// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/gdi_util.h" #include #include #include "base/logging.h" #include "base/memory/scoped_ptr.h" namespace { void CreateBitmapHeaderWithColorDepth(LONG width, LONG height, WORD color_depth, BITMAPINFOHEADER* hdr) { // These values are shared with gfx::PlatformDevice hdr->biSize = sizeof(BITMAPINFOHEADER); hdr->biWidth = width; hdr->biHeight = -height; // minus means top-down bitmap hdr->biPlanes = 1; hdr->biBitCount = color_depth; hdr->biCompression = BI_RGB; // no compression hdr->biSizeImage = 0; hdr->biXPelsPerMeter = 1; hdr->biYPelsPerMeter = 1; hdr->biClrUsed = 0; hdr->biClrImportant = 0; } } // namespace namespace gfx { void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr) { CreateBitmapHeaderWithColorDepth(width, height, 32, hdr); } void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr) { // Because bmp v4 header is just an extension, we just create a v3 header and // copy the bits over to the v4 header. BITMAPINFOHEADER header_v3; CreateBitmapHeader(width, height, &header_v3); memset(hdr, 0, sizeof(BITMAPV4HEADER)); memcpy(hdr, &header_v3, sizeof(BITMAPINFOHEADER)); // Correct the size of the header and fill in the mask values. hdr->bV4Size = sizeof(BITMAPV4HEADER); hdr->bV4RedMask = 0x00ff0000; hdr->bV4GreenMask = 0x0000ff00; hdr->bV4BlueMask = 0x000000ff; hdr->bV4AlphaMask = 0xff000000; } // Creates a monochrome bitmap header. void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr) { CreateBitmapHeaderWithColorDepth(width, height, 1, hdr); } void SubtractRectanglesFromRegion(HRGN hrgn, const std::vector& cutouts) { if (cutouts.size()) { HRGN cutout = ::CreateRectRgn(0, 0, 0, 0); for (size_t i = 0; i < cutouts.size(); i++) { ::SetRectRgn(cutout, cutouts[i].x(), cutouts[i].y(), cutouts[i].right(), cutouts[i].bottom()); ::CombineRgn(hrgn, hrgn, cutout, RGN_DIFF); } ::DeleteObject(cutout); } } HRGN ConvertPathToHRGN(const gfx::Path& path) { int point_count = path.getPoints(NULL, 0); scoped_ptr points(new SkPoint[point_count]); path.getPoints(points.get(), point_count); scoped_ptr windows_points(new POINT[point_count]); for (int i = 0; i < point_count; ++i) { windows_points[i].x = SkScalarRoundToInt(points[i].fX); windows_points[i].y = SkScalarRoundToInt(points[i].fY); } return ::CreatePolygonRgn(windows_points.get(), point_count, ALTERNATE); } float CalculatePageScale(HDC dc, int page_width, int page_height) { int dc_width = GetDeviceCaps(dc, HORZRES); int dc_height = GetDeviceCaps(dc, VERTRES); // If page fits DC - no scaling needed. if (dc_width >= page_width && dc_height >= page_height) return 1.0; float x_factor = static_cast(dc_width) / static_cast(page_width); float y_factor = static_cast(dc_height) / static_cast(page_height); return std::min(x_factor, y_factor); } // Apply scaling to the DC. bool ScaleDC(HDC dc, float scale_factor) { SetGraphicsMode(dc, GM_ADVANCED); XFORM xform = {0}; xform.eM11 = xform.eM22 = scale_factor; return !!ModifyWorldTransform(dc, &xform, MWT_LEFTMULTIPLY); } void StretchDIBits(HDC hdc, int dest_x, int dest_y, int dest_w, int dest_h, int src_x, int src_y, int src_w, int src_h, void* pixels, const BITMAPINFO* bitmap_info) { // When blitting a rectangle that touches the bottom, left corner of the // bitmap, StretchDIBits looks at it top-down! For more details, see // http://wiki.allegro.cc/index.php?title=StretchDIBits. int rv; int bitmap_h = -bitmap_info->bmiHeader.biHeight; int bottom_up_src_y = bitmap_h - src_y - src_h; if (bottom_up_src_y == 0 && src_x == 0 && src_h != bitmap_h) { rv = ::StretchDIBits(hdc, dest_x, dest_h + dest_y - 1, dest_w, -dest_h, src_x, bitmap_h - src_y + 1, src_w, -src_h, pixels, bitmap_info, DIB_RGB_COLORS, SRCCOPY); } else { rv = ::StretchDIBits(hdc, dest_x, dest_y, dest_w, dest_h, src_x, bottom_up_src_y, src_w, src_h, pixels, bitmap_info, DIB_RGB_COLORS, SRCCOPY); } DCHECK(rv != static_cast(GDI_ERROR)); } } // namespace gfx