// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/blit.h" #include #include "base/logging.h" #include "build/build_config.h" #include "skia/ext/platform_canvas.h" #include "third_party/skia/include/core/SkPixmap.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/vector2d.h" #if defined(USE_CAIRO) #if defined(OS_OPENBSD) #include #elif defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_ANDROID) #include #endif #endif #if defined(OS_MACOSX) #if defined(OS_IOS) #include #else #include #endif #include "base/mac/scoped_cftyperef.h" #endif namespace gfx { namespace { // Returns true if the given canvas has any part of itself clipped out or // any non-identity tranform. bool HasClipOrTransform(SkCanvas& canvas) { if (!canvas.getTotalMatrix().isIdentity()) return true; if (!canvas.isClipRect()) return true; // Now we know the clip is a regular rectangle, make sure it covers the // entire canvas. SkIRect clip_bounds; canvas.getClipDeviceBounds(&clip_bounds); SkImageInfo info; size_t row_bytes; void* pixels = canvas.accessTopLayerPixels(&info, &row_bytes); DCHECK(pixels); if (!pixels) return true; if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 || clip_bounds.fRight != info.width() || clip_bounds.fBottom != info.height()) return true; return false; } } // namespace void ScrollCanvas(SkCanvas* canvas, const gfx::Rect& in_clip, const gfx::Vector2d& offset) { DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. #if defined(OS_WIN) // If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall // through to the software implementation. if (skia::SupportsPlatformPaint(canvas)) { skia::ScopedPlatformPaint scoped_platform_paint(canvas); HDC hdc = scoped_platform_paint.GetPlatformSurface(); RECT damaged_rect; RECT r = in_clip.ToRECT(); ScrollDC(hdc, offset.x(), offset.y(), NULL, &r, NULL, &damaged_rect); return; } #endif // defined(OS_WIN) // For non-windows, always do scrolling in software. // Cairo has no nice scroll function so we do our own. On Mac it's possible to // use platform scroll code, but it's complex so we just use the same path // here. Either way it will be software-only, so it shouldn't matter much. SkPixmap pixmap; skia::GetWritablePixels(canvas, &pixmap); // We expect all coords to be inside the canvas, so clip here. gfx::Rect clip = gfx::IntersectRects( in_clip, gfx::Rect(0, 0, pixmap.width(), pixmap.height())); // Compute the set of pixels we'll actually end up painting. gfx::Rect dest_rect = gfx::IntersectRects(clip + offset, clip); if (dest_rect.size().IsEmpty()) return; // Nothing to do. // Compute the source pixels that will map to the dest_rect gfx::Rect src_rect = dest_rect - offset; size_t row_bytes = dest_rect.width() * 4; if (offset.y() > 0) { // Data is moving down, copy from the bottom up. for (int y = dest_rect.height() - 1; y >= 0; y--) { memcpy(pixmap.writable_addr32(dest_rect.x(), dest_rect.y() + y), pixmap.addr32(src_rect.x(), src_rect.y() + y), row_bytes); } } else if (offset.y() < 0) { // Data is moving up, copy from the top down. for (int y = 0; y < dest_rect.height(); y++) { memcpy(pixmap.writable_addr32(dest_rect.x(), dest_rect.y() + y), pixmap.addr32(src_rect.x(), src_rect.y() + y), row_bytes); } } else if (offset.x() != 0) { // Horizontal-only scroll. We can do it in either top-to-bottom or bottom- // to-top, but have to be careful about the order for copying each row. // Fortunately, memmove already handles this for us. for (int y = 0; y < dest_rect.height(); y++) { memmove(pixmap.writable_addr32(dest_rect.x(), dest_rect.y() + y), pixmap.addr32(src_rect.x(), src_rect.y() + y), row_bytes); } } } } // namespace gfx