// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/canvas.h" #include "base/i18n/rtl.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "ui/gfx/font_list.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/safe_integer_conversions.h" #include "ui/gfx/range/range.h" #include "ui/gfx/render_text.h" #include "ui/gfx/shadow_value.h" #include "ui/gfx/text_elider.h" #include "ui/gfx/text_utils.h" namespace gfx { namespace { #if defined(OS_WIN) // If necessary, wraps |text| with RTL/LTR directionality characters based on // |flags| and |text| content. // Returns true if the text will be rendered right-to-left. // TODO(msw): Nix this, now that RenderTextWin supports directionality directly. bool AdjustStringDirection(int flags, base::string16* text) { // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now. // If the string is empty or LTR was forced, simply return false since the // default RenderText directionality is already LTR. if (text->empty() || (flags & Canvas::FORCE_LTR_DIRECTIONALITY)) return false; // If RTL is forced, apply it to the string. if (flags & Canvas::FORCE_RTL_DIRECTIONALITY) { base::i18n::WrapStringWithRTLFormatting(text); return true; } // If a direction wasn't forced but the UI language is RTL and there were // strong RTL characters, ensure RTL is applied. if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text)) { base::i18n::WrapStringWithRTLFormatting(text); return true; } // In the default case, the string should be rendered as LTR. RenderText's // default directionality is LTR, so the text doesn't need to be wrapped. // Note that individual runs within the string may still be rendered RTL // (which will be the case for RTL text under non-RTL locales, since under RTL // locales it will be handled by the if statement above). return false; } #endif // defined(OS_WIN) // Checks each pixel immediately adjacent to the given pixel in the bitmap. If // any of them are not the halo color, returns true. This defines the halo of // pixels that will appear around the text. Note that we have to check each // pixel against both the halo color and transparent since // |DrawStringRectWithHalo| will modify the bitmap as it goes, and cleared // pixels shouldn't count as changed. bool PixelShouldGetHalo(const SkBitmap& bitmap, int x, int y, SkColor halo_color) { if (x > 0 && *bitmap.getAddr32(x - 1, y) != halo_color && *bitmap.getAddr32(x - 1, y) != 0) return true; // Touched pixel to the left. if (x < bitmap.width() - 1 && *bitmap.getAddr32(x + 1, y) != halo_color && *bitmap.getAddr32(x + 1, y) != 0) return true; // Touched pixel to the right. if (y > 0 && *bitmap.getAddr32(x, y - 1) != halo_color && *bitmap.getAddr32(x, y - 1) != 0) return true; // Touched pixel above. if (y < bitmap.height() - 1 && *bitmap.getAddr32(x, y + 1) != halo_color && *bitmap.getAddr32(x, y + 1) != 0) return true; // Touched pixel below. return false; } // Strips accelerator character prefixes in |text| if needed, based on |flags|. // Returns a range in |text| to underline or Range::InvalidRange() if // underlining is not needed. Range StripAcceleratorChars(int flags, base::string16* text) { if (flags & (Canvas::SHOW_PREFIX | Canvas::HIDE_PREFIX)) { int char_pos = -1; int char_span = 0; *text = RemoveAcceleratorChar(*text, '&', &char_pos, &char_span); if ((flags & Canvas::SHOW_PREFIX) && char_pos != -1) return Range(char_pos, char_pos + char_span); } return Range::InvalidRange(); } // Elides |text| and adjusts |range| appropriately. If eliding causes |range| // to no longer point to the same character in |text|, |range| is made invalid. void ElideTextAndAdjustRange(const FontList& font_list, float width, base::string16* text, Range* range) { const base::char16 start_char = (range->IsValid() ? text->at(range->start()) : 0); *text = ElideText(*text, font_list, width, ELIDE_TAIL); if (!range->IsValid()) return; if (range->start() >= text->length() || text->at(range->start()) != start_char) { *range = Range::InvalidRange(); } } // Updates |render_text| from the specified parameters. void UpdateRenderText(const Rect& rect, const base::string16& text, const FontList& font_list, int flags, SkColor color, RenderText* render_text) { render_text->SetFontList(font_list); render_text->SetText(text); render_text->SetCursorEnabled(false); render_text->SetDisplayRect(rect); // Set the text alignment explicitly based on the directionality of the UI, // if not specified. if (!