// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GDI_UTIL_H_ #define UI_GFX_GDI_UTIL_H_ #include #include #include "ui/gfx/geometry/rect.h" #include "ui/gfx/gfx_export.h" #include "ui/gfx/path.h" namespace gfx { // Creates a BITMAPINFOHEADER structure given the bitmap's size. GFX_EXPORT void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably // only need to use BMP V4 if you need transparency (alpha channel). This // function sets the AlphaMask to 0xff000000. GFX_EXPORT void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); // Creates a monochrome bitmap header. void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Modify the given hrgn by subtracting the given rectangles. GFX_EXPORT void SubtractRectanglesFromRegion( HRGN hrgn, const std::vector& cutouts); GFX_EXPORT HRGN ConvertPathToHRGN(const gfx::Path& path); // Calculate scale to fit an entire page on DC. GFX_EXPORT float CalculatePageScale(HDC dc, int page_width, int page_height); // Apply scaling to the DC. GFX_EXPORT bool ScaleDC(HDC dc, float scale_factor); GFX_EXPORT void StretchDIBits(HDC hdc, int dest_x, int dest_y, int dest_w, int dest_h, int src_x, int src_y, int src_w, int src_h, void* pixels, const BITMAPINFO* bitmap_info); } // namespace gfx #endif // UI_GFX_GDI_UTIL_H_