// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_EVENT_H_ #define UI_EVENTS_EVENT_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/event_types.h" #include "base/logging.h" #include "base/time/time.h" #include "ui/events/event_constants.h" #include "ui/events/gestures/gesture_types.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/events/latency_info.h" #include "ui/gfx/point.h" namespace gfx { class Transform; } namespace ui { class EventTarget; class EVENTS_EXPORT Event { public: virtual ~Event(); class DispatcherApi { public: explicit DispatcherApi(Event* event) : event_(event) {} void set_target(EventTarget* target) { event_->target_ = target; } void set_phase(EventPhase phase) { event_->phase_ = phase; } void set_result(int result) { event_->result_ = static_cast(result); } private: DispatcherApi(); Event* event_; DISALLOW_COPY_AND_ASSIGN(DispatcherApi); }; // For testing. class TestApi { public: explicit TestApi(Event* event) : event_(event) {} void set_time_stamp(base::TimeDelta time_stamp) { event_->time_stamp_ = time_stamp; } private: TestApi(); Event* event_; }; const base::NativeEvent& native_event() const { return native_event_; } EventType type() const { return type_; } const std::string& name() const { return name_; } // time_stamp represents time since machine was booted. const base::TimeDelta& time_stamp() const { return time_stamp_; } int flags() const { return flags_; } // This is only intended to be used externally by classes that are modifying // events in EventFilter::PreHandleKeyEvent(). void set_flags(int flags) { flags_ = flags; } EventTarget* target() const { return target_; } EventPhase phase() const { return phase_; } EventResult result() const { return result_; } bool dispatch_to_hidden_targets() const { return dispatch_to_hidden_targets_; } LatencyInfo* latency() { return &latency_; } const LatencyInfo* latency() const { return &latency_; } void set_latency(const LatencyInfo& latency) { latency_ = latency; } // By default, events are "cancelable", this means any default processing that // the containing abstraction layer may perform can be prevented by calling // SetHandled(). SetHandled() or StopPropagation() must not be called for // events that are not cancelable. bool cancelable() const { return cancelable_; } // The following methods return true if the respective keys were pressed at // the time the event was created. bool IsShiftDown() const { return (flags_ & EF_SHIFT_DOWN) != 0; } bool IsControlDown() const { return (flags_ & EF_CONTROL_DOWN) != 0; } bool IsCapsLockDown() const { return (flags_ & EF_CAPS_LOCK_DOWN) != 0; } bool IsAltDown() const { return (flags_ & EF_ALT_DOWN) != 0; } bool IsAltGrDown() const { return (flags_ & EF_ALTGR_DOWN) != 0; } bool IsKeyEvent() const { return type_ == ET_KEY_PRESSED || type_ == ET_KEY_RELEASED || type_ == ET_TRANSLATED_KEY_PRESS || type_ == ET_TRANSLATED_KEY_RELEASE; } bool IsMouseEvent() const { return type_ == ET_MOUSE_PRESSED || type_ == ET_MOUSE_DRAGGED || type_ == ET_MOUSE_RELEASED || type_ == ET_MOUSE_MOVED || type_ == ET_MOUSE_ENTERED || type_ == ET_MOUSE_EXITED || type_ == ET_MOUSEWHEEL || type_ == ET_MOUSE_CAPTURE_CHANGED; } bool IsTouchEvent() const { return type_ == ET_TOUCH_RELEASED || type_ == ET_TOUCH_PRESSED || type_ == ET_TOUCH_MOVED || type_ == ET_TOUCH_STATIONARY || type_ == ET_TOUCH_CANCELLED; } bool IsGestureEvent() const { switch (type_) { case ET_GESTURE_SCROLL_BEGIN: case ET_GESTURE_SCROLL_END: case ET_GESTURE_SCROLL_UPDATE: case ET_GESTURE_TAP: case ET_GESTURE_TAP_CANCEL: case ET_GESTURE_TAP_DOWN: case ET_GESTURE_BEGIN: case ET_GESTURE_END: case ET_GESTURE_TWO_FINGER_TAP: case ET_GESTURE_PINCH_BEGIN: case ET_GESTURE_PINCH_END: case ET_GESTURE_PINCH_UPDATE: case ET_GESTURE_LONG_PRESS: case ET_GESTURE_LONG_TAP: case ET_GESTURE_MULTIFINGER_SWIPE: return true; case ET_SCROLL_FLING_CANCEL: case ET_SCROLL_FLING_START: // These can be ScrollEvents too. EF_FROM_TOUCH determines if they're // Gesture or Scroll events. return (flags_ & EF_FROM_TOUCH) == EF_FROM_TOUCH; default: break; } return false; } bool IsScrollEvent() const { // Flings can be GestureEvents too. EF_FROM_TOUCH determins if they're // Gesture or Scroll events. return type_ == ET_SCROLL || ((type_ == ET_SCROLL_FLING_START || type_ == ET_SCROLL_FLING_CANCEL) && !