(flags & (Canvas::TEXT_ALIGN_CENTER | Canvas::TEXT_ALIGN_RIGHT | Canvas::TEXT_ALIGN_LEFT))) { flags |= Canvas::DefaultCanvasTextAlignment(); } if (flags & Canvas::TEXT_ALIGN_RIGHT) render_text->SetHorizontalAlignment(ALIGN_RIGHT); else if (flags & Canvas::TEXT_ALIGN_CENTER) render_text->SetHorizontalAlignment(ALIGN_CENTER); else render_text->SetHorizontalAlignment(ALIGN_LEFT); if (flags & Canvas::NO_SUBPIXEL_RENDERING) render_text->set_background_is_transparent(true); render_text->SetColor(color); const int font_style = font_list.GetFontStyle(); render_text->SetStyle(BOLD, (font_style & Font::BOLD) != 0); render_text->SetStyle(ITALIC, (font_style & Font::ITALIC) != 0); render_text->SetStyle(UNDERLINE, (font_style & Font::UNDERLINE) != 0); } } // namespace // static void Canvas::SizeStringFloat(const base::string16& text, const FontList& font_list, float* width, float* height, int line_height, int flags) { DCHECK_GE(*width, 0); DCHECK_GE(*height, 0); base::string16 adjusted_text = text; #if defined(OS_WIN) AdjustStringDirection(flags, &adjusted_text); #endif if ((flags & MULTI_LINE) && *width != 0) { WordWrapBehavior wrap_behavior = TRUNCATE_LONG_WORDS; if (flags & CHARACTER_BREAK) wrap_behavior = WRAP_LONG_WORDS; else if (!(flags & NO_ELLIPSIS)) wrap_behavior = ELIDE_LONG_WORDS; std::vector strings; ElideRectangleText(adjusted_text, font_list, *width, INT_MAX, wrap_behavior, &strings); Rect rect(ClampToInt(*width), INT_MAX); scoped_ptr render_text(RenderText::CreateInstance()); UpdateRenderText(rect, base::string16(), font_list, flags, 0, render_text.get()); float h = 0; float w = 0; for (size_t i = 0; i < strings.size(); ++i) { StripAcceleratorChars(flags, &strings[i]); render_text->SetText(strings[i]); const SizeF& string_size = render_text->GetStringSizeF(); w = std::max(w, string_size.width()); h += (i > 0 && line_height > 0) ? std::max(static_cast(line_height), string_size.height()) : string_size.height(); } *width = w; *height = h; } else { // If the string is too long, the call by |RenderTextWin| to |ScriptShape()| // will inexplicably fail with result E_INVALIDARG. Guard against this. const size_t kMaxRenderTextLength = 5000; if (adjusted_text.length() >= kMaxRenderTextLength) { *width = static_cast( font_list.GetExpectedTextWidth(adjusted_text.length())); *height = static_cast(font_list.GetHeight()); } else { scoped_ptr render_text(RenderText::CreateInstance()); Rect rect(ClampToInt(*width), ClampToInt(*height)); StripAcceleratorChars(flags, &adjusted_text); UpdateRenderText(rect, adjusted_text, font_list, flags, 0, render_text.get()); const SizeF& string_size = render_text->GetStringSizeF(); *width = string_size.width(); *height = string_size.height(); } } } void Canvas::DrawStringRectWithShadows(const base::string16& text, const FontList& font_list, SkColor color, const Rect& text_bounds, int line_height, int flags, const ShadowValues& shadows) { if (!IntersectsClipRect(text_bounds)) return; Rect clip_rect(text_bounds); clip_rect.Inset(ShadowValue::GetMargin(shadows)); canvas_->save(); ClipRect(clip_rect); Rect rect(text_bounds); base::string16 adjusted_text = text; #if defined(OS_WIN) AdjustStringDirection(flags, &adjusted_text); #endif scoped_ptr render_text(RenderText::CreateInstance()); render_text->set_shadows(shadows); if (flags & MULTI_LINE) { WordWrapBehavior wrap_behavior = IGNORE_LONG_WORDS; if (flags & CHARACTER_BREAK) wrap_behavior = WRAP_LONG_WORDS; else if (!(flags & NO_ELLIPSIS)) wrap_behavior = ELIDE_LONG_WORDS; std::vector strings; ElideRectangleText(adjusted_text, font_list, static_cast(text_bounds.width()), text_bounds.height(), wrap_behavior, &strings); for (size_t i = 0; i < strings.size(); i++) { Range range = StripAcceleratorChars(flags, &strings[i]); UpdateRenderText(rect, strings[i], font_list, flags, color, render_text.get()); int line_padding = 0; if (line_height > 0) line_padding = line_height - render_text->GetStringSize().height(); else line_height = render_text->GetStringSize().height(); // TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357 #if !defined(OS_WIN) if (i == 0) { // TODO(msw|asvitkine): Support multi-line text with varied heights. const int text_height = strings.size() * line_height - line_padding; rect += Vector2d(0, (text_bounds.height() - text_height) / 2); } #endif rect.set_height(line_height - line_padding); if (range.IsValid()) render_text->ApplyStyle(UNDERLINE, true, range); render_text->SetDisplayRect(rect); render_text->Draw(this); rect += Vector2d(0, line_height); } } else { Range range = StripAcceleratorChars(flags, &adjusted_text); bool elide_text = ((flags & NO_ELLIPSIS) == 0); #if defined(OS_LINUX) // On Linux, eliding really means fading the end of the string. But only // for LTR text. RTL text is still elided (on the left) with "...". if (elide_text) { render_text->SetText(adjusted_text); if (render_text->GetTextDirection() == base::i18n::LEFT_TO_RIGHT) { render_text->SetElideBehavior(FADE_TAIL); elide_text = false; } } #endif if (elide_text) { ElideTextAndAdjustRange(font_list, static_cast(text_bounds.width()), &adjusted_text, &range); } UpdateRenderText(rect, adjusted_text, font_list, flags, color, render_text.get()); if (range.IsValid()) render_text->ApplyStyle(UNDERLINE, true, range); render_text->Draw(this); } canvas_->restore(); } void Canvas::DrawStringRectWithHalo(const base::string16& text, const FontList& font_list, SkColor text_color, SkColor halo_color_in, const Rect& display_rect, int flags) { // Some callers will have semitransparent halo colors, which we don't handle // (since the resulting image can have 1-bit transparency only). SkColor halo_color = SkColorSetA(halo_color_in, 0xFF); // Create a temporary buffer filled with the halo color. It must leave room // for the 1-pixel border around the text. Size size(display_rect.width() + 2, display_rect.height() + 2); Canvas text_canvas(size, image_scale(), false); SkPaint bkgnd_paint; bkgnd_paint.setColor(halo_color); text_canvas.DrawRect(Rect(size), bkgnd_paint); // Draw the text into the temporary buffer. This will have correct // ClearType since the background color is the same as the halo color. text_canvas.DrawStringRectWithFlags( text, font_list, text_color, Rect(1, 1, display_rect.width(), display_rect.height()), flags); uint32_t halo_premul = SkPreMultiplyColor(halo_color); SkBitmap& text_bitmap = const_cast( skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true)); for (int cur_y = 0; cur_y < text_bitmap.height(); cur_y++) { uint32_t* text_row = text_bitmap.getAddr32(0, cur_y); for (int cur_x = 0; cur_x < text_bitmap.width(); cur_x++) { if (text_row[cur_x] == halo_premul) { // This pixel was not touched by the text routines. See if it borders // a touched pixel in any of the 4 directions (not diagonally). if (!PixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul)) text_row[cur_x] = 0; // Make transparent. } else { text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque. } } } // Draw the halo bitmap with blur. ImageSkia text_image = ImageSkia(ImageSkiaRep(text_bitmap, text_canvas.image_scale())); DrawImageInt(text_image, display_rect.x() - 1, display_rect.y() - 1); } void Canvas::DrawFadedString(const base::string16& text, const FontList& font_list, SkColor color, const Rect& display_rect, int flags) { // If the whole string fits in the destination then just draw it directly. if (GetStringWidth(text, font_list) <= display_rect.width()) { DrawStringRectWithFlags(text, font_list, color, display_rect, flags); return; } // Align with forced content directionality, overriding alignment flags. if (flags & FORCE_RTL_DIRECTIONALITY) { flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_LEFT); flags |= TEXT_ALIGN_RIGHT; } else if (flags & FORCE_LTR_DIRECTIONALITY) { flags &= ~(TEXT_ALIGN_CENTER | TEXT_ALIGN_RIGHT); flags |= TEXT_ALIGN_LEFT; } else if (!(flags & TEXT_ALIGN_LEFT) && !(flags & TEXT_ALIGN_RIGHT)) { // Also align with content directionality instead of fading both ends. flags &= ~TEXT_ALIGN_CENTER; const bool is_rtl = base::i18n::GetFirstStrongCharacterDirection(text) == base::i18n::RIGHT_TO_LEFT; flags |= is_rtl ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT; } flags |= NO_ELLIPSIS; scoped_ptr render_text(RenderText::CreateInstance()); Rect rect = display_rect; UpdateRenderText(rect, text, font_list, flags, color, render_text.get()); render_text->SetElideBehavior(FADE_TAIL); canvas_->save(); ClipRect(display_rect); render_text->Draw(this); canvas_->restore(); } } // namespace gfx