// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/events/test/event_generator.h" #include "base/bind.h" #include "base/location.h" #include "base/memory/scoped_ptr.h" #include "base/single_thread_task_runner.h" #include "base/thread_task_runner_handle.h" #include "base/time/default_tick_clock.h" #include "ui/events/event.h" #include "ui/events/event_source.h" #include "ui/events/event_utils.h" #include "ui/events/test/events_test_utils.h" #include "ui/gfx/geometry/vector2d_conversions.h" #if defined(USE_X11) #include #include "ui/events/test/events_test_utils_x11.h" #endif #if defined(OS_WIN) #include "ui/events/keycodes/keyboard_code_conversion.h" #endif namespace ui { namespace test { namespace { void DummyCallback(EventType, const gfx::Vector2dF&) { } class TestKeyEvent : public ui::KeyEvent { public: TestKeyEvent(const base::NativeEvent& native_event, int flags) : KeyEvent(native_event) { set_flags(flags); } }; class TestTouchEvent : public ui::TouchEvent { public: TestTouchEvent(ui::EventType type, const gfx::Point& root_location, int touch_id, int flags, base::TimeDelta timestamp) : TouchEvent(type, root_location, flags, touch_id, timestamp, 1.0f, 1.0f, 0.0f, 0.0f) { } private: DISALLOW_COPY_AND_ASSIGN(TestTouchEvent); }; const int kAllButtonMask = ui::EF_LEFT_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON; } // namespace EventGeneratorDelegate* EventGenerator::default_delegate = NULL; EventGenerator::EventGenerator(gfx::NativeWindow root_window) : current_target_(NULL), flags_(0), grab_(false), async_(false), targeting_application_(false), tick_clock_(new base::DefaultTickClock()) { Init(root_window, NULL); } EventGenerator::EventGenerator(gfx::NativeWindow root_window, const gfx::Point& point) : current_location_(point), current_target_(NULL), flags_(0), grab_(false), async_(false), targeting_application_(false), tick_clock_(new base::DefaultTickClock()) { Init(root_window, NULL); } EventGenerator::EventGenerator(gfx::NativeWindow root_window, gfx::NativeWindow window) : current_target_(NULL), flags_(0), grab_(false), async_(false), targeting_application_(false), tick_clock_(new base::DefaultTickClock()) { Init(root_window, window); } EventGenerator::EventGenerator(EventGeneratorDelegate* delegate) : delegate_(delegate), current_target_(NULL), flags_(0), grab_(false), async_(false), targeting_application_(false), tick_clock_(new base::DefaultTickClock()) { Init(NULL, NULL); } EventGenerator::~EventGenerator() { for (std::list::iterator i = pending_events_.begin(); i != pending_events_.end(); ++i) delete *i; pending_events_.clear(); delegate()->SetContext(NULL, NULL, NULL); } void EventGenerator::PressLeftButton() { PressButton(ui::EF_LEFT_MOUSE_BUTTON); } void EventGenerator::ReleaseLeftButton() { ReleaseButton(ui::EF_LEFT_MOUSE_BUTTON); } void EventGenerator::ClickLeftButton() { PressLeftButton(); ReleaseLeftButton(); } void EventGenerator::DoubleClickLeftButton() { flags_ &= ~ui::EF_IS_DOUBLE_CLICK; ClickLeftButton(); flags_ |= ui::EF_IS_DOUBLE_CLICK; ClickLeftButton(); flags_ &= ~ui::EF_IS_DOUBLE_CLICK; } void EventGenerator::PressRightButton() { PressButton(ui::EF_RIGHT_MOUSE_BUTTON); } void EventGenerator::ReleaseRightButton() { ReleaseButton(ui::EF_RIGHT_MOUSE_BUTTON); } void EventGenerator::MoveMouseWheel(int delta_x, int delta_y) { gfx::Point