(flags() & EF_FROM_TOUCH)); } bool IsScrollGestureEvent() const { return type_ == ET_GESTURE_SCROLL_BEGIN || type_ == ET_GESTURE_SCROLL_UPDATE || type_ == ET_GESTURE_SCROLL_END; } bool IsFlingScrollEvent() const { return type_ == ET_SCROLL_FLING_CANCEL || type_ == ET_SCROLL_FLING_START; } bool IsMouseWheelEvent() const { return type_ == ET_MOUSEWHEEL; } // Returns true if the event has a valid |native_event_|. bool HasNativeEvent() const; // Immediately stops the propagation of the event. This must be called only // from an EventHandler during an event-dispatch. Any event handler that may // be in the list will not receive the event after this is called. // Note that StopPropagation() can be called only for cancelable events. void StopPropagation(); bool stopped_propagation() const { return !!(result_ & ER_CONSUMED); } // Marks the event as having been handled. A handled event does not reach the // next event phase. For example, if an event is handled during the pre-target // phase, then the event is dispatched to all pre-target handlers, but not to // the target or post-target handlers. // Note that SetHandled() can be called only for cancelable events. void SetHandled(); bool handled() const { return result_ != ER_UNHANDLED; } protected: Event(EventType type, base::TimeDelta time_stamp, int flags); Event(const base::NativeEvent& native_event, EventType type, int flags); Event(const Event& copy); void SetType(EventType type); void set_delete_native_event(bool delete_native_event) { delete_native_event_ = delete_native_event; } void set_cancelable(bool cancelable) { cancelable_ = cancelable; } void set_dispatch_to_hidden_targets(bool dispatch_to_hidden_targets) { dispatch_to_hidden_targets_ = dispatch_to_hidden_targets; } void set_time_stamp(const base::TimeDelta& time_stamp) { time_stamp_ = time_stamp; } void set_name(const std::string& name) { name_ = name; } void InitLatencyInfo(); private: // Safely initializes the native event members of this class. void Init(); void InitWithNativeEvent(const base::NativeEvent& native_event); EventType type_; std::string name_; base::TimeDelta time_stamp_; LatencyInfo latency_; int flags_; bool dispatch_to_hidden_targets_; base::NativeEvent native_event_; bool delete_native_event_; bool cancelable_; EventTarget* target_; EventPhase phase_; EventResult result_; }; class EVENTS_EXPORT CancelModeEvent : public Event { public: CancelModeEvent(); virtual ~CancelModeEvent(); }; class EVENTS_EXPORT LocatedEvent : public Event { public: // For testing. class TestApi : public Event::TestApi { public: explicit TestApi(LocatedEvent* located_event) : Event::TestApi(located_event), located_event_(located_event) {} void set_location(const gfx::Point& location) { located_event_->location_ = location; } private: TestApi(); LocatedEvent* located_event_; }; virtual ~LocatedEvent(); int x() const { return location_.x(); } int y() const { return location_.y(); } void set_location(const gfx::Point& location) { location_ = location; } gfx::Point location() const { return location_; } void set_root_location(const gfx::Point& root_location) { root_location_ = root_location; } gfx::Point root_location() const { return root_location_; } // Transform the locations using |inverted_root_transform|. // This is applied to both |location_| and |root_location_|. virtual void UpdateForRootTransform( const gfx::Transform& inverted_root_transform); template void ConvertLocationToTarget(T* source, T* target) { if (target && target != source) T::ConvertPointToTarget(source, target, &location_); } protected: explicit LocatedEvent(const base::NativeEvent& native_event); // Create a new LocatedEvent which is identical to the provided model. