// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/canvas.h" #include "base/i18n/rtl.h" #include "base/logging.h" #include "base/memory/scoped_ptr.h" #include "ui/base/range/range.h" #include "ui/base/text/text_elider.h" #include "ui/gfx/font.h" #include "ui/gfx/font_list.h" #include "ui/gfx/insets.h" #include "ui/gfx/rect.h" #include "ui/gfx/render_text.h" #include "ui/gfx/shadow_value.h" #include "ui/gfx/text_utils.h" namespace gfx { namespace { // If necessary, wraps |text| with RTL/LTR directionality characters based on // |flags| and |text| content. // Returns true if the text will be rendered right-to-left. // TODO(msw): Nix this, now that RenderTextWin supports directionality directly. bool AdjustStringDirection(int flags, base::string16* text) { // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now. // If the string is empty or LTR was forced, simply return false since the // default RenderText directionality is already LTR. if (text->empty() || (flags & Canvas::FORCE_LTR_DIRECTIONALITY)) return false; // If RTL is forced, apply it to the string. if (flags & Canvas::FORCE_RTL_DIRECTIONALITY) { base::i18n::WrapStringWithRTLFormatting(text); return true; } // If a direction wasn't forced but the UI language is RTL and there were // strong RTL characters, ensure RTL is applied. if (base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(*text)) { base::i18n::WrapStringWithRTLFormatting(text); return true; } // In the default case, the string should be rendered as LTR. RenderText's // default directionality is LTR, so the text doesn't need to be wrapped. // Note that individual runs within the string may still be rendered RTL // (which will be the case for RTL text under non-RTL locales, since under RTL // locales it will be handled by the if statement above). return false; } // Checks each pixel immediately adjacent to the given pixel in the bitmap. If // any of them are not the halo color, returns true. This defines the halo of // pixels that will appear around the text. Note that we have to check each // pixel against both the halo color and transparent since |DrawStringWithHalo| // will modify the bitmap as it goes, and cleared pixels shouldn't count as // changed. bool PixelShouldGetHalo(const SkBitmap& bitmap, int x, int y, SkColor halo_color) { if (x > 0 && *bitmap.getAddr32(x - 1, y) != halo_color && *bitmap.getAddr32(x - 1, y) != 0) return true; // Touched pixel to the left. if (x < bitmap.width() - 1 && *bitmap.getAddr32(x + 1, y) != halo_color && *bitmap.getAddr32(x + 1, y) != 0) return true; // Touched pixel to the right. if (y > 0 && *bitmap.getAddr32(x, y - 1) != halo_color && *bitmap.getAddr32(x, y - 1) != 0) return true; // Touched pixel above. if (y < bitmap.height() - 1 && *bitmap.getAddr32(x, y + 1) != halo_color && *bitmap.getAddr32(x, y + 1) != 0) return true; // Touched pixel below. return false; } // Strips accelerator character prefixes in |text| if needed, based on |flags|. // Returns a range in |text| to underline or ui::Range::InvalidRange() if // underlining is not needed. ui::Range StripAcceleratorChars(int flags, base::string16* text) { if (flags & (Canvas::SHOW_PREFIX | Canvas::HIDE_PREFIX)) { int char_pos = -1; int char_span = 0; *text = RemoveAcceleratorChar(*text, '&', &char_pos, &char_span); if ((flags & Canvas::SHOW_PREFIX) && char_pos != -1) return ui::Range(char_pos, char_pos + char_span); } return ui::Range::InvalidRange(); } // Elides |text| and adjusts |range| appropriately. If eliding causes |range| // to no longer point to the same character in |text|, |range| is made invalid. void ElideTextAndAdjustRange(const Font& font, int width, base::string16* text, ui::Range* range) { const base::char16 start_char = (range->IsValid() ? text->at(range->start()) : 0); *text = ui::ElideText(*text, font, width, ui::ELIDE_AT_END); if (!range->IsValid()) return; if (range->start() >= text->length() || text->at(range->start()) != start_char) { *range = ui::Range::InvalidRange(); } } // Updates |render_text| from the specified parameters. void UpdateRenderText(const Rect& rect, const base::string16& text, const Font& font, int flags, SkColor color, RenderText* render_text) { render_text->SetFont(font); render_text->SetText(text); render_text->SetCursorEnabled(false); Rect display_rect = rect; display_rect.set_height(font.GetHeight()); render_text->SetDisplayRect(display_rect); // Set the text alignment explicitly based on the directionality of the UI, // if not specified. if (!