, const gfx::Size& size, float device_scale_factor) : Texture(flipped, size, device_scale_factor) {} virtual unsigned int PrepareTexture() OVERRIDE { return 0; } virtual WebKit::WebGraphicsContext3D* HostContext3D() OVERRIDE { return NULL; } protected: virtual ~FakeTexture() {} }; TEST_F(LayerWithNullDelegateTest, SwitchLayerPreservesCCLayerState) { scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); l1->SetFillsBoundsOpaquely(true); l1->SetForceRenderSurface(true); l1->SetVisible(false); EXPECT_EQ(gfx::PointF().ToString(), l1->cc_layer()->anchor_point().ToString()); EXPECT_TRUE(l1->cc_layer()->DrawsContent()); EXPECT_TRUE(l1->cc_layer()->contents_opaque()); EXPECT_TRUE(l1->cc_layer()->force_render_surface()); EXPECT_TRUE(l1->cc_layer()->hide_layer_and_subtree()); cc::Layer* before_layer = l1->cc_layer(); scoped_refptr texture = new FakeTexture(false, gfx::Size(10, 10), 1.f); l1->SetExternalTexture(texture.get()); EXPECT_NE(before_layer, l1->cc_layer()); EXPECT_EQ(gfx::PointF().ToString(), l1->cc_layer()->anchor_point().ToString()); EXPECT_TRUE(l1->cc_layer()->DrawsContent()); EXPECT_TRUE(l1->cc_layer()->contents_opaque()); EXPECT_TRUE(l1->cc_layer()->force_render_surface()); EXPECT_TRUE(l1->cc_layer()->hide_layer_and_subtree()); } // Various visibile/drawn assertions. TEST_F(LayerWithNullDelegateTest, Visibility) { scoped_ptr l1(new Layer(LAYER_TEXTURED)); scoped_ptr l2(new Layer(LAYER_TEXTURED)); scoped_ptr l3(new Layer(LAYER_TEXTURED)); l1->Add(l2.get()); l2->Add(l3.get()); NullLayerDelegate delegate; l1->set_delegate(&delegate); l2->set_delegate(&delegate); l3->set_delegate(&delegate); // Layers should initially be drawn. EXPECT_TRUE(l1->IsDrawn()); EXPECT_TRUE(l2->IsDrawn()); EXPECT_TRUE(l3->IsDrawn()); EXPECT_FALSE(l1->cc_layer()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer()->hide_layer_and_subtree()); EXPECT_FALSE(l3->cc_layer()->hide_layer_and_subtree()); compositor()->SetRootLayer(l1.get()); Draw(); l1->SetVisible(false); EXPECT_FALSE(l1->IsDrawn()); EXPECT_FALSE(l2->IsDrawn()); EXPECT_FALSE(l3->IsDrawn()); EXPECT_TRUE(l1->cc_layer()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer()->hide_layer_and_subtree()); EXPECT_FALSE(l3->cc_layer()->hide_layer_and_subtree()); l3->SetVisible(false); EXPECT_FALSE(l1->IsDrawn()); EXPECT_FALSE(l2->IsDrawn()); EXPECT_FALSE(l3->IsDrawn()); EXPECT_TRUE(l1->cc_layer()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer()->hide_layer_and_subtree()); EXPECT_TRUE(l3->cc_layer()->hide_layer_and_subtree()); l1->SetVisible(true); EXPECT_TRUE(l1->IsDrawn()); EXPECT_TRUE(l2->IsDrawn()); EXPECT_FALSE(l3->IsDrawn()); EXPECT_FALSE(l1->cc_layer()->hide_layer_and_subtree()); EXPECT_FALSE(l2->cc_layer()->hide_layer_and_subtree()); EXPECT_TRUE(l3->cc_layer()->hide_layer_and_subtree()); } // Checks that stacking-related methods behave as advertised. TEST_F(LayerWithNullDelegateTest, Stacking) { scoped_ptr root(new Layer(LAYER_NOT_DRAWN)); scoped_ptr l1(new Layer(LAYER_TEXTURED)); scoped_ptr l2(new Layer(LAYER_TEXTURED)); scoped_ptr l3(new Layer(LAYER_TEXTURED)); l1->set_name("1"); l2->set_name("2"); l3->set_name("3"); root->Add(l3.get()); root->Add(l2.get()); root->Add(l1.get()); // Layers' children are stored in bottom-to-top order. EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtTop(l3.get()); EXPECT_EQ("2 1 3", test::ChildLayerNamesAsString(*root.get())); root->StackAtTop(l1.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtTop(l1.