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template LocatedEvent(const LocatedEvent& model, T* source, T* target) : Event(model), location_(model.location_), root_location_(model.root_location_) { ConvertLocationToTarget(source, target); } // Used for synthetic events in testing. LocatedEvent(EventType type, const gfx::Point& location, const gfx::Point& root_location, base::TimeDelta time_stamp, int flags); gfx::Point location_; // |location_| multiplied by an optional transformation matrix for // rotations, animations and skews. gfx::Point root_location_; }; class EVENTS_EXPORT MouseEvent : public LocatedEvent { public: explicit MouseEvent(const base::NativeEvent& native_event); // Create a new MouseEvent based on the provided model. // Uses the provided |type| and |flags| for the new event. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template MouseEvent(const MouseEvent& model, T* source, T* target) : LocatedEvent(model, source, target), changed_button_flags_(model.changed_button_flags_) { } template MouseEvent(const MouseEvent& model, T* source, T* target, EventType type, int flags) : LocatedEvent(model, source, target), changed_button_flags_(model.changed_button_flags_) { SetType(type); set_flags(flags); } // Used for synthetic events in testing and by the gesture recognizer. MouseEvent(EventType type, const gfx::Point& location, const gfx::Point& root_location, int flags); // Conveniences to quickly test what button is down bool IsOnlyLeftMouseButton() const { return (flags() & EF_LEFT_MOUSE_BUTTON) && !(flags() & (EF_MIDDLE_MOUSE_BUTTON | EF_RIGHT_MOUSE_BUTTON)); } bool IsLeftMouseButton() const { return (flags() & EF_LEFT_MOUSE_BUTTON) != 0; } bool IsOnlyMiddleMouseButton() const { return (flags() & EF_MIDDLE_MOUSE_BUTTON) && !(flags() & (EF_LEFT_MOUSE_BUTTON | EF_RIGHT_MOUSE_BUTTON)); } bool IsMiddleMouseButton() const { return (flags() & EF_MIDDLE_MOUSE_BUTTON) != 0; } bool IsOnlyRightMouseButton() const { return (flags() & EF_RIGHT_MOUSE_BUTTON) && !(flags() & (EF_LEFT_MOUSE_BUTTON | EF_MIDDLE_MOUSE_BUTTON)); } bool IsRightMouseButton() const { return (flags() & EF_RIGHT_MOUSE_BUTTON) != 0; } bool IsAnyButton() const { return (flags() & (EF_LEFT_MOUSE_BUTTON | EF_MIDDLE_MOUSE_BUTTON | EF_RIGHT_MOUSE_BUTTON)) != 0; } // Compares two mouse down events and returns true if the second one should // be considered a repeat of the first. static bool IsRepeatedClickEvent( const MouseEvent& event1, const MouseEvent& event2); // Get the click count. Can be 1, 2 or 3 for mousedown messages, 0 otherwise. int GetClickCount() const; // Set the click count for a mousedown message. Can be 1, 2 or 3. void SetClickCount(int click_count); // Identifies the button that changed. During a press this corresponds to the // button that was pressed and during a release this corresponds to the button // that was released. // NOTE: during a press and release flags() contains the complete set of // flags. Use this to determine the button that was pressed or released. int changed_button_flags() const { return changed_button_flags_; } private: // Returns the repeat count based on the previous mouse click, if it is // recent enough and within a small enough distance. static int GetRepeatCount(const MouseEvent& click_event); // See description above getter for details. int changed_button_flags_; static MouseEvent* last_click_event_; }; class ScrollEvent; class EVENTS_EXPORT MouseWheelEvent : public MouseEvent { public: // See |offset| for details. static const int kWheelDelta; explicit MouseWheelEvent(const base::NativeEvent& native_event); explicit MouseWheelEvent(const ScrollEvent& scroll_event); MouseWheelEvent(const MouseEvent& mouse_event, int x_offset, int y_offset); MouseWheelEvent(const MouseWheelEvent& mouse_wheel_event); template MouseWheelEvent(const MouseWheelEvent& model, T* source, T* target, EventType