// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include // Generically-named #defines from Xlib that conflict with symbols in GTest. #undef Bool #undef None #include "testing/gtest/include/gtest/gtest.h" #include "ui/events/event.h" #include "ui/events/event_constants.h" #include "ui/events/event_utils.h" #include "ui/events/test/events_test_utils_x11.h" #include "ui/gfx/point.h" namespace ui { namespace { // Initializes the passed-in Xlib event. void InitButtonEvent(XEvent* event, bool is_press, const gfx::Point& location, int button, int state) { memset(event, 0, sizeof(*event)); // We don't bother setting fields that the event code doesn't use, such as // x_root/y_root and window/root/subwindow. XButtonEvent* button_event = &(event->xbutton); button_event->type = is_press ? ButtonPress : ButtonRelease; button_event->x = location.x(); button_event->y = location.y(); button_event->button = button; button_event->state = state; } } // namespace TEST(EventsXTest, ButtonEvents) { XEvent event; gfx::Point location(5, 10); gfx::Vector2d offset; InitButtonEvent(&event, true, location, 1, 0); EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event)); EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); EXPECT_TRUE(ui::IsMouseEvent(&event)); InitButtonEvent(&event, true, location, 2, Button1Mask | ShiftMask); EXPECT_EQ(ui::ET_MOUSE_PRESSED, ui::EventTypeFromNative(&event)); EXPECT_EQ(ui::EF_LEFT_MOUSE_BUTTON | ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_SHIFT_DOWN, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); EXPECT_TRUE(ui::IsMouseEvent(&event)); InitButtonEvent(&event, false, location, 3, 0); EXPECT_EQ(ui::ET_MOUSE_RELEASED, ui::EventTypeFromNative(&event)); EXPECT_EQ(ui::EF_RIGHT_MOUSE_BUTTON, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); EXPECT_TRUE(ui::IsMouseEvent(&event)); // Scroll up. InitButtonEvent(&event, true, location, 4, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); EXPECT_TRUE(ui::IsMouseEvent(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_GT(offset.y(), 0); EXPECT_EQ(0, offset.x()); // Scroll down. InitButtonEvent(&event, true, location, 5, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); EXPECT_TRUE(ui::IsMouseEvent(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_LT(offset.y(), 0); EXPECT_EQ(0, offset.x()); // Scroll left, typically. InitButtonEvent(&event, true, location, 6, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); EXPECT_TRUE(ui::IsMouseEvent(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_EQ(0, offset.y()); EXPECT_EQ(0, offset.x()); // Scroll right, typically. InitButtonEvent(&event, true, location, 7, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); EXPECT_EQ(0, ui::EventFlagsFromNative(&event)); EXPECT_EQ(location, ui::EventLocationFromNative(&event)); EXPECT_TRUE(ui::IsMouseEvent(&event)); offset = ui::GetMouseWheelOffset(&event); EXPECT_EQ(0, offset.y()); EXPECT_EQ(0, offset.x()); // TODO(derat): Test XInput code. } TEST(EventsXTest, AvoidExtraEventsOnWheelRelease) { XEvent event; gfx::Point location(5, 10); InitButtonEvent(&event, true, location, 4, 0); EXPECT_EQ(ui::ET_MOUSEWHEEL, ui::EventTypeFromNative(&event)); // We should return ET_UNKNOWN for the release event instead of returning // ET_MOUSEWHEEL; otherwise we'll scroll twice for each scrollwheel step. InitButtonEvent(&event, false, location, 4, 0); EXPECT_EQ(ui::ET_UNKNOWN, ui::EventTypeFromNative(&event)); // TODO(derat): Test XInput code. } TEST(EventsXTest, EnterLeaveEvent) { XEvent event; event.xcrossing.type = EnterNotify; event.xcrossing.x = 10; event.xcrossing.y = 20; event.xcrossing.x_root = 110; event.xcrossing.y_root = 120; // Mouse enter events are converted to mouse move events to be consistent with // the way views handle mouse enter. See comments for EnterNotify case in // ui::EventTypeFromNative for more