// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_EVENT_H_ #define UI_EVENTS_EVENT_H_ #include #include "base/compiler_specific.h" #include "base/event_types.h" #include "base/gtest_prod_util.h" #include "base/logging.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "ui/events/event_constants.h" #include "ui/events/gesture_event_details.h" #include "ui/events/gestures/gesture_types.h" #include "ui/events/keycodes/dom/dom_key.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/events/latency_info.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_conversions.h" namespace gfx { class Transform; } namespace IPC { template struct ParamTraits; } namespace ui { class EventTarget; class KeyEvent; class MouseEvent; class MouseWheelEvent; class PointerEvent; class ScrollEvent; class TouchEvent; enum class DomCode; class Event; class MouseWheelEvent; using ScopedEvent = scoped_ptr; class EVENTS_EXPORT Event { public: static scoped_ptr Clone(const Event& event); virtual ~Event(); class DispatcherApi { public: explicit DispatcherApi(Event* event) : event_(event) {} void set_target(EventTarget* target) { event_->target_ = target; } void set_phase(EventPhase phase) { event_->phase_ = phase; } void set_result(int result) { event_->result_ = static_cast(result); } private: DispatcherApi(); Event* event_; DISALLOW_COPY_AND_ASSIGN(DispatcherApi); }; const base::NativeEvent& native_event() const { return native_event_; } EventType type() const { return type_; } const std::string& name() const { return name_; } // time_stamp represents time since machine was booted. const base::TimeDelta& time_stamp() const { return time_stamp_; } int flags() const { return flags_; } // This is only intended to be used externally by classes that are modifying // events in an EventRewriter. void set_flags(int flags) { flags_ = flags; } EventTarget* target() const { return target_; } EventPhase phase() const { return phase_; } EventResult result() const { return result_; } LatencyInfo* latency() { return &latency_; } const LatencyInfo* latency() const { return &latency_; } void set_latency(const LatencyInfo& latency) { latency_ = latency; } int source_device_id() const { return source_device_id_; } void set_source_device_id(int id) { source_device_id_ = id; } // By default, events are "cancelable", this means any default processing that // the containing abstraction layer may perform can be prevented by calling // SetHandled(). SetHandled() or StopPropagation() must not be called for // events that are not cancelable. bool cancelable() const { return cancelable_; } // The following methods return true if the respective keys were pressed at // the time the event was created. bool IsShiftDown() const { return (flags_ & EF_SHIFT_DOWN) != 0; } bool IsControlDown() const { return (flags_ & EF_CONTROL_DOWN) != 0; } bool IsAltDown() const { return (flags_ & EF_ALT_DOWN) != 0; } bool IsCommandDown() const { return (flags_ & EF_COMMAND_DOWN) != 0; } bool IsAltGrDown() const { return (flags_ & EF_ALTGR_DOWN) != 0; } bool IsCapsLockOn() const { return (flags_ & EF_CAPS_LOCK_ON) != 0; } bool IsKeyEvent() const { return type_ == ET_KEY_PRESSED || type_ == ET_KEY_RELEASED; } bool IsMouseEvent() const { return type_ == ET_MOUSE_PRESSED || type_ == ET_MOUSE_DRAGGED || type_ == ET_MOUSE_RELEASED || type_ == ET_MOUSE_MOVED || type_ == ET_MOUSE_ENTERED || type_ == ET_MOUSE_EXITED || type_ == ET_MOUSEWHEEL || type_ == ET_MOUSE_CAPTURE_CHANGED; } bool IsTouchEvent() const { return type_ == ET_TOUCH_RELEASED || type_ == ET_TOUCH_PRESSED || type_ == ET_TOUCH_MOVED || type_ == ET_TOUCH_CANCELLED; } bool IsPointerEvent() const { return type_ == ET_POINTER_DOWN || type_ == ET_POINTER_MOVED || type_ == ET_POINTER_UP || type_ == ET_POINTER_CANCELLED || type_ == ET_POINTER_ENTERED || type_ == ET_POINTER_EXITED; } // Convenience methods to check pointer type of |this|. Returns false if // |this| is not a PointerEvent. bool IsMousePointerEvent() const; bool IsTouchPointerEvent() const; bool IsGestureEvent() const { switch (type_) { case ET_GESTURE_SCROLL_BEGIN: case ET_GESTURE_SCROLL_END: case ET_GESTURE_SCROLL_UPDATE: case ET_GESTURE_TAP: case ET_GESTURE_TAP_CANCEL: case ET_GESTURE_TAP_DOWN: case ET_GESTURE_BEGIN: case ET_GESTURE_END: case ET_GESTURE_TWO_FINGER_TAP: case ET_GESTURE_PINCH_BEGIN: case ET_GESTURE_PINCH_END: case ET_GESTURE_PINCH_UPDATE: case ET_GESTURE_LONG_PRESS: case ET_GESTURE_LONG_TAP: case ET_GESTURE_SWIPE: case ET_GESTURE_SHOW_PRESS: case ET_GESTURE_WIN8_EDGE_SWIPE: // When adding a gesture event which is paired with an event which // occurs earlier, add the event to |IsEndingEvent|. return true; case ET_SCROLL_FLING_CANCEL: case ET_SCROLL_FLING_START: // These can be ScrollEvents too. EF_FROM_TOUCH determines if they're // Gesture or Scroll events. return (flags_ & EF_FROM_TOUCH) == EF_FROM_TOUCH; default: break; } return false; } // An ending event is paired with the event which started it. Setting capture // should not prevent ending events from getting to their initial target. bool IsEndingEvent() const { switch(type_) { case ui::ET_TOUCH_CANCELLED: case ui::ET_GESTURE_TAP_CANCEL: case ui::ET_GESTURE_END: case ui::ET_GESTURE_SCROLL_END: case ui::ET_GESTURE_PINCH_END: return true; default: return false; } } bool IsScrollEvent() const { // Flings can be GestureEvents too. EF_FROM_TOUCH determins if they're // Gesture or Scroll events. return type_ == ET_SCROLL || ((type_ == ET_SCROLL_FLING_START || type_ == ET_SCROLL_FLING_CANCEL) && !(flags() & EF_FROM_TOUCH)); } bool IsScrollGestureEvent() const { return type_ == ET_GESTURE_SCROLL_BEGIN || type_ == ET_GESTURE_SCROLL_UPDATE || type_ == ET_GESTURE_SCROLL_END; } bool IsFlingScrollEvent() const { return type_ == ET_SCROLL_FLING_CANCEL || type_ == ET_SCROLL_FLING_START; } bool IsMouseWheelEvent() const { return type_ == ET_MOUSEWHEEL; } bool IsLocatedEvent() const { return IsMouseEvent() || IsScrollEvent() || IsTouchEvent() || IsGestureEvent() || IsPointerEvent(); } // Convenience methods to cast |this| to a GestureEvent. IsGestureEvent() // must be true as a precondition to calling these methods. GestureEvent* AsGestureEvent(); const GestureEvent* AsGestureEvent() const; // Convenience methods to cast |this| to a KeyEvent. IsKeyEvent() // must be true as a precondition to calling these methods. KeyEvent* AsKeyEvent(); const KeyEvent* AsKeyEvent() const; // Convenience methods to cast |this| to a MouseEvent. IsMouseEvent() // must be true as a precondition to calling these methods. MouseEvent* AsMouseEvent(); const MouseEvent* AsMouseEvent() const; // Convenience methods to cast |this| to a MouseWheelEvent. // IsMouseWheelEvent() must be true as a precondition to calling these // methods. MouseWheelEvent* AsMouseWheelEvent(); const MouseWheelEvent* AsMouseWheelEvent() const; // Convenience methods to cast |this| to a PointerEvent. IsPointerEvent() // must be true as a precondition to calling these methods. PointerEvent* AsPointerEvent(); const PointerEvent* AsPointerEvent() const; // Convenience methods to cast |this| to a ScrollEvent. IsScrollEvent() // must be true as a precondition to calling these methods. ScrollEvent* AsScrollEvent(); const ScrollEvent* AsScrollEvent() const; // Convenience methods to cast |this| to a TouchEvent. IsTouchEvent() // must be true as a precondition to calling these methods. TouchEvent* AsTouchEvent(); const TouchEvent* AsTouchEvent() const; // Returns true if the event has a valid |native_event_|. bool HasNativeEvent() const; // Immediately stops the propagation of the event. This must be called only // from an EventHandler during an event-dispatch. Any event handler that may // be in the list will not receive the event after this is called. // Note that StopPropagation() can be called only for cancelable events. void StopPropagation(); bool stopped_propagation() const { return !!