type, int flags) : MouseEvent(model, source, target, type, flags), offset_(model.x_offset(), model.y_offset()){ } // The amount to scroll. This is in multiples of kWheelDelta. // Note: x_offset() > 0/y_offset() > 0 means scroll left/up. int x_offset() const { return offset_.x(); } int y_offset() const { return offset_.y(); } const gfx::Vector2d& offset() const { return offset_; } // Overridden from LocatedEvent. virtual void UpdateForRootTransform( const gfx::Transform& inverted_root_transform) OVERRIDE; private: gfx::Vector2d offset_; }; class EVENTS_EXPORT TouchEvent : public LocatedEvent { public: explicit TouchEvent(const base::NativeEvent& native_event); // Create a new TouchEvent which is identical to the provided model. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template TouchEvent(const TouchEvent& model, T* source, T* target) : LocatedEvent(model, source, target), touch_id_(model.touch_id_), radius_x_(model.radius_x_), radius_y_(model.radius_y_), rotation_angle_(model.rotation_angle_), force_(model.force_) { } TouchEvent(EventType type, const gfx::Point& root_location, int touch_id, base::TimeDelta time_stamp); TouchEvent(EventType type, const gfx::Point& location, int flags, int touch_id, base::TimeDelta timestamp, float radius_x, float radius_y, float angle, float force); virtual ~TouchEvent(); int touch_id() const { return touch_id_; } float radius_x() const { return radius_x_; } float radius_y() const { return radius_y_; } float rotation_angle() const { return rotation_angle_; } float force() const { return force_; } // Relocate the touch-point to a new |origin|. // This is useful when touch event is in X Root Window coordinates, // and it needs to be mapped into Aura Root Window coordinates. void Relocate(const gfx::Point& origin); // Used for unit tests. void set_radius_x(const float r) { radius_x_ = r; } void set_radius_y(const float r) { radius_y_ = r; } // Overridden from LocatedEvent. virtual void UpdateForRootTransform( const gfx::Transform& inverted_root_transform) OVERRIDE; protected: void set_radius(float radius_x, float radius_y) { radius_x_ = radius_x; radius_y_ = radius_y; } void set_rotation_angle(float rotation_angle) { rotation_angle_ = rotation_angle; } void set_force(float force) { force_ = force; } private: // The identity (typically finger) of the touch starting at 0 and incrementing // for each separable additional touch that the hardware can detect. const int touch_id_; // Radius of the X (major) axis of the touch ellipse. 0.0 if unknown. float radius_x_; // Radius of the Y (minor) axis of the touch ellipse. 0.0 if unknown. float radius_y_; // Angle of the major axis away from the X axis. Default 0.0. float rotation_angle_; // Force (pressure) of the touch. Normalized to be [0, 1]. Default to be 0.0. float force_; }; class EVENTS_EXPORT KeyEvent : public Event { public: KeyEvent(const base::NativeEvent& native_event, bool is_char); // Used for synthetic events. KeyEvent(EventType type, KeyboardCode key_code, int flags, bool is_char); // This allows an I18N virtual keyboard to fabricate a keyboard event that // does not have a corresponding KeyboardCode (example: U+00E1 Latin small // letter A with acute, U+0410 Cyrillic capital letter A). void set_character(uint16 character) { character_ = character; } // Gets the character generated by this key event. It only supports Unicode // BMP characters. uint16 GetCharacter() const; // Returns the copy of this key event. Used in NativeWebKeyboardEvent. KeyEvent* Copy() const; KeyboardCode key_code() const { return key_code_; } bool is_char() const { return is_char_; } // This is only intended to be used externally by classes that are modifying // events in EventFilter::PreHandleKeyEvent(). set_character() should also be // called. void set_key_code(KeyboardCode key_code) { key_code_ = key_code; } // Returns true for [Alt]+ Unicode alt key codes used by Win. // TODO(msw): Additional work may be