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackAbove(l2.get(), l3.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackAbove(l1.get(), l3.get()); EXPECT_EQ("3 1 2", test::ChildLayerNamesAsString(*root.get())); root->StackAbove(l2.get(), l1.get()); EXPECT_EQ("3 1 2", test::ChildLayerNamesAsString(*root.get())); root->StackAtBottom(l2.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtBottom(l3.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackAtBottom(l3.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l2.get(), l3.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l1.get(), l3.get()); EXPECT_EQ("2 1 3", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l3.get(), l2.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l3.get(), l2.get()); EXPECT_EQ("3 2 1", test::ChildLayerNamesAsString(*root.get())); root->StackBelow(l3.get(), l1.get()); EXPECT_EQ("2 3 1", test::ChildLayerNamesAsString(*root.get())); } // Verifies SetBounds triggers the appropriate painting/drawing. TEST_F(LayerWithNullDelegateTest, SetBoundsSchedulesPaint) { scoped_ptr l1(CreateTextureLayer(gfx::Rect(0, 0, 200, 200))); compositor()->SetRootLayer(l1.get()); Draw(); l1->SetBounds(gfx::Rect(5, 5, 200, 200)); // The CompositorDelegate (us) should have been told to draw for a move. WaitForDraw(); l1->SetBounds(gfx::Rect(5, 5, 100, 100)); // The CompositorDelegate (us) should have been told to draw for a resize. WaitForDraw(); } // Checks that pixels are actually drawn to the screen with a read back. // Currently disabled on all platforms, see http://crbug.com/148709. TEST_F(LayerWithRealCompositorTest, MAYBE_DrawPixels) { scoped_ptr layer(CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 500, 500))); scoped_ptr layer2(CreateColorLayer(SK_ColorBLUE, gfx::Rect(0, 0, 500, 10))); layer->Add(layer2.get()); DrawTree(layer.get()); SkBitmap bitmap; gfx::Size size = GetCompositor()->size(); ASSERT_TRUE(GetCompositor()->ReadPixels(&bitmap, gfx::Rect(0, 10, size.width(), size.height() - 10))); ASSERT_FALSE(bitmap.empty()); SkAutoLockPixels lock(bitmap); bool is_all_red = true; for (int x = 0; is_all_red && x < 500; x++) for (int y = 0; is_all_red && y < 490; y++) is_all_red = is_all_red && (bitmap.getColor(x, y) == SK_ColorRED); EXPECT_TRUE(is_all_red); } // Checks the logic around Compositor::SetRootLayer and Layer::SetCompositor. TEST_F(LayerWithRealCompositorTest, MAYBE_SetRootLayer) { Compositor* compositor = GetCompositor(); scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); scoped_ptr l2(CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); EXPECT_EQ(NULL, l1->GetCompositor()); EXPECT_EQ(NULL, l2->GetCompositor()); compositor->SetRootLayer(l1.get()); EXPECT_EQ(compositor, l1->GetCompositor()); l1->Add(l2.get()); EXPECT_EQ(compositor, l2->GetCompositor()); l1->Remove(l2.get()); EXPECT_EQ(NULL, l2->GetCompositor()); l1->Add(l2.get()); EXPECT_EQ(compositor, l2->GetCompositor()); compositor->SetRootLayer(NULL); EXPECT_EQ(NULL, l1->GetCompositor()); EXPECT_EQ(NULL, l2->GetCompositor()); } // Checks that compositor observers are notified when: // - DrawTree is called, // - After ScheduleDraw is called, or // - Whenever SetBounds, SetOpacity or SetTransform are called. // TODO(vollick): could be reorganized into compositor_unittest.cc TEST_F(LayerWithRealCompositorTest, MAYBE_CompositorObservers) { scoped_ptr l1(CreateColorLayer(SK_ColorRED, gfx::Rect(20, 20, 400, 400))); scoped_ptr l2(CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 