(result_ & ER_CONSUMED); } // Marks the event as having been handled. A handled event does not reach the // next event phase. For example, if an event is handled during the pre-target // phase, then the event is dispatched to all pre-target handlers, but not to // the target or post-target handlers. // Note that SetHandled() can be called only for cancelable events. void SetHandled(); bool handled() const { return result_ != ER_UNHANDLED; } protected: Event(EventType type, base::TimeDelta time_stamp, int flags); Event(const base::NativeEvent& native_event, EventType type, int flags); Event(const Event& copy); void SetType(EventType type); void set_cancelable(bool cancelable) { cancelable_ = cancelable; } void set_time_stamp(const base::TimeDelta& time_stamp) { time_stamp_ = time_stamp; } void set_name(const std::string& name) { name_ = name; } private: friend class EventTestApi; // For (de)serialization. friend struct IPC::ParamTraits; EventType type_; std::string name_; base::TimeDelta time_stamp_; LatencyInfo latency_; int flags_; base::NativeEvent native_event_; bool delete_native_event_; bool cancelable_; EventTarget* target_; EventPhase phase_; EventResult result_; // The device id the event came from, or ED_UNKNOWN_DEVICE if the information // is not available. int source_device_id_; }; class EVENTS_EXPORT CancelModeEvent : public Event { public: CancelModeEvent(); ~CancelModeEvent() override; private: // For (de)serialization. CancelModeEvent(EventType type, base::TimeDelta time_stamp, int flags) : Event(type, time_stamp, flags) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; }; class EVENTS_EXPORT LocatedEvent : public Event { public: ~LocatedEvent() override; float x() const { return location_.x(); } float y() const { return location_.y(); } void set_location(const gfx::Point& location) { location_ = gfx::PointF(location); } void set_location_f(const gfx::PointF& location) { location_ = location; } gfx::Point location() const { return gfx::ToFlooredPoint(location_); } const gfx::PointF& location_f() const { return location_; } void set_root_location(const gfx::Point& root_location) { root_location_ = gfx::PointF(root_location); } void set_root_location_f(const gfx::PointF& root_location) { root_location_ = root_location; } gfx::Point root_location() const { return gfx::ToFlooredPoint(root_location_); } const gfx::PointF& root_location_f() const { return root_location_; } // Transform the locations using |inverted_root_transform|. // This is applied to both |location_| and |root_location_|. virtual void UpdateForRootTransform( const gfx::Transform& inverted_root_transform); template void ConvertLocationToTarget(T* source, T* target) { if (!target || target == source) return; gfx::Point offset = gfx::ToFlooredPoint(location_); T::ConvertPointToTarget(source, target, &offset); gfx::Vector2d diff = gfx::ToFlooredPoint(location_) - offset; location_= location_ - diff; } protected: friend class LocatedEventTestApi; // For (de)serialization. LocatedEvent(EventType type, base::TimeDelta time_stamp, int flags) : Event(type, time_stamp, flags) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; explicit LocatedEvent(const base::NativeEvent& native_event); // Create a new LocatedEvent which is identical to the provided model. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template LocatedEvent(const LocatedEvent& model, T* source, T* target) : Event(model), location_(model.location_), root_location_(model.root_location_) { ConvertLocationToTarget(source, target); } // Used for synthetic events in testing. LocatedEvent(EventType type, const gfx::PointF& location, const gfx::PointF& root_location, base::TimeDelta time_stamp, int flags); gfx::PointF location_; // |location_| multiplied by an optional transformation matrix for // rotations, animations and skews. gfx::PointF root_location_; }; // Structure for handling common fields between touch and mouse to support // PointerEvents API. struct EVENTS_EXPORT PointerDetails { public: PointerDetails() {} explicit PointerDetails(EventPointerType pointer_type) : pointer_type(pointer_type), force(std::numeric_limits::quiet_NaN()) {} PointerDetails(EventPointerType pointer_type, float radius_x, float radius_y, float force, float tilt_x, float tilt_y) : pointer_type(pointer_type), // If we aren't provided with a radius on one axis, use the // information from the other axis. radius_x(radius_x > 0 ? radius_x : radius_y), radius_y(radius_y > 0 ? radius_y : radius_x), force(force), tilt_x(tilt_x), tilt_y(tilt_y) {} bool operator==(const PointerDetails& other) const { return pointer_type == other.pointer_type && radius_x == other.radius_x && radius_y == other.radius_y && (force == other.force || (std::isnan(force) && std::isnan(other.force))) && tilt_x == other.tilt_x && tilt_y == other.tilt_y; } // For serialization. friend struct IPC::ParamTraits; // The type of pointer device. EventPointerType pointer_type = EventPointerType::POINTER_TYPE_UNKNOWN; // Radius of the X (major) axis of the touch ellipse. 