// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GDI_UTIL_H_ #define UI_GFX_GDI_UTIL_H_ #pragma once #include #include #include "ui/base/ui_export.h" #include "ui/gfx/rect.h" namespace gfx { // Creates a BITMAPINFOHEADER structure given the bitmap's size. UI_EXPORT void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Creates a BITMAPINFOHEADER structure given the bitmap's size and // color depth in bits per pixel. void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, BITMAPINFOHEADER* hdr); // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably // only need to use BMP V4 if you need transparency (alpha channel). This // function sets the AlphaMask to 0xff000000. UI_EXPORT void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); // Creates a monochrome bitmap header. void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Modify the given hrgn by subtracting the given rectangles. UI_EXPORT void SubtractRectanglesFromRegion( HRGN hrgn, const std::vector& cutouts); } // namespace gfx #endif // UI_GFX_GDI_UTIL_H_