// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/display/util/display_util.h" #include "base/logging.h" namespace ui { namespace { // A list of bogus sizes in mm that should be ignored. // See crbug.com/136533. The first element maintains the minimum // size required to be valid size. const int kInvalidDisplaySizeList[][2] = { {40, 30}, {50, 40}, {160, 90}, {160, 100}, }; // The DPI threshold to detect high density screen. // Higher DPI than this will use device_scale_factor=2. const unsigned int kHighDensityDPIThresholdSmall = 170; // The HiDPI threshold for large (usually external) monitors. Lower threshold // makes sense for large monitors, because such monitors should be located // farther from the user's face usually. See http://crbug.com/348279 const unsigned int kHighDensityDPIThresholdLarge = 150; // The width threshold in mm for "large" monitors. const int kLargeDisplayWidthThresholdMM = 500; // 1 inch in mm. const float kInchInMm = 25.4f; } // namespace bool IsDisplaySizeBlackListed(const gfx::Size& physical_size) { // Ignore if the reported display is smaller than minimum size. if (physical_size.width() <= kInvalidDisplaySizeList[0][0] || physical_size.height() <= kInvalidDisplaySizeList[0][1]) { VLOG(1) << "Smaller than minimum display size"; return true; } for (size_t i = 1; i < arraysize(kInvalidDisplaySizeList); ++i) { const gfx::Size size(kInvalidDisplaySizeList[i][0], kInvalidDisplaySizeList[i][1]); if (physical_size == size) { VLOG(1) << "Black listed display size detected:" << size.ToString(); return true; } } return false; } float GetScaleFactor(const gfx::Size& physical_size_in_mm, const gfx::Size& screen_size_in_pixels) { if (IsDisplaySizeBlackListed(physical_size_in_mm)) return 1.0f; const unsigned int dpi = static_cast( kInchInMm * screen_size_in_pixels.width() / physical_size_in_mm.width()); const unsigned int threshold = (physical_size_in_mm.width() >= kLargeDisplayWidthThresholdMM) ? kHighDensityDPIThresholdLarge : kHighDensityDPIThresholdSmall; return (dpi > threshold) ? 2.0f : 1.0f; } } // namespace ui