(flags & (Canvas::TEXT_ALIGN_CENTER | Canvas::TEXT_ALIGN_RIGHT | Canvas::TEXT_ALIGN_LEFT))) { flags |= Canvas::DefaultCanvasTextAlignment(); } if (flags & Canvas::TEXT_ALIGN_RIGHT) render_text->SetHorizontalAlignment(ALIGN_RIGHT); else if (flags & Canvas::TEXT_ALIGN_CENTER) render_text->SetHorizontalAlignment(ALIGN_CENTER); else render_text->SetHorizontalAlignment(ALIGN_LEFT); if (flags & Canvas::NO_SUBPIXEL_RENDERING) render_text->set_background_is_transparent(true); render_text->SetColor(color); render_text->SetStyle(BOLD, (font.GetStyle() & Font::BOLD) != 0); render_text->SetStyle(ITALIC, (font.GetStyle() & Font::ITALIC) != 0); render_text->SetStyle(UNDERLINE, (font.GetStyle() & Font::UNDERLINE) != 0); } // Returns updated |flags| to match platform-specific expected behavior. int AdjustPlatformSpecificFlags(const base::string16& text, int flags) { #if defined(OS_LINUX) // TODO(asvitkine): ash/tooltips/tooltip_controller.cc adds \n's to the string // without passing MULTI_LINE. if (text.find('\n') != base::string16::npos) flags |= Canvas::MULTI_LINE; #endif return flags; } } // namespace // static void Canvas::SizeStringInt(const base::string16& text, const Font& font, int* width, int* height, int line_height, int flags) { DCHECK_GE(*width, 0); DCHECK_GE(*height, 0); flags = AdjustPlatformSpecificFlags(text, flags); base::string16 adjusted_text = text; #if defined(OS_WIN) AdjustStringDirection(flags, &adjusted_text); #endif if ((flags & MULTI_LINE) && *width != 0) { ui::WordWrapBehavior wrap_behavior = ui::TRUNCATE_LONG_WORDS; if (flags & CHARACTER_BREAK) wrap_behavior = ui::WRAP_LONG_WORDS; else if (!(flags & NO_ELLIPSIS)) wrap_behavior = ui::ELIDE_LONG_WORDS; Rect rect(*width, INT_MAX); std::vector strings; ui::ElideRectangleText(adjusted_text, font, rect.width(), rect.height(), wrap_behavior, &strings); scoped_ptr render_text(RenderText::CreateInstance()); UpdateRenderText(rect, base::string16(), font, flags, 0, render_text.get()); int h = 0; int w = 0; for (size_t i = 0; i < strings.size(); ++i) { StripAcceleratorChars(flags, &strings[i]); render_text->SetText(strings[i]); const Size string_size = render_text->GetStringSize(); w = std::max(w, string_size.width()); h += (i > 0 && line_height > 0) ? line_height : string_size.height(); } *width = w; *height = h; } else { // If the string is too long, the call by |RenderTextWin| to |ScriptShape()| // will inexplicably fail with result E_INVALIDARG. Guard against this. const size_t kMaxRenderTextLength = 5000; if (adjusted_text.length() >= kMaxRenderTextLength) { *width = adjusted_text.length() * font.GetAverageCharacterWidth(); *height = font.GetHeight(); } else { scoped_ptr render_text(RenderText::CreateInstance()); Rect rect(*width, *height); StripAcceleratorChars(flags, &adjusted_text); UpdateRenderText(rect, adjusted_text, font, flags, 0, render_text.get()); const Size string_size = render_text->GetStringSize(); *width = string_size.width(); *height = string_size.height(); } } } void Canvas::DrawStringWithShadows(const base::string16& text, const Font& font, SkColor color, const Rect& text_bounds, int line_height, int flags, const ShadowValues& shadows) { if (!IntersectsClipRect(text_bounds)) return; flags = AdjustPlatformSpecificFlags(text, flags); Rect clip_rect(text_bounds); clip_rect.Inset(ShadowValue::GetMargin(shadows)); canvas_->save(SkCanvas::kClip_SaveFlag); ClipRect(clip_rect); Rect rect(text_bounds); base::string16 adjusted_text = text; #if defined(OS_WIN) AdjustStringDirection(flags, &adjusted_text); #endif scoped_ptr render_text(RenderText::CreateInstance()); render_text->SetTextShadows(shadows); if (flags & MULTI_LINE) { ui::WordWrapBehavior wrap_behavior = ui::IGNORE_LONG_WORDS; if (flags & CHARACTER_BREAK) wrap_behavior = ui::WRAP_LONG_WORDS; else if (!(flags & NO_ELLIPSIS)) wrap_behavior = ui::ELIDE_LONG_WORDS; std::vector strings; ui::ElideRectangleText(adjusted_text, font, text_bounds.width(), text_bounds.height(), wrap_behavior, &strings); for (size_t i = 0; i < strings.size(); i++) { ui::Range range = StripAcceleratorChars(flags, &strings[i]); UpdateRenderText(rect, strings[i], font, flags, color, render_text.get()); int line_padding = 0; if (line_height > 0) line_padding = line_height - render_text->GetStringSize().height(); else line_height = render_text->GetStringSize().height(); // TODO(msw|asvitkine): Center Windows multi-line text: crbug.com/107357 #if !defined(OS_WIN) if (i == 0) { // TODO(msw|asvitkine): Support multi-line text with varied heights. const int text_height = strings.size() * line_height - line_padding; rect += Vector2d(0, (text_bounds.height() - text_height) / 2); } #endif rect.set_height(line_height - line_padding); if (range.IsValid()) render_text->ApplyStyle(UNDERLINE, true, range); render_text->SetDisplayRect(rect); render_text->Draw(this); rect += Vector2d(0, line_height); } } else { ui::Range range = StripAcceleratorChars(flags, &adjusted_text); bool elide_text = ((flags & NO_ELLIPSIS) == 0); #if defined(OS_LINUX) // On