350, 350))); l1->Add(l2.get()); TestCompositorObserver observer; GetCompositor()->AddObserver(&observer); // Explicitly called DrawTree should cause the observers to be notified. // NOTE: this call to DrawTree sets l1 to be the compositor's root layer. DrawTree(l1.get()); EXPECT_TRUE(observer.notified()); // ScheduleDraw without any visible change should cause a commit. observer.Reset(); l1->ScheduleDraw(); WaitForCommit(); EXPECT_TRUE(observer.committed()); // Moving, but not resizing, a layer should alert the observers. observer.Reset(); l2->SetBounds(gfx::Rect(0, 0, 350, 350)); WaitForDraw(); EXPECT_TRUE(observer.notified()); // So should resizing a layer. observer.Reset(); l2->SetBounds(gfx::Rect(0, 0, 400, 400)); WaitForDraw(); EXPECT_TRUE(observer.notified()); // Opacity changes should alert the observers. observer.Reset(); l2->SetOpacity(0.5f); WaitForDraw(); EXPECT_TRUE(observer.notified()); // So should setting the opacity back. observer.Reset(); l2->SetOpacity(1.0f); WaitForDraw(); EXPECT_TRUE(observer.notified()); // Setting the transform of a layer should alert the observers. observer.Reset(); gfx::Transform transform; transform.Translate(200.0, 200.0); transform.Rotate(90.0); transform.Translate(-200.0, -200.0); l2->SetTransform(transform); WaitForDraw(); EXPECT_TRUE(observer.notified()); // A change resulting in an aborted swap buffer should alert the observer // and also signal an abort. observer.Reset(); l2->SetOpacity(0.1f); GetCompositor()->OnSwapBuffersAborted(); WaitForDraw(); EXPECT_TRUE(observer.notified()); EXPECT_TRUE(observer.aborted()); GetCompositor()->RemoveObserver(&observer); // Opacity changes should no longer alert the removed observer. observer.Reset(); l2->SetOpacity(0.5f); WaitForDraw(); EXPECT_FALSE(observer.notified()); } // Checks that modifying the hierarchy correctly affects final composite. TEST_F(LayerWithRealCompositorTest, MAYBE_ModifyHierarchy) { GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(50, 50)); // l0 // +-l11 // | +-l21 // +-l12 scoped_ptr l0(CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 50, 50))); scoped_ptr l11(CreateColorLayer(SK_ColorGREEN, gfx::Rect(0, 0, 25, 25))); scoped_ptr l21(CreateColorLayer(SK_ColorMAGENTA, gfx::Rect(0, 0, 15, 15))); scoped_ptr l12(CreateColorLayer(SK_ColorBLUE, gfx::Rect(10, 10, 25, 25))); base::FilePath ref_img1 = test_data_directory().AppendASCII("ModifyHierarchy1.png"); base::FilePath ref_img2 = test_data_directory().AppendASCII("ModifyHierarchy2.png"); SkBitmap bitmap; l0->Add(l11.get()); l11->Add(l21.get()); l0->Add(l12.get()); DrawTree(l0.get()); ASSERT_TRUE(ReadPixels(&bitmap)); ASSERT_FALSE(bitmap.empty()); // WritePNGFile(bitmap, ref_img1); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true))); l0->StackAtTop(l11.get()); DrawTree(l0.get()); ASSERT_TRUE(ReadPixels(&bitmap)); ASSERT_FALSE(bitmap.empty()); // WritePNGFile(bitmap, ref_img2); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true))); // should restore to original configuration l0->StackAbove(l12.get(), l11.get()); DrawTree(l0.get()); ASSERT_TRUE(ReadPixels(&bitmap)); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true))); // l11 back to front l0->StackAtTop(l11.get()); DrawTree(l0.get()); ASSERT_TRUE(ReadPixels(&bitmap)); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true))); // should restore to original configuration l0->StackAbove(l12.get(), l11.get()); DrawTree(l0.get()); ASSERT_TRUE(ReadPixels(&bitmap)); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img1, cc::ExactPixelComparator(true))); // l11 