details. EXPECT_EQ(ui::ET_MOUSE_MOVED, ui::EventTypeFromNative(&event)); EXPECT_EQ("10,20", ui::EventLocationFromNative(&event).ToString()); EXPECT_EQ("110,120", ui::EventSystemLocationFromNative(&event).ToString()); event.xcrossing.type = LeaveNotify; event.xcrossing.x = 30; event.xcrossing.y = 40; event.xcrossing.x_root = 230; event.xcrossing.y_root = 240; EXPECT_EQ(ui::ET_MOUSE_EXITED, ui::EventTypeFromNative(&event)); EXPECT_EQ("30,40", ui::EventLocationFromNative(&event).ToString()); EXPECT_EQ("230,240", ui::EventSystemLocationFromNative(&event).ToString()); } TEST(EventsXTest, ClickCount) { XEvent event; gfx::Point location(5, 10); for (int i = 1; i <= 3; ++i) { InitButtonEvent(&event, true, location, 1, 0); { MouseEvent mouseev(&event); EXPECT_EQ(ui::ET_MOUSE_PRESSED, mouseev.type()); EXPECT_EQ(i, mouseev.GetClickCount()); } InitButtonEvent(&event, false, location, 1, 0); { MouseEvent mouseev(&event); EXPECT_EQ(ui::ET_MOUSE_RELEASED, mouseev.type()); EXPECT_EQ(i, mouseev.GetClickCount()); } } } #if defined(USE_XI2_MT) TEST(EventsXTest, TouchEventBasic) { std::vector devices; devices.push_back(0); ui::SetUpTouchDevicesForTest(devices); std::vector valuators; // Init touch begin with tracking id 5, touch id 0. valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 20)); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.3f)); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 100)); ui::ScopedXI2Event scoped_xevent; scoped_xevent.InitTouchEvent( 0, XI_TouchBegin, 5, gfx::Point(10, 10), valuators); EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("10,10", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 0); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.15f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f); // Touch update, with new orientation info. valuators.clear(); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.5f)); scoped_xevent.InitTouchEvent( 0, XI_TouchUpdate, 5, gfx::Point(20, 20), valuators); EXPECT_EQ(ui::ET_TOUCH_MOVED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("20,20", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 0); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.1f); // Another touch with tracking id 6, touch id 1. valuators.clear(); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 100)); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_ORIENTATION, 0.9f)); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 500)); scoped_xevent.InitTouchEvent( 0, XI_TouchBegin, 6, gfx::Point(200, 200), valuators); EXPECT_EQ(ui::ET_TOUCH_PRESSED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 1); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 50); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f); // Touch with tracking id 5 should have old radius/angle value and new pressue // value. valuators.clear(); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_PRESSURE, 50)); scoped_xevent.InitTouchEvent( 0, XI_TouchEnd, 5, gfx::Point(30, 30), valuators); EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("30,30", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 0); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 10); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.25f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.05f); // Touch with tracking id 6 should have old angle/pressure value and new // radius value. valuators.clear(); valuators.push_back(Valuator(DeviceDataManager::DT_TOUCH_MAJOR, 50)); scoped_xevent.InitTouchEvent( 0, XI_TouchEnd, 6, gfx::Point(200, 200), valuators); EXPECT_EQ(ui::ET_TOUCH_RELEASED, ui::EventTypeFromNative(scoped_xevent)); EXPECT_EQ("200,200", ui::EventLocationFromNative(scoped_xevent).ToString()); EXPECT_EQ(GetTouchId(scoped_xevent), 1); EXPECT_EQ(GetTouchRadiusX(scoped_xevent), 25); EXPECT_FLOAT_EQ(GetTouchAngle(scoped_xevent), 0.45f); EXPECT_FLOAT_EQ(GetTouchForce(scoped_xevent), 0.5f); } #endif } // namespace ui