0.0 if unknown. float radius_x = 0.0; // Radius of the Y (minor) axis of the touch ellipse. 0.0 if unknown. float radius_y = 0.0; // Force (pressure) of the touch. Normalized to be [0, 1] except NaN means // pressure is not supported by the input device. float force = 0.0; // Tilt of a pen/stylus from surface normal as plane angle in degrees, values // lie in [-90,90]. A positive tilt_x is to the right and a positive tilt_y // is towards the user. 0.0 if unknown. float tilt_x = 0.0; float tilt_y = 0.0; }; class EVENTS_EXPORT MouseEvent : public LocatedEvent { public: explicit MouseEvent(const base::NativeEvent& native_event); // Create a new MouseEvent based on the provided model. // Uses the provided |type| and |flags| for the new event. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template MouseEvent(const MouseEvent& model, T* source, T* target) : LocatedEvent(model, source, target), changed_button_flags_(model.changed_button_flags_), pointer_details_(model.pointer_details_) {} template MouseEvent(const MouseEvent& model, T* source, T* target, EventType type, int flags) : LocatedEvent(model, source, target), changed_button_flags_(model.changed_button_flags_), pointer_details_(model.pointer_details_) { SetType(type); set_flags(flags); } // Used for synthetic events in testing, gesture recognizer and Ozone MouseEvent(EventType type, const gfx::Point& location, const gfx::Point& root_location, base::TimeDelta time_stamp, int flags, int changed_button_flags); // Conveniences to quickly test what button is down bool IsOnlyLeftMouseButton() const { return button_flags() == EF_LEFT_MOUSE_BUTTON; } bool IsLeftMouseButton() const { return (flags() & EF_LEFT_MOUSE_BUTTON) != 0; } bool IsOnlyMiddleMouseButton() const { return button_flags() == EF_MIDDLE_MOUSE_BUTTON; } bool IsMiddleMouseButton() const { return (flags() & EF_MIDDLE_MOUSE_BUTTON) != 0; } bool IsOnlyRightMouseButton() const { return button_flags() == EF_RIGHT_MOUSE_BUTTON; } bool IsRightMouseButton() const { return (flags() & EF_RIGHT_MOUSE_BUTTON) != 0; } bool IsAnyButton() const { return button_flags() != 0; } // Returns the flags for the mouse buttons. int button_flags() const { return flags() & (EF_LEFT_MOUSE_BUTTON | EF_MIDDLE_MOUSE_BUTTON | EF_RIGHT_MOUSE_BUTTON | EF_BACK_MOUSE_BUTTON | EF_FORWARD_MOUSE_BUTTON); } // Compares two mouse down events and returns true if the second one should // be considered a repeat of the first. static bool IsRepeatedClickEvent( const MouseEvent& event1, const MouseEvent& event2); // Get the click count. Can be 1, 2 or 3 for mousedown messages, 0 otherwise. int GetClickCount() const; // Set the click count for a mousedown message. Can be 1, 2 or 3. void SetClickCount(int click_count); // Identifies the button that changed. During a press this corresponds to the // button that was pressed and during a release this corresponds to the button // that was released. // NOTE: during a press and release flags() contains the complete set of // flags. Use this to determine the button that was pressed or released. int changed_button_flags() const { return changed_button_flags_; } // Updates the button that changed. void set_changed_button_flags(int flags) { changed_button_flags_ = flags; } // Event details common to MouseEvent and TouchEvent. const PointerDetails& pointer_details() const { return pointer_details_; } void set_pointer_details(const PointerDetails& details) { pointer_details_ = details; } protected: // For (de)serialization. MouseEvent(EventType type, base::TimeDelta time_stamp, int flags) : LocatedEvent(type, time_stamp, flags) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; private: FRIEND_TEST_ALL_PREFIXES(EventTest, DoubleClickRequiresRelease); FRIEND_TEST_ALL_PREFIXES(EventTest, SingleClickRightLeft); // Returns the repeat count based on the previous mouse click, if it is // recent enough and within a small enough distance. static int GetRepeatCount(const MouseEvent& click_event); // Resets the last_click_event_ for unit