location = GetLocationInCurrentRoot(); ui::MouseEvent mouseev(ui::ET_MOUSEWHEEL, location, location, flags_, 0); ui::MouseWheelEvent wheelev(mouseev, delta_x, delta_y); Dispatch(&wheelev); } void EventGenerator::SendMouseExit() { gfx::Point exit_location(current_location_); delegate()->ConvertPointToTarget(current_target_, &exit_location); ui::MouseEvent mouseev(ui::ET_MOUSE_EXITED, exit_location, exit_location, flags_, 0); Dispatch(&mouseev); } void EventGenerator::MoveMouseToInHost(const gfx::Point& point_in_host) { const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ? ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED; ui::MouseEvent mouseev(event_type, point_in_host, point_in_host, flags_, 0); Dispatch(&mouseev); current_location_ = point_in_host; delegate()->ConvertPointFromHost(current_target_, ¤t_location_); } void EventGenerator::MoveMouseTo(const gfx::Point& point_in_screen, int count) { DCHECK_GT(count, 0); const ui::EventType event_type = (flags_ & ui::EF_LEFT_MOUSE_BUTTON) ? ui::ET_MOUSE_DRAGGED : ui::ET_MOUSE_MOVED; gfx::Vector2dF diff(point_in_screen - current_location_); for (float i = 1; i <= count; i++) { gfx::Vector2dF step(diff); step.Scale(i / count); gfx::Point move_point = current_location_ + gfx::ToRoundedVector2d(step); if (!grab_) UpdateCurrentDispatcher(move_point); delegate()->ConvertPointToTarget(current_target_, &move_point); ui::MouseEvent mouseev(event_type, move_point, move_point, flags_, 0); Dispatch(&mouseev); } current_location_ = point_in_screen; } void EventGenerator::MoveMouseRelativeTo(const EventTarget* window, const gfx::Point& point_in_parent) { gfx::Point point(point_in_parent); delegate()->ConvertPointFromTarget(window, &point); MoveMouseTo(point); } void EventGenerator::DragMouseTo(const gfx::Point& point) { PressLeftButton(); MoveMouseTo(point); ReleaseLeftButton(); } void EventGenerator::MoveMouseToCenterOf(EventTarget* window) { MoveMouseTo(CenterOfWindow(window)); } void EventGenerator::PressTouch() { PressTouchId(0); } void EventGenerator::PressTouchId(int touch_id) { TestTouchEvent touchev( ui::ET_TOUCH_PRESSED, GetLocationInCurrentRoot(), touch_id, flags_, Now()); Dispatch(&touchev); } void EventGenerator::MoveTouch(const gfx::Point& point) { MoveTouchId(point, 0); } void EventGenerator::MoveTouchId(const gfx::Point& point, int touch_id) { current_location_ = point; TestTouchEvent touchev( ui::ET_TOUCH_MOVED, GetLocationInCurrentRoot(), touch_id, flags_, Now()); Dispatch(&touchev); if (!grab_) UpdateCurrentDispatcher(point); } void EventGenerator::ReleaseTouch() { ReleaseTouchId(0); } void EventGenerator::ReleaseTouchId(int touch_id) { TestTouchEvent touchev( ui::ET_TOUCH_RELEASED, GetLocationInCurrentRoot(), touch_id, flags_, Now()); Dispatch(&touchev); } void EventGenerator::PressMoveAndReleaseTouchTo(const gfx::Point& point) { PressTouch(); MoveTouch(point); ReleaseTouch(); } void EventGenerator::PressMoveAndReleaseTouchToCenterOf(EventTarget* window) { PressMoveAndReleaseTouchTo(CenterOfWindow(window)); } void EventGenerator::GestureEdgeSwipe() { ui::GestureEvent gesture( 0, 0, 0, Now(), ui::GestureEventDetails(ui::ET_GESTURE_WIN8_EDGE_SWIPE)); Dispatch(&gesture); } void EventGenerator::GestureTapAt(const gfx::Point& location) { const int kTouchId = 2; ui::TouchEvent