back to front l0->StackAbove(l11.get(), l12.get()); DrawTree(l0.get()); ASSERT_TRUE(ReadPixels(&bitmap)); ASSERT_FALSE(bitmap.empty()); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img2, cc::ExactPixelComparator(true))); } // Opacity is rendered correctly. // Checks that modifying the hierarchy correctly affects final composite. TEST_F(LayerWithRealCompositorTest, MAYBE_Opacity) { GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(50, 50)); // l0 // +-l11 scoped_ptr l0(CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 50, 50))); scoped_ptr l11(CreateColorLayer(SK_ColorGREEN, gfx::Rect(0, 0, 25, 25))); base::FilePath ref_img = test_data_directory().AppendASCII("Opacity.png"); l11->SetOpacity(0.75); l0->Add(l11.get()); DrawTree(l0.get()); SkBitmap bitmap; ASSERT_TRUE(ReadPixels(&bitmap)); ASSERT_FALSE(bitmap.empty()); // WritePNGFile(bitmap, ref_img); EXPECT_TRUE(MatchesPNGFile(bitmap, ref_img, cc::ExactPixelComparator(true))); } namespace { class SchedulePaintLayerDelegate : public LayerDelegate { public: SchedulePaintLayerDelegate() : paint_count_(0), layer_(NULL) {} virtual ~SchedulePaintLayerDelegate() {} void set_layer(Layer* layer) { layer_ = layer; layer_->set_delegate(this); } void SetSchedulePaintRect(const gfx::Rect& rect) { schedule_paint_rect_ = rect; } int GetPaintCountAndClear() { int value = paint_count_; paint_count_ = 0; return value; } const gfx::RectF& last_clip_rect() const { return last_clip_rect_; } private: // Overridden from LayerDelegate: virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE { paint_count_++; if (!schedule_paint_rect_.IsEmpty()) { layer_->SchedulePaint(schedule_paint_rect_); schedule_paint_rect_ = gfx::Rect(); } SkRect sk_clip_rect; if (canvas->sk_canvas()->getClipBounds(&sk_clip_rect)) last_clip_rect_ = gfx::SkRectToRectF(sk_clip_rect); } virtual void OnDeviceScaleFactorChanged(float device_scale_factor) OVERRIDE { } virtual base::Closure PrepareForLayerBoundsChange() OVERRIDE { return base::Closure(); } int paint_count_; Layer* layer_; gfx::Rect schedule_paint_rect_; gfx::RectF last_clip_rect_; DISALLOW_COPY_AND_ASSIGN(SchedulePaintLayerDelegate); }; } // namespace // Verifies that if SchedulePaint is invoked during painting the layer is still // marked dirty. TEST_F(LayerWithDelegateTest, SchedulePaintFromOnPaintLayer) { scoped_ptr root(CreateColorLayer(SK_ColorRED, gfx::Rect(0, 0, 500, 500))); SchedulePaintLayerDelegate child_delegate; scoped_ptr child(CreateColorLayer(SK_ColorBLUE, gfx::Rect(0, 0, 200, 200))); child_delegate.set_layer(child.get()); root->Add(child.get()); SchedulePaintForLayer(root.get()); DrawTree(root.get()); child->SchedulePaint(gfx::Rect(0, 0, 20, 20)); EXPECT_EQ(1, child_delegate.GetPaintCountAndClear()); // Set a rect so that when OnPaintLayer() is invoked SchedulePaint is invoked // again. child_delegate.SetSchedulePaintRect(gfx::Rect(10, 10, 30, 30)); WaitForCommit(); EXPECT_EQ(1, child_delegate.GetPaintCountAndClear()); // Because SchedulePaint() was invoked from OnPaintLayer() |child| should // still need to be painted. WaitForCommit(); EXPECT_EQ(1, child_delegate.GetPaintCountAndClear()); EXPECT_TRUE(child_delegate.last_clip_rect().Contains( gfx::Rect(10, 10, 30, 30))); } TEST_F(LayerWithRealCompositorTest, MAYBE_ScaleUpDown) { scoped_ptr root(CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 200, 220))); TestLayerDelegate