tests. static void ResetLastClickForTest(); // See description above getter for details. int changed_button_flags_; static MouseEvent* last_click_event_; // We can create a MouseEvent for a native event more than once. We set this // to true when the next event either has a different timestamp or we see a // release signalling that the press (click) event was completed. static bool last_click_complete_; // Structure for holding pointer details for implementing PointerEvents API. PointerDetails pointer_details_; }; class ScrollEvent; class EVENTS_EXPORT MouseWheelEvent : public MouseEvent { public: // See |offset| for details. static const int kWheelDelta; explicit MouseWheelEvent(const base::NativeEvent& native_event); explicit MouseWheelEvent(const ScrollEvent& scroll_event); MouseWheelEvent(const MouseEvent& mouse_event, int x_offset, int y_offset); MouseWheelEvent(const MouseWheelEvent& mouse_wheel_event); template MouseWheelEvent(const MouseWheelEvent& model, T* source, T* target) : MouseEvent(model, source, target, model.type(), model.flags()), offset_(model.x_offset(), model.y_offset()) { } // Used for synthetic events in testing and by the gesture recognizer. MouseWheelEvent(const gfx::Vector2d& offset, const gfx::Point& location, const gfx::Point& root_location, base::TimeDelta time_stamp, int flags, int changed_button_flags); // The amount to scroll. This is in multiples of kWheelDelta. // Note: x_offset() > 0/y_offset() > 0 means scroll left/up. int x_offset() const { return offset_.x(); } int y_offset() const { return offset_.y(); } const gfx::Vector2d& offset() const { return offset_; } private: // For (de)serialization. MouseWheelEvent(EventType type, base::TimeDelta time_stamp, int flags) : MouseEvent(type, time_stamp, flags) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; gfx::Vector2d offset_; }; class EVENTS_EXPORT TouchEvent : public LocatedEvent { public: explicit TouchEvent(const base::NativeEvent& native_event); // Create a new TouchEvent which is identical to the provided model. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template TouchEvent(const TouchEvent& model, T* source, T* target) : LocatedEvent(model, source, target), touch_id_(model.touch_id_), unique_event_id_(model.unique_event_id_), rotation_angle_(model.rotation_angle_), may_cause_scrolling_(model.may_cause_scrolling_), should_remove_native_touch_id_mapping_(false), pointer_details_(model.pointer_details_) {} TouchEvent(EventType type, const gfx::Point& location, int touch_id, base::TimeDelta time_stamp); TouchEvent(EventType type, const gfx::Point& location, int flags, int touch_id, base::TimeDelta timestamp, float radius_x, float radius_y, float angle, float force); TouchEvent(const TouchEvent& copy); ~TouchEvent() override; // The id of the pointer this event modifies. int touch_id() const { return touch_id_; } // A unique identifier for this event. uint32_t unique_event_id() const { return unique_event_id_; } float rotation_angle() const { return rotation_angle_; } void set_may_cause_scrolling(bool causes) { may_cause_scrolling_ = causes; } bool may_cause_scrolling() const { return may_cause_scrolling_; } void set_should_remove_native_touch_id_mapping( bool should_remove_native_touch_id_mapping) { should_remove_native_touch_id_mapping_ = should_remove_native_touch_id_mapping; } // Overridden from LocatedEvent. void UpdateForRootTransform( const gfx::Transform& inverted_root_transform) override; // Marks the event as not participating in synchronous gesture recognition. void DisableSynchronousHandling(); bool synchronous_handling_disabled() const { return !!