press(ui::ET_TOUCH_PRESSED, location, kTouchId, Now()); Dispatch(&press); ui::TouchEvent release( ui::ET_TOUCH_RELEASED, location, kTouchId, press.time_stamp() + base::TimeDelta::FromMilliseconds(50)); Dispatch(&release); } void EventGenerator::GestureTapDownAndUp(const gfx::Point& location) { const int kTouchId = 3; ui::TouchEvent press(ui::ET_TOUCH_PRESSED, location, kTouchId, Now()); Dispatch(&press); ui::TouchEvent release( ui::ET_TOUCH_RELEASED, location, kTouchId, press.time_stamp() + base::TimeDelta::FromMilliseconds(1000)); Dispatch(&release); } base::TimeDelta EventGenerator::CalculateScrollDurationForFlingVelocity( const gfx::Point& start, const gfx::Point& end, float velocity, int steps) { const float kGestureDistance = (start - end).Length(); const float kFlingStepDelay = (kGestureDistance / velocity) / steps * 1000000; return base::TimeDelta::FromMicroseconds(kFlingStepDelay); } void EventGenerator::GestureScrollSequence(const gfx::Point& start, const gfx::Point& end, const base::TimeDelta& step_delay, int steps) { GestureScrollSequenceWithCallback(start, end, step_delay, steps, base::Bind(&DummyCallback)); } void EventGenerator::GestureScrollSequenceWithCallback( const gfx::Point& start, const gfx::Point& end, const base::TimeDelta& step_delay, int steps, const ScrollStepCallback& callback) { const int kTouchId = 5; base::TimeDelta timestamp = Now(); ui::TouchEvent press(ui::ET_TOUCH_PRESSED, start, kTouchId, timestamp); Dispatch(&press); callback.Run(ui::ET_GESTURE_SCROLL_BEGIN, gfx::Vector2dF()); float dx = static_cast(end.x() - start.x()) / steps; float dy = static_cast(end.y() - start.y()) / steps; gfx::PointF location = start; for (int i = 0; i < steps; ++i) { location.Offset(dx, dy); timestamp += step_delay; ui::TouchEvent move(ui::ET_TOUCH_MOVED, location, kTouchId, timestamp); Dispatch(&move); callback.Run(ui::ET_GESTURE_SCROLL_UPDATE, gfx::Vector2dF(dx, dy)); } ui::TouchEvent release(ui::ET_TOUCH_RELEASED, end, kTouchId, timestamp); Dispatch(&release); callback.Run(ui::ET_GESTURE_SCROLL_END, gfx::Vector2dF()); } void EventGenerator::GestureMultiFingerScroll(int count, const gfx::Point start[], int event_separation_time_ms, int steps, int move_x, int move_y) { const int kMaxTouchPoints = 10; int delays[kMaxTouchPoints] = { 0 }; GestureMultiFingerScrollWithDelays( count, start, delays, event_separation_time_ms, steps, move_x, move_y); } void EventGenerator::GestureMultiFingerScrollWithDelays( int count, const gfx::Point start[], const int delay_adding_finger_ms[], int event_separation_time_ms, int steps, int move_x, int move_y) { const int kMaxTouchPoints = 10; gfx::Point points[kMaxTouchPoints]; CHECK_LE(count, kMaxTouchPoints); CHECK_GT(steps, 0); int delta_x = move_x / steps; int delta_y = move_y / steps; for (int i = 0; i < count; ++i) { points[i] = start[i]; } base::TimeDelta press_time_first = Now(); base::TimeDelta press_time[kMaxTouchPoints]; bool pressed[kMaxTouchPoints]; for (int i = 0; i < count; ++i) { pressed[i] = false; press_time[i] = press_time_first + base::TimeDelta::FromMilliseconds(delay_adding_finger_ms[i]); } int last_id = 0; for (int step = 0; step < steps; ++step) { base::TimeDelta move_time = press_time_first + base::TimeDelta::FromMilliseconds(event_separation_time_ms * step); while (last_id < count && !pressed[last_id] && move_time >= press_time[last_id]) { ui::TouchEvent