// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_COLOR_ANALYSIS_H_ #define UI_GFX_COLOR_ANALYSIS_H_ #pragma once #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/ref_counted_memory.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/base/ui_export.h" namespace color_utils { // This class exposes the sampling method to the caller, which allows // stubbing out for things like unit tests. Might be useful to pass more // arguments into the GetSample method in the future (such as which // cluster is being worked on, etc.). class UI_EXPORT KMeanImageSampler { public: virtual int GetSample(int width, int height) = 0; protected: KMeanImageSampler(); virtual ~KMeanImageSampler(); }; // This sampler will pick a random pixel as a sample centroid. class RandomSampler : public KMeanImageSampler { public: RandomSampler(); virtual ~RandomSampler(); virtual int GetSample(int width, int height) OVERRIDE; }; // This sampler will pick pixels from an evenly spaced grid. class UI_EXPORT GridSampler : public KMeanImageSampler { public: GridSampler(); virtual ~GridSampler(); virtual int GetSample(int width, int height) OVERRIDE; private: // The number of times GetSample has been called. int calls_; }; // Returns a recommended background color for a PNG image. This color might // not even exist in the image, but it is typically representative of the // image and tinted towards the white end of the spectrum. // The function CalculateKMeanColorOfPNG is used to grab the KMean calculated // color of the image, then the color is moved to HSV space so the saturation // and luminance can be modified to move the color towards the white end of // the spectrum. The color is then moved back to RGB space and returned. SkColor CalculateRecommendedBgColorForPNG( scoped_refptr png); SkColor CalculateRecommendedBgColorForPNG( scoped_refptr png, KMeanImageSampler& sampler); // Returns an SkColor that represents the calculated dominant color in the png. // This uses a KMean clustering algorithm to find clusters of pixel colors in // RGB space. // |png| represents the data of a png encoded image. // |darkness_limit| represents the minimum sum of the RGB components that is // acceptable as a color choice. This can be from 0 to 765. // |brightness_limit| represents the maximum sum of the RGB components that is // acceptable as a color choice. This can be from 0 to 765. // // RGB KMean Algorithm (N clusters, M iterations): // TODO (dtrainor): Try moving most/some of this to HSV space? Better for // color comparisons/averages? // 1.Pick N starting colors by randomly sampling the pixels. If you see a // color you already saw keep sampling. After a certain number of tries // just remove the cluster and continue with N = N-1 clusters (for an image // with just one color this should devolve to N=1). These colors are the // centers of your N clusters. // TODO (dtrainor): Check to ignore colors with an alpha of 0? // 2.For each pixel in the image find the cluster that it is closest to in RGB // space. Add that pixel's color to that cluster (we keep a sum and a count // of all of the pixels added to the space, so just add it to the sum and // increment count). // 3.Calculate the new cluster centroids by getting the average color of all of // the pixels in each cluster (dividing the sum by the count). // 4.See if the new centroids are the same as the old centroids. // a) If this is the case for all N clusters than we have converged and // can move on. // b) If any centroid moved, repeat step 2 with the new centroids for up // to M iterations. // 5.Once the clusters have converged or M iterations have been tried, sort // the clusters by weight (where weight is the number of pixels that make up // this cluster). // 6.Going through the sorted list of clusters, pick the first cluster with the // largest weight that's centroid fulfills the equation // |darkness_limit| < SUM(R, G, B) < |brightness_limit|. Return that color. // If no color fulfills that requirement return the color with the largest // weight regardless of whether or not it fulfills the equation above. SkColor CalculateKMeanColorOfPNG(scoped_refptr png, uint32_t darkness_limit, uint32_t brightness_limit); UI_EXPORT SkColor CalculateKMeanColorOfPNG( scoped_refptr png, uint32_t darkness_limit, uint32_t brightness_limit, KMeanImageSampler& sampler); } // namespace color_utils #endif // UI_GFX_COLOR_ANALYSIS_H_