// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/events/event_utils.h" #include #include "ui/events/event.h" #include "ui/gfx/display.h" #include "ui/gfx/screen.h" namespace ui { namespace { int g_custom_event_types = ET_LAST; } // namespace scoped_ptr EventFromNative(const base::NativeEvent& native_event) { scoped_ptr event; EventType type = EventTypeFromNative(native_event); switch(type) { case ET_KEY_PRESSED: case ET_KEY_RELEASED: event.reset(new KeyEvent(native_event)); break; case ET_TRANSLATED_KEY_PRESS: case ET_TRANSLATED_KEY_RELEASE: // These should not be generated by native events. NOTREACHED(); break; case ET_MOUSE_PRESSED: case ET_MOUSE_DRAGGED: case ET_MOUSE_RELEASED: case ET_MOUSE_MOVED: case ET_MOUSE_ENTERED: case ET_MOUSE_EXITED: event.reset(new MouseEvent(native_event)); break; case ET_MOUSEWHEEL: event.reset(new MouseWheelEvent(native_event)); break; case ET_SCROLL_FLING_START: case ET_SCROLL_FLING_CANCEL: case ET_SCROLL: event.reset(new ScrollEvent(native_event)); break; case ET_TOUCH_RELEASED: case ET_TOUCH_PRESSED: case ET_TOUCH_MOVED: case ET_TOUCH_CANCELLED: event.reset(new TouchEvent(native_event)); break; default: break; } return event.Pass(); } // From third_party/WebKit/Source/web/gtk/WebInputEventFactory.cpp: base::char16 GetControlCharacterForKeycode(int windows_key_code, bool shift) { if (windows_key_code >= ui::VKEY_A && windows_key_code <= ui::VKEY_Z) { // ctrl-A ~ ctrl-Z map to \x01 ~ \x1A return windows_key_code - ui::VKEY_A + 1; } if (shift) { // following graphics chars require shift key to input. switch (windows_key_code) { // ctrl-@ maps to \x00 (Null byte) case ui::VKEY_2: return 0; // ctrl-^ maps to \x1E (Record separator, Information separator two) case ui::VKEY_6: return 0x1E; // ctrl-_ maps to \x1F (Unit separator, Information separator one) case ui::VKEY_OEM_MINUS: return 0x1F; // Returns 0 for all other keys to avoid inputting unexpected chars. default: break; } } else { switch (windows_key_code) { // ctrl-[ maps to \x1B (Escape) case ui::VKEY_OEM_4: return 0x1B; // ctrl-\ maps to \x1C (File separator, Information separator four) case ui::VKEY_OEM_5: return 0x1C; // ctrl-] maps to \x1D (Group separator, Information separator three) case ui::VKEY_OEM_6: return 0x1D; // ctrl-Enter maps to \x0A (Line feed) case ui::VKEY_RETURN: return 0x0A; // Returns 0 for all other keys to avoid inputting unexpected chars. default: break; } } return 0; } int RegisterCustomEventType() { return ++g_custom_event_types; } base::TimeDelta EventTimeForNow() { return base::TimeDelta::FromInternalValue( base::TimeTicks::Now().ToInternalValue()); } bool ShouldDefaultToNaturalScroll() { return GetInternalDisplayTouchSupport() == gfx::Display::TOUCH_SUPPORT_AVAILABLE; } gfx::Display::TouchSupport GetInternalDisplayTouchSupport() { gfx::Screen* screen = gfx::Screen::GetScreenByType(gfx::SCREEN_TYPE_NATIVE); // No screen in some unit tests. if (!screen) return gfx::Display::TOUCH_SUPPORT_UNKNOWN; const std::vector& displays = screen->GetAllDisplays(); for (std::vector::const_iterator it = displays.begin(); it != displays.end(); ++it) { if (it->IsInternal()) return it->touch_support(); } return gfx::Display::TOUCH_SUPPORT_UNAVAILABLE; } } // namespace ui