// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_COLOR_UTILS_H_ #define UI_GFX_COLOR_UTILS_H_ #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/gfx_export.h" class SkBitmap; namespace color_utils { // Represents an HSL color. struct HSL { double h; double s; double l; }; // The minimum contrast between text and background that is still readable. // This value is taken from w3c accessibility guidelines. const double kMinimumReadableContrastRatio = 4.5f; // Determines the contrast ratio of two colors or two relative luminance values // (as computed by RelativeLuminance()), calculated according to // http://www.w3.org/TR/WCAG20/#contrast-ratiodef . GFX_EXPORT double GetContrastRatio(SkColor color_a, SkColor color_b); GFX_EXPORT double GetContrastRatio(double luminance_a, double luminance_b); // The relative luminance of |color|, that is, the weighted sum of the // linearized RGB components, normalized to 0..1, per BT.709. See // http://www.w3.org/TR/WCAG20/#relativeluminancedef . GFX_EXPORT double GetRelativeLuminance(SkColor color); // The luma of |color|, that is, the weighted sum of the gamma-compressed R'G'B' // components, per BT.601, a.k.a. the Y' in Y'UV. See // https://en.wikipedia.org/wiki/Luma_(video). GFX_EXPORT uint8_t GetLuma(SkColor color); // Note: these transformations assume sRGB as the source color space GFX_EXPORT void SkColorToHSL(SkColor c, HSL* hsl); GFX_EXPORT SkColor HSLToSkColor(const HSL& hsl, SkAlpha alpha); // Determines whether the given |hsl| falls within the given range for each // component. All components of |hsl| are expected to be in the range [0, 1]. // // If a component is negative in either |lower_bound| or |upper_bound|, that // component will be ignored. // // For hue, the lower bound should be in the range [0, 1] and the upper bound // should be in the range [(lower bound), (lower bound + 1)]. // For saturation and value, bounds should be specified in the range [0, 1], // with the lower bound less than the upper bound. GFX_EXPORT bool IsWithinHSLRange(const HSL& hsl, const HSL& lower_bound, const HSL& upper_bound); // Makes |hsl| valid input for HSLShift(). Sets values of hue, saturation // and lightness which are outside of the valid range [0, 1] to -1. -1 is a // special value which indicates 'no change'. GFX_EXPORT void MakeHSLShiftValid(HSL* hsl); // HSL-Shift an SkColor. The shift values are in the range of 0-1, with the // option to specify -1 for 'no change'. The shift values are defined as: // hsl_shift[0] (hue): The absolute hue value - 0 and 1 map // to 0 and 360 on the hue color wheel (red). // hsl_shift[1] (saturation): A saturation shift, with the // following key values: // 0 = remove all color. // 0.5 = leave unchanged. // 1 = fully saturate the image. // hsl_shift[2] (lightness): A lightness shift, with the // following key values: // 0 = remove all lightness (make all pixels black). // 0.5 = leave unchanged. // 1 = full lightness (make all pixels white). GFX_EXPORT SkColor HSLShift(SkColor color, const HSL& shift); // Builds a histogram based on the Y' of the Y'UV representation of this image. GFX_EXPORT void BuildLumaHistogram(const SkBitmap& bitmap, int histogram[256]); // Calculates how "boring" an image is. The boring score is the // 0,1 ranged percentage of pixels that are the most common // luma. Higher boring scores indicate that a higher percentage of a // bitmap are all the same brightness. GFX_EXPORT double CalculateBoringScore(const SkBitmap& bitmap); // Returns a blend of the supplied colors, ranging from |background| (for // |alpha| == 0) to |foreground| (for |alpha| == 255). The alpha channels of // the supplied colors are also taken into account, so the returned color may // be partially transparent. GFX_EXPORT SkColor AlphaBlend(SkColor foreground, SkColor background, SkAlpha alpha); // Returns true if the luma of |color| is closer to black than white. GFX_EXPORT bool IsDark(SkColor color); // Makes a dark color lighter or a light color darker by blending |color| with // white or black depending on its current luma. |alpha| controls the amount of // white or black that will be alpha-blended into |color|. GFX_EXPORT SkColor BlendTowardOppositeLuma(SkColor color, SkAlpha alpha); // Given a foreground and background color, try to return a foreground color // that is "readable" over the background color by luma-inverting the foreground // color and then using PickContrastingColor() to pick the one with greater // contrast. During this process, alpha values will be ignored; the returned // color will have the same alpha as |foreground|. // // NOTE: This won't do anything but waste time if the supplied foreground color // has a luma value close to the midpoint (0.5 in the HSL representation). GFX_EXPORT SkColor GetReadableColor(SkColor foreground, SkColor background); // Returns whichever of |foreground1| or |foreground2| has higher contrast with // |background|. GFX_EXPORT SkColor PickContrastingColor(SkColor foreground1, SkColor foreground2, SkColor background); // Invert a color. GFX_EXPORT SkColor InvertColor(SkColor color); // Gets a Windows system color as a SkColor GFX_EXPORT SkColor GetSysSkColor(int which); // Returns true only if Chrome should use an inverted color scheme - which is // only true if the system has high-contrast mode enabled and and is using a // light-on-dark color scheme. GFX_EXPORT bool IsInvertedColorScheme(); // Derives a color for icons on a UI surface based on the text color on the same // surface. GFX_EXPORT SkColor DeriveDefaultIconColor(SkColor text_color); } // namespace color_utils #endif // UI_GFX_COLOR_UTILS_H_