// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/core/SkBitmap.h" #include "third_party/skia/include/core/SkColorPriv.h" #include "ui/gfx/canvas.h" #include "ui/gfx/color_utils.h" #include "ui/gfx/geometry/rect.h" namespace color_utils { TEST(ColorUtils, SkColorToHSLRed) { HSL hsl = {0, 0, 0}; SkColorToHSL(SK_ColorRED, &hsl); EXPECT_DOUBLE_EQ(hsl.h, 0); EXPECT_DOUBLE_EQ(hsl.s, 1); EXPECT_DOUBLE_EQ(hsl.l, 0.5); } TEST(ColorUtils, SkColorToHSLGrey) { HSL hsl = {0, 0, 0}; SkColorToHSL(SkColorSetARGB(255, 128, 128, 128), &hsl); EXPECT_DOUBLE_EQ(hsl.h, 0); EXPECT_DOUBLE_EQ(hsl.s, 0); EXPECT_EQ(static_cast(hsl.l * 100), static_cast(0.5 * 100)); // Accurate to two decimal places. } TEST(ColorUtils, HSLToSkColorWithAlpha) { SkColor red = SkColorSetARGB(128, 255, 0, 0); HSL hsl = {0, 1, 0.5}; SkColor result = HSLToSkColor(hsl, 128); EXPECT_EQ(SkColorGetA(red), SkColorGetA(result)); EXPECT_EQ(SkColorGetR(red), SkColorGetR(result)); EXPECT_EQ(SkColorGetG(red), SkColorGetG(result)); EXPECT_EQ(SkColorGetB(red), SkColorGetB(result)); } TEST(ColorUtils, RGBtoHSLRoundTrip) { // Just spot check values near the edges. for (int r = 0; r < 10; ++r) { for (int g = 0; g < 10; ++g) { for (int b = 0; b < 10; ++b) { SkColor rgb = SkColorSetARGB(255, r, g, b); HSL hsl = {0, 0, 0}; SkColorToHSL(rgb, &hsl); SkColor out = HSLToSkColor(hsl, 255); EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb)); EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb)); EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb)); } } } for (int r = 240; r < 256; ++r) { for (int g = 240; g < 256; ++g) { for (int b = 240; b < 256; ++b) { SkColor rgb = SkColorSetARGB(255, r, g, b); HSL hsl = {0, 0, 0}; SkColorToHSL(rgb, &hsl); SkColor out = HSLToSkColor(hsl, 255); EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb)); EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb)); EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb)); } } } } TEST(ColorUtils, IsWithinHSLRange) { HSL hsl = {0.3, 0.4, 0.5}; HSL lower = {0.2, 0.3, 0.4}; HSL upper = {0.4, 0.5, 0.6}; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); // Bounds are inclusive. hsl.h = 0.2; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); hsl.h = 0.4; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); hsl.s = 0.3; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); hsl.s = 0.5; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); hsl.l = 0.4; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); hsl.l = 0.6; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); } TEST(ColorUtils, IsWithinHSLRangeHueWrapAround) { HSL hsl = {0.3, 0.4, 0.5}; HSL lower = {0.8, -1, -1}; HSL upper = {1.2, -1, -1}; hsl.h = 0.1; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); hsl.h = 0.9; EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper)); hsl.h = 0.3; EXPECT_FALSE(IsWithinHSLRange(hsl, lower, upper)); } TEST(ColorUtils, ColorToHSLRegisterSpill) { // In a opt build on Linux, this was causing a register spill on my laptop // (Pentium M) when converting from SkColor to HSL. SkColor input = SkColorSetARGB(255, 206, 154, 89); HSL hsl = {-1, -1, -1}; SkColor result = HSLShift(input, hsl); // |result| should be the same as |input| since we passed in a value meaning // no color shift. EXPECT_EQ(SkColorGetA(input), SkColorGetA(result)); EXPECT_EQ(SkColorGetR(input), SkColorGetR(result)); EXPECT_EQ(SkColorGetG(input), SkColorGetG(result)); EXPECT_EQ(SkColorGetB(input), SkColorGetB(result)); } TEST(ColorUtils, CalculateBoringScore_Empty) { SkBitmap bitmap; EXPECT_DOUBLE_EQ(1.0, CalculateBoringScore(bitmap)); } TEST(ColorUtils, CalculateBoringScore_SingleColor) { const gfx::Size kSize(20, 10); gfx::Canvas canvas(kSize, 1.0f, true); // Fill all pixels in black. canvas.FillRect(gfx::Rect(kSize), SK_ColorBLACK); SkBitmap bitmap = skia::ReadPixels(canvas.sk_canvas()); // The thumbnail should deserve the highest boring score. EXPECT_DOUBLE_EQ(1.0, CalculateBoringScore(bitmap)); } TEST(ColorUtils, CalculateBoringScore_TwoColors) { const gfx::Size kSize(20, 10); gfx::Canvas canvas(kSize, 1.0f, true); // Fill all pixels in black. canvas.FillRect(gfx::Rect(kSize), SK_ColorBLACK); // Fill the left half pixels in white. canvas.FillRect(gfx::Rect(0, 0, kSize.width() / 2, kSize.height()), SK_ColorWHITE); SkBitmap bitmap = skia::ReadPixels(canvas.sk_canvas()); ASSERT_EQ(kSize.width(), bitmap.width()); ASSERT_EQ(kSize.height(), bitmap.height()); // The thumbnail should be less boring because two colors are used. EXPECT_DOUBLE_EQ(0.5, CalculateBoringScore(bitmap)); } TEST(ColorUtils, AlphaBlend) { SkColor fore = SkColorSetARGB(255, 200, 200, 200); SkColor back = SkColorSetARGB(255, 100, 100, 100); EXPECT_TRUE(AlphaBlend(fore, back, 255) == fore); EXPECT_TRUE(AlphaBlend(fore, back, 0) == back); // One is fully transparent, result is partially transparent. back = SkColorSetA(back, 0); EXPECT_EQ(136U, SkColorGetA(AlphaBlend(fore, back, 136))); // Both are fully transparent, result is fully transparent. fore = SkColorSetA(fore, 0); EXPECT_EQ(0U, SkColorGetA(AlphaBlend(fore, back, 255))); } } // namespace color_utils