// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/animation/slide_animation.h" #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/animation/test_animation_delegate.h" namespace gfx { // Class to provide access to SlideAnimation internals for testing. class SlideAnimation::TestApi { public: explicit TestApi(SlideAnimation* animation) : animation_(animation) {} void SetStartTime(base::TimeTicks ticks) { animation_->SetStartTime(ticks); } void Step(base::TimeTicks ticks) { animation_->Step(ticks); } private: SlideAnimation* animation_; DISALLOW_COPY_AND_ASSIGN(TestApi); }; //////////////////////////////////////////////////////////////////////////////// // SlideAnimationTest class SlideAnimationTest: public testing::Test { private: base::MessageLoopForUI message_loop_; }; // Tests animation construction. TEST_F(SlideAnimationTest, InitialState) { SlideAnimation animation(NULL); // By default, slide animations are 60 Hz, so the timer interval should be // 1/60th of a second. EXPECT_EQ(1000 / 60, animation.timer_interval().InMilliseconds()); // Duration defaults to 120 ms. EXPECT_EQ(120, animation.GetSlideDuration()); // Slide is neither showing nor closing. EXPECT_FALSE(animation.IsShowing()); EXPECT_FALSE(animation.IsClosing()); // Starts at 0. EXPECT_EQ(0.0, animation.GetCurrentValue()); } TEST_F(SlideAnimationTest, Basics) { SlideAnimation animation(NULL); SlideAnimation::TestApi test_api(&animation); // Use linear tweening to make the math easier below. animation.SetTweenType(Tween::LINEAR); // Duration can be set after construction. animation.SetSlideDuration(100); EXPECT_EQ(100, animation.GetSlideDuration()); // Show toggles the appropriate state. animation.Show(); EXPECT_TRUE(animation.IsShowing()); EXPECT_FALSE(animation.IsClosing()); // Simulate running the animation. test_api.SetStartTime(base::TimeTicks()); test_api.Step(base::TimeTicks() + base::TimeDelta::FromMilliseconds(50)); EXPECT_EQ(0.5, animation.GetCurrentValue()); // We can start hiding mid-way through the animation. animation.Hide(); EXPECT_FALSE(animation.IsShowing()); EXPECT_TRUE(animation.IsClosing()); // Reset stops the animation. animation.Reset(); EXPECT_EQ(0.0, animation.GetCurrentValue()); EXPECT_FALSE(animation.IsShowing()); EXPECT_FALSE(animation.IsClosing()); } // Tests that delegate is not notified when animation is running and is deleted. // (Such a scenario would cause problems for BoundsAnimator). TEST_F(SlideAnimationTest, DontNotifyOnDelete) { TestAnimationDelegate delegate; scoped_ptr animation(new SlideAnimation(&delegate)); // Start the animation. animation->Show(); // Delete the animation. animation.reset(); // Make sure the delegate wasn't notified. EXPECT_FALSE(delegate.finished()); EXPECT_FALSE(delegate.canceled()); } } // namespace gfx