// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/events/event_target.h" #include #include "base/logging.h" #include "ui/events/event.h" namespace ui { EventTarget::EventTarget() : target_handler_(NULL) { } EventTarget::~EventTarget() { } void EventTarget::ConvertEventToTarget(EventTarget* target, LocatedEvent* event) { } void EventTarget::AddPreTargetHandler(EventHandler* handler) { pre_target_list_.push_back(handler); } void EventTarget::PrependPreTargetHandler(EventHandler* handler) { pre_target_list_.insert(pre_target_list_.begin(), handler); } void EventTarget::RemovePreTargetHandler(EventHandler* handler) { EventHandlerList::iterator find = std::find(pre_target_list_.begin(), pre_target_list_.end(), handler); if (find != pre_target_list_.end()) pre_target_list_.erase(find); } void EventTarget::AddPostTargetHandler(EventHandler* handler) { post_target_list_.push_back(handler); } void EventTarget::RemovePostTargetHandler(EventHandler* handler) { EventHandlerList::iterator find = std::find(post_target_list_.begin(), post_target_list_.end(), handler); if (find != post_target_list_.end()) post_target_list_.erase(find); } bool EventTarget::IsPreTargetListEmpty() const { return pre_target_list_.empty(); } void EventTarget::OnEvent(Event* event) { CHECK_EQ(this, event->target()); if (target_handler_) target_handler_->OnEvent(event); else EventHandler::OnEvent(event); } void EventTarget::OnKeyEvent(KeyEvent* event) { CHECK_EQ(this, event->target()); if (target_handler_) target_handler_->OnKeyEvent(event); } void EventTarget::OnMouseEvent(MouseEvent* event) { CHECK_EQ(this, event->target()); if (target_handler_) target_handler_->OnMouseEvent(event); } void EventTarget::OnScrollEvent(ScrollEvent* event) { CHECK_EQ(this, event->target()); if (target_handler_) target_handler_->OnScrollEvent(event); } void EventTarget::OnTouchEvent(TouchEvent* event) { CHECK_EQ(this, event->target()); if (target_handler_) target_handler_->OnTouchEvent(event); } void EventTarget::OnGestureEvent(GestureEvent* event) { CHECK_EQ(this, event->target()); if (target_handler_) target_handler_->OnGestureEvent(event); } void EventTarget::GetPreTargetHandlers(EventHandlerList* list) { EventTarget* target = this; while (target) { EventHandlerList::reverse_iterator it, rend; for (it = target->pre_target_list_.rbegin(), rend = target->pre_target_list_.rend(); it != rend; ++it) { list->insert(list->begin(), *it); } target = target->GetParentTarget(); } } void EventTarget::GetPostTargetHandlers(EventHandlerList* list) { EventTarget* target = this; while (target) { for (EventHandlerList::iterator it = target->post_target_list_.begin(), end = target->post_target_list_.end(); it != end; ++it) { list->push_back(*it); } target = target->GetParentTarget(); } } } // namespace ui