// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/events/event_processor.h" #include "ui/events/event_target.h" #include "ui/events/event_targeter.h" namespace ui { EventDispatchDetails EventProcessor::OnEventFromSource(Event* event) { EventTarget* root = GetRootTarget(); CHECK(root); EventTargeter* targeter = root->GetEventTargeter(); CHECK(targeter); // If |event| is in the process of being dispatched or has already been // dispatched, then dispatch a copy of the event instead. bool dispatch_original_event = event->phase() == EP_PREDISPATCH; Event* event_to_dispatch = event; scoped_ptr event_copy; if (!dispatch_original_event) { event_copy = Event::Clone(*event); event_to_dispatch = event_copy.get(); } OnEventProcessingStarted(event_to_dispatch); EventTarget* target = NULL; if (!event_to_dispatch->handled()) target = targeter->FindTargetForEvent(root, event_to_dispatch); EventDispatchDetails details; while (target) { details = DispatchEvent(target, event_to_dispatch); if (!dispatch_original_event) { if (event_to_dispatch->stopped_propagation()) event->StopPropagation(); else if (event_to_dispatch->handled()) event->SetHandled(); } if (details.dispatcher_destroyed) return details; if (details.target_destroyed || event->handled()) break; target = targeter->FindNextBestTarget(target, event_to_dispatch); } OnEventProcessingFinished(event); return details; } void EventProcessor::OnEventProcessingStarted(Event* event) { } void EventProcessor::OnEventProcessingFinished(Event* event) { } } // namespace ui