// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/compositor/screen_rotation.h" #include "base/debug/trace_event.h" #include "base/time.h" #include "ui/gfx/compositor/layer_animation_delegate.h" #include "ui/gfx/interpolated_transform.h" #include "ui/gfx/rect.h" #include "ui/gfx/transform.h" namespace ui { namespace { const int k90DegreeTransitionDurationMs = 350; const int k180DegreeTransitionDurationMs = 550; base::TimeDelta GetTransitionDuration(int degrees) { if (degrees == 180) return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); else if (degrees == 0) return base::TimeDelta::FromMilliseconds(0); return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); } } // namespace ScreenRotation::ScreenRotation(int degrees) : LayerAnimationElement(GetProperties(), GetTransitionDuration(degrees)), degrees_(degrees) { } ScreenRotation::~ScreenRotation() { } void ScreenRotation::OnStart(LayerAnimationDelegate* delegate) { // No rotation required. if (degrees_ == 0) return; const Transform& current_transform = delegate->GetTransformForAnimation(); const gfx::Rect& bounds = delegate->GetBoundsForAnimation(); gfx::Point old_pivot; gfx::Point new_pivot; int width = bounds.width(); int height = bounds.height(); switch (degrees_) { case 90: new_origin_ = new_pivot = gfx::Point(width, 0); break; case -90: new_origin_ = new_pivot = gfx::Point(0, height); break; case 180: new_pivot = old_pivot = gfx::Point(width / 2, height / 2); new_origin_.SetPoint(width, height); break; } // Convert points to world space. current_transform.TransformPoint(old_pivot); current_transform.TransformPoint(new_pivot); current_transform.TransformPoint(new_origin_); scoped_ptr rotation( new InterpolatedTransformAboutPivot( old_pivot, new InterpolatedRotation(0, degrees_))); scoped_ptr translation( new InterpolatedTranslation( gfx::Point(0, 0), gfx::Point(new_pivot.x() - old_pivot.x(), new_pivot.y() - old_pivot.y()))); float scale_factor = 0.9f; scoped_ptr scale_down( new InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); scoped_ptr scale_up( new InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); interpolated_transform_.reset( new InterpolatedConstantTransform(current_transform)); scale_up->SetChild(scale_down.release()); translation->SetChild(scale_up.release()); rotation->SetChild(translation.release()); interpolated_transform_->SetChild(rotation.release()); } bool ScreenRotation::OnProgress(double t, LayerAnimationDelegate* delegate) { delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); return true; } void ScreenRotation::OnGetTarget(TargetValue* target) const { target->transform = interpolated_transform_->Interpolate(1.0); } void ScreenRotation::OnAbort() { } // static const LayerAnimationElement::AnimatableProperties& ScreenRotation::GetProperties() { static LayerAnimationElement::AnimatableProperties properties; if (properties.empty()) properties.insert(LayerAnimationElement::TRANSFORM); return properties; } } // namespace ui