root_delegate; root_delegate.AddColor(SK_ColorWHITE); root->set_delegate(&root_delegate); scoped_ptr l1(CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 140, 180))); TestLayerDelegate l1_delegate; l1_delegate.AddColor(SK_ColorWHITE); l1->set_delegate(&l1_delegate); GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500)); GetCompositor()->SetRootLayer(root.get()); root->Add(l1.get()); WaitForDraw(); EXPECT_EQ("10,20 200x220", root->bounds().ToString()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); gfx::Size size_in_pixel = root->cc_layer()->bounds(); EXPECT_EQ("200x220", size_in_pixel.ToString()); size_in_pixel = l1->cc_layer()->bounds(); EXPECT_EQ("140x180", size_in_pixel.ToString()); // No scale change, so no scale notification. EXPECT_EQ(0.0f, root_delegate.device_scale_factor()); EXPECT_EQ(0.0f, l1_delegate.device_scale_factor()); EXPECT_EQ("200x220", root_delegate.paint_size().ToString()); EXPECT_EQ("140x180", l1_delegate.paint_size().ToString()); // Scale up to 2.0. Changing scale doesn't change the bounds in DIP. GetCompositor()->SetScaleAndSize(2.0f, gfx::Size(500, 500)); EXPECT_EQ("10,20 200x220", root->bounds().ToString()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); // Pixel size must have been scaled up. size_in_pixel = root->cc_layer()->bounds(); EXPECT_EQ("400x440", size_in_pixel.ToString()); size_in_pixel = l1->cc_layer()->bounds(); EXPECT_EQ("280x360", size_in_pixel.ToString()); // New scale factor must have been notified. EXPECT_EQ(2.0f, root_delegate.device_scale_factor()); EXPECT_EQ(2.0f, l1_delegate.device_scale_factor()); // Canvas size must have been scaled down up. WaitForDraw(); EXPECT_EQ("400x440", root_delegate.paint_size().ToString()); EXPECT_EQ("2.0 2.0", root_delegate.ToScaleString()); EXPECT_EQ("280x360", l1_delegate.paint_size().ToString()); EXPECT_EQ("2.0 2.0", l1_delegate.ToScaleString()); // Scale down back to 1.0f. GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500)); EXPECT_EQ("10,20 200x220", root->bounds().ToString()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); // Pixel size must have been scaled down. size_in_pixel = root->cc_layer()->bounds(); EXPECT_EQ("200x220", size_in_pixel.ToString()); size_in_pixel = l1->cc_layer()->bounds(); EXPECT_EQ("140x180", size_in_pixel.ToString()); // New scale factor must have been notified. EXPECT_EQ(1.0f, root_delegate.device_scale_factor()); EXPECT_EQ(1.0f, l1_delegate.device_scale_factor()); // Canvas size must have been scaled down too. WaitForDraw(); EXPECT_EQ("200x220", root_delegate.paint_size().ToString()); EXPECT_EQ("1.0 1.0", root_delegate.ToScaleString()); EXPECT_EQ("140x180", l1_delegate.paint_size().ToString()); EXPECT_EQ("1.0 1.0", l1_delegate.ToScaleString()); root_delegate.reset(); l1_delegate.reset(); // Just changing the size shouldn't notify the scale change nor // trigger repaint. GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(1000, 1000)); // No scale change, so no scale notification. EXPECT_EQ(0.0f, root_delegate.device_scale_factor()); EXPECT_EQ(0.0f, l1_delegate.device_scale_factor()); WaitForDraw(); EXPECT_EQ("0x0", root_delegate.paint_size().ToString()); EXPECT_EQ("0.0 0.0", root_delegate.ToScaleString()); EXPECT_EQ("0x0", l1_delegate.paint_size().ToString()); EXPECT_EQ("0.0 0.0", l1_delegate.ToScaleString()); } TEST_F(LayerWithRealCompositorTest, MAYBE_ScaleReparent) { scoped_ptr root(CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 200, 220))); scoped_ptr