(result() & ER_DISABLE_SYNC_HANDLING); } // Event details common to MouseEvent and TouchEvent. const PointerDetails& pointer_details() const { return pointer_details_; } void set_pointer_details(const PointerDetails& pointer_details) { pointer_details_ = pointer_details; } private: // For (de)serialization. TouchEvent(EventType type, base::TimeDelta time_stamp, int flags) : LocatedEvent(type, time_stamp, flags), should_remove_native_touch_id_mapping_(false) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; // Adjusts rotation_angle_ to within the acceptable range. void FixRotationAngle(); // The identity (typically finger) of the touch starting at 0 and incrementing // for each separable additional touch that the hardware can detect. int touch_id_; // A unique identifier for the touch event. uint32_t unique_event_id_; // Clockwise angle (in degrees) of the major axis from the X axis. Must be // less than 180 and non-negative. float rotation_angle_; // Whether the (unhandled) touch event will produce a scroll event (e.g., a // touchmove that exceeds the platform slop region, or a touchend that // causes a fling). Defaults to false. bool may_cause_scrolling_; // True if this event should remove the mapping between the native // event id and the touch_id_. This should only be the case for // release and cancel events where the associated touch press event // created a mapping between the native id and the touch_id_. bool should_remove_native_touch_id_mapping_; // Structure for holding pointer details for implementing PointerEvents API. PointerDetails pointer_details_; }; class EVENTS_EXPORT PointerEvent : public LocatedEvent { public: static const int32_t kMousePointerId; PointerEvent(const PointerEvent& pointer_event); explicit PointerEvent(const MouseEvent& mouse_event); explicit PointerEvent(const TouchEvent& touch_event); PointerEvent(EventType type, EventPointerType pointer_type, const gfx::Point& location, const gfx::Point& root_location, int flags, int pointer_id, base::TimeDelta time_stamp); int32_t pointer_id() const { return pointer_id_; } const PointerDetails& pointer_details() const { return details_; } protected: // For (de)serialization. PointerEvent(EventType type, base::TimeDelta time_stamp, int flags) : LocatedEvent(type, time_stamp, flags) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; private: int32_t pointer_id_; PointerDetails details_; }; // An interface that individual platforms can use to store additional data on // KeyEvent. // // Currently only used in mojo. class EVENTS_EXPORT ExtendedKeyEventData { public: virtual ~ExtendedKeyEventData() {} virtual ExtendedKeyEventData* Clone() const = 0; }; // A KeyEvent is really two distinct classes, melded together due to the // DOM legacy of Windows key events: a keystroke event (is_char_ == false), // or a character event (is_char_ == true). // // For a keystroke event, // -- |bool is_char_| is false. // -- |EventType Event::type()| can be ET_KEY_PRESSED or ET_KEY_RELEASED. // -- |DomCode code_| and |int Event::flags()| represent the physical key event. // - code_ is a platform-independent representation of the physical key, // based on DOM UI Events KeyboardEvent |code| values. It does not // vary depending on key layout. // http://www.w3.org/TR/DOM-Level-3-Events-code/ // - Event::flags() provides the active modifiers for the physical key // press. Its value reflects the state after the event; that is, for // a modifier key, a press includes the corresponding flag and a release // does not. // -- |DomKey key_| provides the meaning (character or action) of the key // event, in the context of the active layout and modifiers. It corresponds // to DOM UI Events KeyboardEvent |key| values. // http://www.w3.org/TR/DOM-Level-3-Events-key/ // -- |KeyboardCode key_code_| supports the legacy web event |keyCode| field, // and its VKEY_ values are chosen to match Windows/IE for compatibility. // For printable characters, this may or may not be a layout-mapped value, // imitating MS Windows: if the mapped key generates a character that has // an associated VKEY_ code, then key_code_ is that code; if not, then // key_code_ is the unmapped VKEY_ code. For example, US, Greek, Cyrillic, // Japanese, etc. all use VKEY_Q for the key beside Tab, while French uses // VKEY_A. The stored key_code_ is non-located (e.g. VKEY_SHIFT rather than // VKEY_LSHIFT, VKEY_1 rather than VKEY_NUMPAD1). // // For a character event, // -- |bool is_char_| is true. // -- |EventType Event::type()| is ET_KEY_PRESSED. // -- |DomCode code_| is DomCode::NONE. // -- |DomKey key_| is a UTF-16 code point. // -- |KeyboardCode key_code_| is conflated with the character-valued key_ // by some code, because both arrive in the wParam field of a Windows event. // class EVENTS_EXPORT KeyEvent : public Event { public: // Create a