press(ui::ET_TOUCH_PRESSED, points[last_id], last_id, press_time[last_id]); Dispatch(&press); pressed[last_id] = true; last_id++; } for (int i = 0; i < count; ++i) { points[i].Offset(delta_x, delta_y); if (i >= last_id) continue; ui::TouchEvent move(ui::ET_TOUCH_MOVED, points[i], i, move_time); Dispatch(&move); } } base::TimeDelta release_time = press_time_first + base::TimeDelta::FromMilliseconds(event_separation_time_ms * steps); for (int i = 0; i < last_id; ++i) { ui::TouchEvent release( ui::ET_TOUCH_RELEASED, points[i], i, release_time); Dispatch(&release); } } void EventGenerator::ScrollSequence(const gfx::Point& start, const base::TimeDelta& step_delay, float x_offset, float y_offset, int steps, int num_fingers) { base::TimeDelta timestamp = Now(); ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL, start, timestamp, 0, 0, 0, 0, 0, num_fingers); Dispatch(&fling_cancel); float dx = x_offset / steps; float dy = y_offset / steps; for (int i = 0; i < steps; ++i) { timestamp += step_delay; ui::ScrollEvent move(ui::ET_SCROLL, start, timestamp, 0, dx, dy, dx, dy, num_fingers); Dispatch(&move); } ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START, start, timestamp, 0, x_offset, y_offset, x_offset, y_offset, num_fingers); Dispatch(&fling_start); } void EventGenerator::ScrollSequence(const gfx::Point& start, const base::TimeDelta& step_delay, const std::vector& offsets, int num_fingers) { size_t steps = offsets.size(); base::TimeDelta timestamp = Now(); ui::ScrollEvent fling_cancel(ui::ET_SCROLL_FLING_CANCEL, start, timestamp, 0, 0, 0, 0, 0, num_fingers); Dispatch(&fling_cancel); for (size_t i = 0; i < steps; ++i) { timestamp += step_delay; ui::ScrollEvent scroll(ui::ET_SCROLL, start, timestamp, 0, offsets[i].x(), offsets[i].y(), offsets[i].x(), offsets[i].y(), num_fingers); Dispatch(&scroll); } ui::ScrollEvent fling_start(ui::ET_SCROLL_FLING_START, start, timestamp, 0, offsets[steps - 1].x(), offsets[steps - 1].y(), offsets[steps - 1].x(), offsets[steps - 1].y(), num_fingers); Dispatch(&fling_start); } void EventGenerator::PressKey(ui::KeyboardCode key_code, int flags) { DispatchKeyEvent(true, key_code, flags); } void EventGenerator::ReleaseKey(ui::KeyboardCode key_code, int flags) { DispatchKeyEvent(false, key_code, flags); } void EventGenerator::Dispatch(ui::Event* event) { DoDispatchEvent(event, async_); } void EventGenerator::SetTickClock(scoped_ptr tick_clock) { tick_clock_ = tick_clock.Pass(); } base::TimeDelta EventGenerator::Now() { // This is the same as what EventTimeForNow() does, but here we do it // with a tick clock that can be replaced with a simulated clock for tests. return base::TimeDelta::FromInternalValue( tick_clock_->NowTicks().ToInternalValue()); } void EventGenerator::Init(gfx::NativeWindow root_window, gfx::NativeWindow window_context) { delegate()->SetContext(this, root_window, window_context); if (window_context) current_location_ = delegate()->CenterOfWindow(window_context); current_target_ = delegate()->GetTargetAt(current_location_); } void EventGenerator::DispatchKeyEvent(bool is_press, ui::KeyboardCode key_code, int flags) { #if defined(OS_WIN) UINT key_press = WM_KEYDOWN; uint16 character = ui::GetCharacterFromKeyCode(key_code, flags); if (is_press && character) { MSG native_event = { NULL, WM_KEYDOWN, key_code, 