l1(CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 140, 180))); TestLayerDelegate l1_delegate; l1_delegate.AddColor(SK_ColorWHITE); l1->set_delegate(&l1_delegate); GetCompositor()->SetScaleAndSize(1.0f, gfx::Size(500, 500)); GetCompositor()->SetRootLayer(root.get()); WaitForDraw(); root->Add(l1.get()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); gfx::Size size_in_pixel = l1->cc_layer()->bounds(); EXPECT_EQ("140x180", size_in_pixel.ToString()); EXPECT_EQ(0.0f, l1_delegate.device_scale_factor()); WaitForDraw(); EXPECT_EQ("140x180", l1_delegate.paint_size().ToString()); EXPECT_EQ("1.0 1.0", l1_delegate.ToScaleString()); // Remove l1 from root and change the scale. root->Remove(l1.get()); EXPECT_EQ(NULL, l1->parent()); EXPECT_EQ(NULL, l1->GetCompositor()); GetCompositor()->SetScaleAndSize(2.0f, gfx::Size(500, 500)); // Sanity check on root and l1. EXPECT_EQ("10,20 200x220", root->bounds().ToString()); size_in_pixel = l1->cc_layer()->bounds(); EXPECT_EQ("140x180", size_in_pixel.ToString()); root->Add(l1.get()); EXPECT_EQ("10,20 140x180", l1->bounds().ToString()); size_in_pixel = l1->cc_layer()->bounds(); EXPECT_EQ("280x360", size_in_pixel.ToString()); EXPECT_EQ(2.0f, l1_delegate.device_scale_factor()); WaitForDraw(); EXPECT_EQ("280x360", l1_delegate.paint_size().ToString()); EXPECT_EQ("2.0 2.0", l1_delegate.ToScaleString()); } // Tests layer::set_scale_content(false). TEST_F(LayerWithRealCompositorTest, MAYBE_NoScaleCanvas) { scoped_ptr root(CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 200, 220))); scoped_ptr l1(CreateColorLayer(SK_ColorWHITE, gfx::Rect(10, 20, 140, 180))); l1->set_scale_content(false); root->Add(l1.get()); TestLayerDelegate l1_delegate; l1_delegate.AddColor(SK_ColorWHITE); l1->set_delegate(&l1_delegate); GetCompositor()->SetScaleAndSize(2.0f, gfx::Size(500, 500)); GetCompositor()->SetRootLayer(root.get()); // Scale factor change is notified regardless of scale_content flag. EXPECT_EQ(2.0f, l1_delegate.device_scale_factor()); WaitForDraw(); EXPECT_EQ("280x360", l1_delegate.paint_size().ToString()); EXPECT_EQ("1.0 1.0", l1_delegate.ToScaleString()); } // Verifies that when changing bounds on a layer that is invisible, and then // made visible, the right thing happens: // - if just a move, then no painting should happen. // - if a resize, the layer should be repainted. TEST_F(LayerWithDelegateTest, SetBoundsWhenInvisible) { scoped_ptr root(CreateNoTextureLayer(gfx::Rect(0, 0, 1000, 1000))); scoped_ptr child(CreateLayer(LAYER_TEXTURED)); child->SetBounds(gfx::Rect(0, 0, 500, 500)); DrawTreeLayerDelegate delegate; child->set_delegate(&delegate); root->Add(child.get()); // Paint once for initial damage. child->SetVisible(true); DrawTree(root.get()); // Reset into invisible state. child->SetVisible(false); DrawTree(root.get()); delegate.Reset(); // Move layer. child->SetBounds(gfx::Rect(200, 200, 500, 500)); child->SetVisible(true); DrawTree(root.get()); EXPECT_FALSE(delegate.painted()); // Reset into invisible state. child->SetVisible(false); DrawTree(root.get()); delegate.Reset(); // Resize layer. child->SetBounds(gfx::Rect(200, 200, 400, 400)); child->SetVisible(true); DrawTree(root.get()); EXPECT_TRUE(delegate.painted()); } static scoped_ptr MakeFrameData(gfx::Size size) { scoped_ptr frame_data(new cc::DelegatedFrameData); scoped_ptr render_pass(cc::RenderPass::Create()); render_pass->SetNew(cc::RenderPass::Id(1, 1), gfx::Rect(size), gfx::RectF(), gfx::Transform()); frame_data->render_pass_list.push_back(render_pass.Pass()); return