KeyEvent from a NativeEvent. For Windows this native event can // be either a keystroke message (WM_KEYUP/WM_KEYDOWN) or a character message // (WM_CHAR). Other systems have only keystroke events. explicit KeyEvent(const base::NativeEvent& native_event); // Create a keystroke event from a legacy KeyboardCode. // This should not be used in new code. KeyEvent(EventType type, KeyboardCode key_code, int flags); // Create a fully defined keystroke event. KeyEvent(EventType type, KeyboardCode key_code, DomCode code, int flags, DomKey key, base::TimeDelta time_stamp); // Create a character event. KeyEvent(base::char16 character, KeyboardCode key_code, int flags); // Used for synthetic events with code of DOM KeyboardEvent (e.g. 'KeyA') // See also: ui/events/keycodes/dom/dom_values.txt KeyEvent(EventType type, KeyboardCode key_code, DomCode code, int flags); KeyEvent(const KeyEvent& rhs); KeyEvent& operator=(const KeyEvent& rhs); ~KeyEvent() override; // TODO(erg): While we transition to mojo, we have to hack around a mismatch // in our event types. Our ui::Events don't really have all the data we need // to process key events, and we instead do per-platform conversions with // native HWNDs or XEvents. And we can't reliably send those native data // types across mojo types in a cross-platform way. So instead, we set the // resulting data when read across IPC boundaries. void SetExtendedKeyEventData(scoped_ptr data); const ExtendedKeyEventData* extended_key_event_data() const { return extended_key_event_data_.get(); } // This bypasses the normal mapping from keystroke events to characters, // which allows an I18N virtual keyboard to fabricate a keyboard event that // does not have a corresponding KeyboardCode (example: U+00E1 Latin small // letter A with acute, U+0410 Cyrillic capital letter A). void set_character(base::char16 character) { key_ = DomKey::FromCharacter(character); } // Gets the character generated by this key event. It only supports Unicode // BMP characters. base::char16 GetCharacter() const; // If this is a keystroke event with key_code_ VKEY_RETURN, returns '\r'; // otherwise returns the same as GetCharacter(). base::char16 GetUnmodifiedText() const; // If the Control key is down in the event, returns a layout-independent // character (corresponding to US layout); otherwise returns the same // as GetUnmodifiedText(). base::char16 GetText() const; // True if this is a character event, false if this is a keystroke event. bool is_char() const { return is_char_; } bool is_repeat() const { return (flags() & EF_IS_REPEAT) != 0; } // Gets the associated (Windows-based) KeyboardCode for this key event. // Historically, this has also been used to obtain the character associated // with a character event, because both use the Window message 'wParam' field. // This should be avoided; if necessary for backwards compatibility, use // GetConflatedWindowsKeyCode(). KeyboardCode key_code() const { return key_code_; } // This is only intended to be used externally by classes that are modifying // events in an EventRewriter. void set_key_code(KeyboardCode key_code) { key_code_ = key_code; } // Returns the same value as key_code(), except that located codes are // returned in place of non-located ones (e.g. VKEY_LSHIFT or VKEY_RSHIFT // instead of VKEY_SHIFT). This is a hybrid of semantic and physical // for legacy DOM reasons. KeyboardCode GetLocatedWindowsKeyboardCode() const; // For a keystroke event, returns the same value as key_code(). // For a character event, returns the same value as GetCharacter(). // This exists for backwards compatibility with Windows key events. uint16_t GetConflatedWindowsKeyCode() const; // Returns true for [Alt]+ Unicode alt key codes used by Win. // TODO(msw): Additional work may be needed for analogues on other platforms. bool IsUnicodeKeyCode() const; // Returns the DOM .code (physical key identifier) for a keystroke event. DomCode code() const { return code_; }; std::string GetCodeString() const; // Returns the DOM .key (layout meaning) for a keystroke event. DomKey GetDomKey() const; // Normalizes flags_ so that it describes the state after the event. // (Native X11 event flags describe the state before the event.) void