0 }; TestKeyEvent keyev(native_event, flags); Dispatch(&keyev); // On Windows, WM_KEYDOWN event is followed by WM_CHAR with a character // if the key event cooresponds to a real character. key_press = WM_CHAR; key_code = static_cast(character); } MSG native_event = { NULL, (is_press ? key_press : WM_KEYUP), key_code, 0 }; TestKeyEvent keyev(native_event, flags); #elif defined(USE_X11) ui::ScopedXI2Event xevent; xevent.InitKeyEvent(is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED, key_code, flags); ui::KeyEvent keyev(xevent); #else ui::EventType type = is_press ? ui::ET_KEY_PRESSED : ui::ET_KEY_RELEASED; ui::KeyEvent keyev(type, key_code, flags); #endif // OS_WIN Dispatch(&keyev); } void EventGenerator::UpdateCurrentDispatcher(const gfx::Point& point) { current_target_ = delegate()->GetTargetAt(point); } void EventGenerator::PressButton(int flag) { if (!(flags_ & flag)) { flags_ |= flag; grab_ = (flags_ & kAllButtonMask) != 0; gfx::Point location = GetLocationInCurrentRoot(); ui::MouseEvent mouseev(ui::ET_MOUSE_PRESSED, location, location, flags_, flag); Dispatch(&mouseev); } } void EventGenerator::ReleaseButton(int flag) { if (flags_ & flag) { gfx::Point location = GetLocationInCurrentRoot(); ui::MouseEvent mouseev(ui::ET_MOUSE_RELEASED, location, location, flags_, flag); Dispatch(&mouseev); flags_ ^= flag; } grab_ = (flags_ & kAllButtonMask) != 0; } gfx::Point EventGenerator::GetLocationInCurrentRoot() const { gfx::Point p(current_location_); delegate()->ConvertPointToTarget(current_target_, &p); return p; } gfx::Point EventGenerator::CenterOfWindow(const EventTarget* window) const { return delegate()->CenterOfTarget(window); } void EventGenerator::DoDispatchEvent(ui::Event* event, bool async) { if (async) { ui::Event* pending_event; if (event->IsKeyEvent()) { pending_event = new ui::KeyEvent(*static_cast(event)); } else if (event->IsMouseEvent()) { pending_event = new ui::MouseEvent(*static_cast(event)); } else if (event->IsTouchEvent()) { pending_event = new ui::TouchEvent(*static_cast(event)); } else if (event->IsScrollEvent()) { pending_event = new ui::ScrollEvent(*static_cast(event)); } else { NOTREACHED() << "Invalid event type"; return; } if (pending_events_.empty()) { base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(&EventGenerator::DispatchNextPendingEvent, base::Unretained(this))); } pending_events_.push_back(pending_event); } else { ui::EventSource* event_source = delegate()->GetEventSource(current_target_); ui::EventSourceTestApi event_source_test(event_source); ui::EventDispatchDetails details = event_source_test.SendEventToProcessor(event); CHECK(!details.dispatcher_destroyed); } } void EventGenerator::DispatchNextPendingEvent() { DCHECK(!pending_events_.empty()); ui::Event* event = pending_events_.front(); DoDispatchEvent(event, false); pending_events_.pop_front(); delete event; if (!pending_events_.empty()) { base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(&EventGenerator::DispatchNextPendingEvent, base::Unretained(this))); } } const EventGeneratorDelegate* EventGenerator::delegate() const { if (delegate_) return delegate_.get(); DCHECK(default_delegate); return default_delegate; } EventGeneratorDelegate* EventGenerator::delegate() { return const_cast( const_cast(this)->delegate()); } } // namespace test } // namespace ui