// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/display.h" #include "base/command_line.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/switches.h" namespace gfx { namespace { TEST(DisplayTest, WorkArea) { Display display(0, Rect(0, 0, 100, 100)); EXPECT_EQ("0,0 100x100", display.bounds().ToString()); EXPECT_EQ("0,0 100x100", display.work_area().ToString()); display.set_work_area(Rect(3, 4, 90, 80)); EXPECT_EQ("0,0 100x100", display.bounds().ToString()); EXPECT_EQ("3,4 90x80", display.work_area().ToString()); display.SetScaleAndBounds(1.0f, Rect(10, 20, 50, 50)); EXPECT_EQ("10,20 50x50", display.bounds().ToString()); EXPECT_EQ("13,24 40x30", display.work_area().ToString()); display.SetSize(Size(200, 200)); EXPECT_EQ("13,24 190x180", display.work_area().ToString()); display.UpdateWorkAreaFromInsets(Insets(3, 4, 5, 6)); EXPECT_EQ("14,23 190x192", display.work_area().ToString()); } TEST(DisplayTest, Scale) { Display display(0, Rect(0, 0, 100, 100)); display.set_work_area(Rect(10, 10, 80, 80)); EXPECT_EQ("0,0 100x100", display.bounds().ToString()); EXPECT_EQ("10,10 80x80", display.work_area().ToString()); // Scale it back to 2x display.SetScaleAndBounds(2.0f, Rect(0, 0, 140, 140)); EXPECT_EQ("0,0 70x70", display.bounds().ToString()); EXPECT_EQ("10,10 50x50", display.work_area().ToString()); // Scale it back to 1x display.SetScaleAndBounds(1.0f, Rect(0, 0, 100, 100)); EXPECT_EQ("0,0 100x100", display.bounds().ToString()); EXPECT_EQ("10,10 80x80", display.work_area().ToString()); } // https://crbug.com/517944 TEST(DisplayTest, ForcedDeviceScaleFactorByCommandLine) { Display::ResetForceDeviceScaleFactorForTesting(); // Look ma, no value! base::CommandLine::ForCurrentProcess()->AppendSwitch( switches::kForceDeviceScaleFactor); EXPECT_EQ(1, Display::GetForcedDeviceScaleFactor()); Display::ResetForceDeviceScaleFactorForTesting(); } } // namespace } // namespace gfx