// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GFX_GL_GL_CONTEXT_EGL_H_ #define UI_GFX_GL_GL_CONTEXT_EGL_H_ #pragma once #include #include "ui/gfx/gl/gl_context.h" typedef void* EGLContext; namespace gfx { class GLSurface; // Encapsulates an EGL OpenGL ES context. class GLContextEGL : public GLContext { public: explicit GLContextEGL(GLShareGroup* share_group); virtual ~GLContextEGL(); // Implement GLContext. virtual bool Initialize(GLSurface* compatible_surface); virtual void Destroy(); virtual bool MakeCurrent(GLSurface* surface); virtual void ReleaseCurrent(GLSurface* surface); virtual bool IsCurrent(GLSurface* surface); virtual void* GetHandle(); virtual void SetSwapInterval(int interval); virtual std::string GetExtensions(); private: EGLContext context_; DISALLOW_COPY_AND_ASSIGN(GLContextEGL); }; } // namespace gfx #endif // UI_GFX_GL_GL_CONTEXT_EGL_H_