Linux, eliding really means fading the end of the string. But only // for LTR text. RTL text is still elided (on the left) with "...". if (elide_text) { render_text->SetText(adjusted_text); if (render_text->GetTextDirection() == base::i18n::LEFT_TO_RIGHT) { render_text->set_fade_tail(true); elide_text = false; } } #endif if (elide_text) { ElideTextAndAdjustRange(font, text_bounds.width(), &adjusted_text, &range); } UpdateRenderText(rect, adjusted_text, font, flags, color, render_text.get()); const int text_height = render_text->GetStringSize().height(); // Center the text vertically. rect += Vector2d(0, (text_bounds.height() - text_height) / 2); rect.set_height(text_height); render_text->SetDisplayRect(rect); if (range.IsValid()) render_text->ApplyStyle(UNDERLINE, true, range); render_text->Draw(this); } canvas_->restore(); } void Canvas::DrawStringWithHalo(const base::string16& text, const Font& font, SkColor text_color, SkColor halo_color_in, int x, int y, int w, int h, int flags) { // Some callers will have semitransparent halo colors, which we don't handle // (since the resulting image can have 1-bit transparency only). SkColor halo_color = SkColorSetA(halo_color_in, 0xFF); // Create a temporary buffer filled with the halo color. It must leave room // for the 1-pixel border around the text. Size size(w + 2, h + 2); Canvas text_canvas(size, scale_factor(), true); SkPaint bkgnd_paint; bkgnd_paint.setColor(halo_color); text_canvas.DrawRect(Rect(size), bkgnd_paint); // Draw the text into the temporary buffer. This will have correct // ClearType since the background color is the same as the halo color. text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags); uint32_t halo_premul = SkPreMultiplyColor(halo_color); SkBitmap& text_bitmap = const_cast( skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true)); for (int cur_y = 0; cur_y < text_bitmap.height(); cur_y++) { uint32_t* text_row = text_bitmap.getAddr32(0, cur_y); for (int cur_x = 0; cur_x < text_bitmap.width(); cur_x++) { if (text_row[cur_x] == halo_premul) { // This pixel was not touched by the text routines. See if it borders // a touched pixel in any of the 4 directions (not diagonally). if (!PixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul)) text_row[cur_x] = 0; // Make transparent. } else { text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque. } } } // Draw the halo bitmap with blur. ImageSkia text_image = ImageSkia(ImageSkiaRep(text_bitmap, text_canvas.scale_factor())); DrawImageInt(text_image, x - 1, y - 1); } void Canvas::DrawFadeTruncatingString( const base::string16& text, TruncateFadeMode truncate_mode, size_t desired_characters_to_truncate_from_head, const Font& font, SkColor color, const Rect& display_rect) { int flags = NO_ELLIPSIS; // If the whole string fits in the destination then just draw it directly. if (GetStringWidth(text, font) <= display_rect.width()) { DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), display_rect.width(), display_rect.height(), flags); return; } scoped_ptr render_text(RenderText::CreateInstance()); base::string16 clipped_text = text; const bool is_rtl = AdjustStringDirection(flags, &clipped_text); switch (truncate_mode) { case TruncateFadeTail: render_text->set_fade_tail(true); if (is_rtl) flags |= TEXT_ALIGN_RIGHT; break; case TruncateFadeHead: render_text->set_fade_head(true); if (!is_rtl) flags |= TEXT_ALIGN_RIGHT; break; case TruncateFadeHeadAndTail: DCHECK_GT(desired_characters_to_truncate_from_head, 0u); // Due to the fade effect the first character is hard to see. // We want to make sure that the first character starting at // |desired_characters_to_truncate_from_head| is readable so we reduce // the offset by a little bit. desired_characters_to_truncate_from_head = std::max(0, desired_characters_to_truncate_from_head - 2); if (desired_characters_to_truncate_from_head) { // Make sure to clip the text at a UTF16 boundary. U16_SET_CP_LIMIT(text.data(), 0, desired_characters_to_truncate_from_head, text.length()); clipped_text = text.substr(desired_characters_to_truncate_from_head); } render_text->set_fade_tail(true); render_text->set_fade_head(true); break; } // Default to left alignment unless right alignment was chosen above. if (!(flags & TEXT_ALIGN_RIGHT)) flags |= TEXT_ALIGN_LEFT; Rect rect = display_rect; UpdateRenderText(rect, clipped_text, font, flags, color, render_text.get()); const int line_height = render_text->GetStringSize().height(); // Center the text vertically. rect += Vector2d(0, (display_rect.height() - line_height) / 2); rect.set_height(line_height); render_text->SetDisplayRect(rect); canvas_->save(SkCanvas::kClip_SaveFlag); ClipRect(display_rect); render_text->Draw(this); canvas_->restore(); } } // namespace gfx