// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_ #define UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_ #include <linux/input.h> #include <bitset> #include "base/macros.h" #include "base/time/time.h" #include "base/timer/timer.h" #include "ui/events/ozone/evdev/event_device_util.h" #include "ui/events/ozone/evdev/event_dispatch_callback.h" #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" #include "ui/events/ozone/layout/keyboard_layout_engine.h" namespace ui { class EventModifiersEvdev; enum class DomCode; // Keyboard for evdev. // // This object is responsible for combining all attached keyboards into // one logical keyboard, applying modifiers & implementing key repeat. // // It also currently also applies the layout. class EVENTS_OZONE_EVDEV_EXPORT KeyboardEvdev { public: KeyboardEvdev(EventModifiersEvdev* modifiers, KeyboardLayoutEngine* keyboard_layout_engine, const EventDispatchCallback& callback); ~KeyboardEvdev(); // Handlers for raw key presses & releases. // // |code| is a Linux key code (from <linux/input.h>). |down| represents the // key state. |suppress_auto_repeat| prevents the event from triggering // auto-repeat, if enabled. |device_id| uniquely identifies the source // keyboard device. void OnKeyChange(unsigned int code, bool down, bool suppress_auto_repeat, base::TimeDelta timestamp, int device_id); // Handle Caps Lock modifier. void SetCapsLockEnabled(bool enabled); bool IsCapsLockEnabled(); // Configuration for key repeat. bool IsAutoRepeatEnabled(); void SetAutoRepeatEnabled(bool enabled); void SetAutoRepeatRate(const base::TimeDelta& delay, const base::TimeDelta& interval); void GetAutoRepeatRate(base::TimeDelta* delay, base::TimeDelta* interval); // Handle keyboard layout changes. bool SetCurrentLayoutByName(const std::string& layout_name); private: void UpdateModifier(int modifier_flag, bool down); void RefreshModifiers(); void UpdateCapsLockLed(); void UpdateKeyRepeat(unsigned int key, bool down, bool suppress_auto_repeat, int device_id); void StartKeyRepeat(unsigned int key, int device_id); void StopKeyRepeat(); void ScheduleKeyRepeat(const base::TimeDelta& delay); void OnRepeatTimeout(unsigned int sequence); void OnRepeatCommit(unsigned int sequence); void DispatchKey(unsigned int key, bool down, bool repeat, base::TimeDelta timestamp, int device_id); // Aggregated key state. There is only one bit of state per key; we do not // attempt to count presses of the same key on multiple keyboards. // // A key is down iff the most recent event pertaining to that key was a key // down event rather than a key up event. Therefore, a particular key position // can be considered released even if it is being depresssed on one or more // keyboards. std::bitset<KEY_CNT> key_state_; // Callback for dispatching events. EventDispatchCallback callback_; // Shared modifier state. EventModifiersEvdev* modifiers_; // Shared layout engine. KeyboardLayoutEngine* keyboard_layout_engine_; // Key repeat state. bool auto_repeat_enabled_ = true; unsigned int repeat_key_ = KEY_RESERVED; unsigned int repeat_sequence_ = 0; int repeat_device_id_ = 0; base::TimeDelta repeat_delay_; base::TimeDelta repeat_interval_; base::WeakPtrFactory<KeyboardEvdev> weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(KeyboardEvdev); }; } // namespace ui #endif // UI_EVENTS_OZONE_EVDEV_KEYBOARD_EVDEV_H_