// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_FONT_H_ #define UI_GFX_FONT_H_ #include #include "base/memory/ref_counted.h" #include "base/strings/string16.h" #include "build/build_config.h" #include "ui/gfx/gfx_export.h" #include "ui/gfx/native_widget_types.h" namespace gfx { struct FontRenderParams; class PlatformFont; // Font provides a wrapper around an underlying font. Copy and assignment // operators are explicitly allowed, and cheap. // // Figure of font metrics: // +--------+-------------------+------------------+ // | | | internal leading | // | | ascent (baseline) +------------------+ // | height | | cap height | // | |-------------------+------------------+ // | | descent (height - baseline) | // +--------+--------------------------------------+ class GFX_EXPORT Font { public: // The following constants indicate the font style. enum FontStyle { NORMAL = 0, BOLD = 1, ITALIC = 2, UNDERLINE = 4, }; // Creates a font with the default name and style. Font(); // Creates a font that is a clone of another font object. Font(const Font& other); Font& operator=(const Font& other); #if defined(OS_WIN) || defined(OS_MACOSX) || defined(OS_IOS) // Creates a font from the specified native font. explicit Font(NativeFont native_font); #endif // Constructs a Font object with the specified PlatformFont object. The Font // object takes ownership of the PlatformFont object. explicit Font(PlatformFont* platform_font); // Creates a font with the specified name in UTF-8 and size in pixels. Font(const std::string& font_name, int font_size); ~Font(); // Returns a new Font derived from the existing font. // |size_delta| is the size in pixels to add to the current font. For example, // a value of 5 results in a font 5 pixels bigger than this font. // The style parameter specifies the new style for the font, and is a // bitmask of the values: BOLD, ITALIC and UNDERLINE. Font Derive(int size_delta, int style) const; // Returns the number of vertical pixels needed to display characters from // the specified font. This may include some leading, i.e. height may be // greater than just ascent + descent. Specifically, the Windows and Mac // implementations include leading and the Linux one does not. This may // need to be revisited in the future. int GetHeight() const; // Returns the baseline, or ascent, of the font. int GetBaseline() const; // Returns the cap height of the font. int GetCapHeight() const; // Returns the expected number of horizontal pixels needed to display the // specified length of characters. Call gfx::GetStringWidth() to retrieve the // actual number. int GetExpectedTextWidth(int length) const; // Returns the style of the font. int GetStyle() const; // Returns the specified font name in UTF-8. const std::string& GetFontName() const; // Returns the actually used font name in UTF-8. std::string GetActualFontNameForTesting() const; // Returns the font size in pixels. int GetFontSize() const; // Returns an object describing how the font should be rendered. const FontRenderParams& GetFontRenderParams() const; #if defined(OS_WIN) || defined(OS_MACOSX) || defined(OS_IOS) // Returns the native font handle. // Lifetime lore: // Windows: This handle is owned by the Font object, and should not be // destroyed by the caller. // Mac: The object is owned by the system and should not be released. NativeFont GetNativeFont() const; #endif // Raw access to the underlying platform font implementation. Can be // static_cast to a known implementation type if needed. PlatformFont* platform_font() const { return platform_font_.get(); } private: // Wrapped platform font implementation. scoped_refptr platform_font_; }; } // namespace gfx #endif // UI_GFX_FONT_H_