frame_data.Pass(); } TEST_F(LayerWithDelegateTest, DelegatedLayer) { scoped_ptr root(CreateNoTextureLayer(gfx::Rect(0, 0, 1000, 1000))); scoped_ptr child(CreateLayer(LAYER_TEXTURED)); child->SetBounds(gfx::Rect(0, 0, 10, 10)); child->SetVisible(true); root->Add(child.get()); DrawTree(root.get()); // Content matches layer size. child->SetDelegatedFrame(MakeFrameData(gfx::Size(10, 10)), gfx::Size(10, 10)); EXPECT_EQ(child->cc_layer()->bounds().ToString(), gfx::Size(10, 10).ToString()); // Content larger than layer. child->SetBounds(gfx::Rect(0, 0, 5, 5)); EXPECT_EQ(child->cc_layer()->bounds().ToString(), gfx::Size(5, 5).ToString()); // Content smaller than layer. child->SetBounds(gfx::Rect(0, 0, 10, 10)); child->SetDelegatedFrame(MakeFrameData(gfx::Size(5, 5)), gfx::Size(5, 5)); EXPECT_EQ(child->cc_layer()->bounds().ToString(), gfx::Size(5, 5).ToString()); // Hi-DPI content on low-DPI layer. child->SetDelegatedFrame(MakeFrameData(gfx::Size(20, 20)), gfx::Size(10, 10)); EXPECT_EQ(child->cc_layer()->bounds().ToString(), gfx::Size(10, 10).ToString()); // Hi-DPI content on hi-DPI layer. compositor()->SetScaleAndSize(2.f, gfx::Size(1000, 1000)); EXPECT_EQ(child->cc_layer()->bounds().ToString(), gfx::Size(20, 20).ToString()); // Low-DPI content on hi-DPI layer. child->SetDelegatedFrame(MakeFrameData(gfx::Size(10, 10)), gfx::Size(10, 10)); EXPECT_EQ(child->cc_layer()->bounds().ToString(), gfx::Size(20, 20).ToString()); } // Tests Layer::AddThreadedAnimation and Layer::RemoveThreadedAnimation. TEST_F(LayerWithRealCompositorTest, MAYBE_AddRemoveThreadedAnimations) { scoped_ptr root(CreateLayer(LAYER_TEXTURED)); scoped_ptr l1(CreateLayer(LAYER_TEXTURED)); scoped_ptr l2(CreateLayer(LAYER_TEXTURED)); l1->SetAnimator(LayerAnimator::CreateImplicitAnimator()); l2->SetAnimator(LayerAnimator::CreateImplicitAnimator()); EXPECT_FALSE(l1->HasPendingThreadedAnimations()); // Trigger a threaded animation. l1->SetOpacity(0.5f); EXPECT_TRUE(l1->HasPendingThreadedAnimations()); // Ensure we can remove a pending threaded animation. l1->GetAnimator()->StopAnimating(); EXPECT_FALSE(l1->HasPendingThreadedAnimations()); // Trigger another threaded animation. l1->SetOpacity(0.2f); EXPECT_TRUE(l1->HasPendingThreadedAnimations()); root->Add(l1.get()); GetCompositor()->SetRootLayer(root.get()); // Now that l1 is part of a tree, it should have dispatched the pending // animation. EXPECT_FALSE(l1->HasPendingThreadedAnimations()); // Ensure that l1 no longer holds on to animations. l1->SetOpacity(0.1f); EXPECT_FALSE(l1->HasPendingThreadedAnimations()); // Ensure that adding a layer to an existing tree causes its pending // animations to get dispatched. l2->SetOpacity(0.5f); EXPECT_TRUE(l2->HasPendingThreadedAnimations()); l1->Add(l2.get()); EXPECT_FALSE(l2->HasPendingThreadedAnimations()); } // Tests that in-progress threaded animations complete when a Layer's // cc::Layer changes. TEST_F(LayerWithRealCompositorTest, MAYBE_SwitchCCLayerAnimations) { scoped_ptr root(CreateLayer(LAYER_TEXTURED)); scoped_ptr l1(CreateLayer(LAYER_TEXTURED)); GetCompositor()->SetRootLayer(root.get()); root->Add(l1.get()); l1->SetAnimator(LayerAnimator::CreateImplicitAnimator()); EXPECT_FLOAT_EQ(l1->opacity(), 1.0f); // Trigger a threaded animation. l1->SetOpacity(0.5f); // Change l1's cc::Layer. l1->SwitchCCLayerForTest(); // Ensure that the opacity animation completed. EXPECT_FLOAT_EQ(l1->opacity(), 0.5f); } } // namespace ui