// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_EVENT_TARGETER_H_ #define UI_EVENTS_EVENT_TARGETER_H_ #include "base/compiler_specific.h" #include "ui/events/event.h" #include "ui/events/events_export.h" namespace ui { class Event; class EventTarget; class LocatedEvent; class EVENTS_EXPORT EventTargeter { public: virtual ~EventTargeter(); // Returns the target |event| should be dispatched to. If there is no such // target, return NULL. If |event| is a located event, the location of |event| // is in the coordinate space of |root|. Furthermore, the targeter can mutate // the event (e.g., by changing the location of the event to be in the // returned target's coordinate space) so that it can be dispatched to the // target without any further modification. virtual EventTarget* FindTargetForEvent(EventTarget* root, Event* event); // Same as FindTargetForEvent(), but used for positional events. The location // etc. of |event| are in |root|'s coordinate system. When finding the target // for the event, the targeter can mutate the |event| (e.g. change the // coordinate to be in the returned target's coordinate system) so that it can // be dispatched to the target without any further modification. // TODO(tdanderson|sadrul): This should not be in the public API of // EventTargeter. virtual EventTarget* FindTargetForLocatedEvent(EventTarget* root, LocatedEvent* event); // Returns true if |target| or one of its descendants can be a target of // |event|. This requires that |target| and its descendants are not // prohibited from accepting the event, and that the event is within an // actionable region of the target's bounds. Note that the location etc. of // |event| is in |target|'s parent's coordinate system. // TODO(tdanderson|sadrul): This function should be made non-virtual and // non-public. virtual bool SubtreeShouldBeExploredForEvent(EventTarget* target, const LocatedEvent& event); // Returns the next best target for |event| as compared to |previous_target|. // |event| is in the local coordinate space of |previous_target|. // Also mutates |event| so that it can be dispatched to the returned target // (e.g., by changing |event|'s location to be in the returned target's // coordinate space). virtual EventTarget* FindNextBestTarget(EventTarget* previous_target, Event* event); protected: // Returns false if neither |target| nor any of its descendants are allowed // to accept |event| for reasons unrelated to the event's location or the // target's bounds. For example, overrides of this function may consider // attributes such as the visibility or enabledness of |target|. Note that // the location etc. of |event| is in |target|'s parent's coordinate system. virtual bool SubtreeCanAcceptEvent(EventTarget* target, const LocatedEvent& event) const; // Returns whether the location of the event is in an actionable region of the // target. Note that the location etc. of |event| is in the |target|'s // parent's coordinate system. virtual bool EventLocationInsideBounds(EventTarget* target, const LocatedEvent& event) const; }; } // namespace ui #endif // UI_EVENTS_EVENT_TARGETER_H_