NormalizeFlags(); protected: friend class KeyEventTestApi; // This allows a subclass TranslatedKeyEvent to be a non character event. void set_is_char(bool is_char) { is_char_ = is_char; } private: // For (de)serialization. KeyEvent(EventType type, base::TimeDelta time_stamp, int flags); friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; // Determine key_ on a keystroke event from code_ and flags(). void ApplyLayout() const; KeyboardCode key_code_; // DOM KeyboardEvent |code| (e.g. DomCode::US_A, DomCode::SPACE). // http://www.w3.org/TR/DOM-Level-3-Events-code/ // // This value represents the physical position in the keyboard and can be // converted from / to keyboard scan code like XKB. DomCode code_; // True if this is a character event, false if this is a keystroke event. bool is_char_ = false; // TODO(kpschoedel): refactor so that key_ is not mutable. // This requires defining the KeyEvent completely at construction rather // than lazily under GetCharacter(), which likely also means removing // the two 'incomplete' constructors. crbug.com/444045 // // DOM KeyboardEvent |key| // http://www.w3.org/TR/DOM-Level-3-Events-key/ // // This value represents the meaning of a key, which is either a Unicode // character, or a named DomKey:: value. // This is not necessarily initialized when the event is constructed; // it may be set only if and when GetCharacter() or GetDomKey() is called. mutable DomKey key_ = DomKey::NONE; // Parts of our event handling require raw native events (see both the // windows and linux implementations of web_input_event in content/). Because // mojo instead serializes and deserializes events in potentially different // processes, we need to have a mechanism to keep track of this data. scoped_ptr extended_key_event_data_; static bool IsRepeated(const KeyEvent& event); static KeyEvent* last_key_event_; }; class EVENTS_EXPORT ScrollEvent : public MouseEvent { public: explicit ScrollEvent(const base::NativeEvent& native_event); template ScrollEvent(const ScrollEvent& model, T* source, T* target) : MouseEvent(model, source, target), x_offset_(model.x_offset_), y_offset_(model.y_offset_), x_offset_ordinal_(model.x_offset_ordinal_), y_offset_ordinal_(model.y_offset_ordinal_), finger_count_(model.finger_count_){ } // Used for tests. ScrollEvent(EventType type, const gfx::Point& location, base::TimeDelta time_stamp, int flags, float x_offset, float y_offset, float x_offset_ordinal, float y_offset_ordinal, int finger_count); // Scale the scroll event's offset value. // This is useful in the multi-monitor setup where it needs to be scaled // to provide a consistent user experience. void Scale(const float factor); float x_offset() const { return x_offset_; } float y_offset() const { return y_offset_; } float x_offset_ordinal() const { return x_offset_ordinal_; } float y_offset_ordinal() const { return y_offset_ordinal_; } int finger_count() const { return finger_count_; } private: // For (de)serialization. ScrollEvent(EventType type, base::TimeDelta time_stamp, int flags) : MouseEvent(type, time_stamp, flags) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; // Potential accelerated offsets. float x_offset_; float y_offset_; // Unaccelerated offsets. float x_offset_ordinal_; float y_offset_ordinal_; // Number of fingers on the pad. int finger_count_; }; class EVENTS_EXPORT GestureEvent : public LocatedEvent { public: GestureEvent(float x, float y, int flags, base::TimeDelta time_stamp, const GestureEventDetails& details); // Create a new GestureEvent which is identical to the provided model. // If source / target windows are provided, the model location will be // converted from |source| coordinate system to |target| coordinate system. template GestureEvent(const GestureEvent& model, T* source, T* target) : LocatedEvent(model, source, target), details_(model.details_) { } ~GestureEvent() override; const GestureEventDetails& details() const { return details_; } private: // For (de)serialization. GestureEvent(EventType type, base::TimeDelta time_stamp, int flags) : LocatedEvent(type, time_stamp, flags) {} friend struct IPC::ParamTraits; friend struct IPC::ParamTraits; GestureEventDetails details_; }; } // namespace ui #endif // UI_EVENTS_EVENT_H_