needed for analogues on other platforms. bool IsUnicodeKeyCode() const; // Normalizes flags_ to make it Windows/Mac compatible. Since the way // of setting modifier mask on X is very different than Windows/Mac as shown // in http://crbug.com/127142#c8, the normalization is necessary. void NormalizeFlags(); private: KeyboardCode key_code_; // True if this is a translated character event (vs. a raw key down). Both // share the same type: ET_KEY_PRESSED. bool is_char_; uint16 character_; }; // A key event which is translated by an input method (IME). // For example, if an IME receives a KeyEvent(VKEY_SPACE), and it does not // consume the key, the IME usually generates and dispatches a // TranslatedKeyEvent(VKEY_SPACE) event. If the IME receives a KeyEvent and // it does consume the event, it might dispatch a // TranslatedKeyEvent(VKEY_PROCESSKEY) event as defined in the DOM spec. class EVENTS_EXPORT TranslatedKeyEvent : public KeyEvent { public: TranslatedKeyEvent(const base::NativeEvent& native_event, bool is_char); // Used for synthetic events such as a VKEY_PROCESSKEY key event. TranslatedKeyEvent(bool is_press, KeyboardCode key_code, int flags); // Changes the type() of the object from ET_TRANSLATED_KEY_* to ET_KEY_* so // that RenderWidgetHostViewAura and NativeWidgetAura could handle the event. void ConvertToKeyEvent(); private: DISALLOW_COPY_AND_ASSIGN(TranslatedKeyEvent); }; class EVENTS_EXPORT ScrollEvent : public MouseEvent { public: explicit ScrollEvent(const base::NativeEvent& native_event); template ScrollEvent(const ScrollEvent& model, T* source, T* target) : MouseEvent(model, source, target), x_offset_(model.x_offset_), y_offset_(model.y_offset_), x_offset_ordinal_(model.x_offset_ordinal_), y_offset_ordinal_(model.y_offset_ordinal_), finger_count_(model.finger_count_){ } // Used for tests. ScrollEvent(EventType type, const gfx::Point& location, base::TimeDelta time_stamp, int flags, float x_offset, float y_offset, float x_offset_ordinal, float y_offset_ordinal, int finger_count); // Scale the scroll event's offset value. // This is useful in the multi-monitor setup where it needs to be scaled // to provide a consistent user experience. void Scale(const float factor); float x_offset() const { return x_offset_; } float y_offset() const { return y_offset_; } float x_offset_ordinal() const { return x_offset_ordinal_; } float y_offset_ordinal() const { return y_offset_ordinal_; } int finger_count() const { return finger_count_; } private: // Potential accelerated offsets. float x_offset_; float y_offset_; // Unaccelerated offsets. float x_offset_ordinal_; float y_offset_ordinal_; // Number of fingers on the pad. int finger_count_; }; class EVENTS_EXPORT GestureEvent : public LocatedEvent { public: GestureEvent(EventType type, int x, int y, int flags, base::TimeDelta time_stamp, const GestureEventDetails& details, unsigned int touch_ids_bitfield); // Create a new GestureEvent which is identical to the provided model. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template GestureEvent(const GestureEvent& model, T* source, T* target) : LocatedEvent(model, source, target), details_(model.details_), touch_ids_bitfield_(model.touch_ids_bitfield_) { } virtual ~GestureEvent(); const GestureEventDetails& details() const { return details_; } // Returns the lowest touch-id of any of the touches which make up this // gesture. If there are no touches associated with this gesture, returns -1. int GetLowestTouchId() const; unsigned int touch_ids_bitfield() const { return touch_ids_bitfield_; } private: GestureEventDetails details_; // The set of indices of ones in the binary representation of // touch_ids_bitfield_ is the set of touch_ids associate with this gesture. // This value is stored as a bitfield because the number of touch ids varies, // but we currently don't need more than 32 touches at a time. const unsigned int touch_ids_bitfield_; }; } // namespace ui #endif // UI_EVENTS_EVENT_H_